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gui: Fix layout file not being created for the first time on Windows
By ensuring imgui.ini exists. Also enabled u_config_json_open_or_create_file for Windows as this OS has an implementation of u_file_get_path_in_config_dir available now.
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@ -44,7 +44,7 @@ static void
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u_config_json_open_or_create_file(struct u_config_json *json, const char *filename)
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{
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json->file_loaded = false;
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#if defined(XRT_OS_LINUX) && !defined(XRT_OS_ANDROID)
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#if (defined(XRT_OS_LINUX) || defined(XRT_OS_WINDOWS)) && !defined(XRT_OS_ANDROID)
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char tmp[1024];
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ssize_t ret = u_file_get_path_in_config_dir(filename, tmp, sizeof(tmp));
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if (ret <= 0) {
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@ -60,6 +60,12 @@ gui_sdl2_imgui_loop(struct sdl2_program *p)
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assert(res > 0);
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io->IniFilename = p->layout_file;
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// Ensure imgui.ini file exists in config dir
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FILE *imgui_ini = u_file_open_file_in_config_dir("imgui.ini", "a");
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if (imgui_ini != NULL) {
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fclose(imgui_ini);
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}
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// Setup Platform/Renderer bindings
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igImGui_ImplSDL2_InitForOpenGL(p->win, p->ctx);
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igImGui_ImplOpenGL3_Init(NULL);
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@ -150,6 +150,12 @@ sdl2_loop(struct sdl2_program *p)
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assert(res > 0);
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io->IniFilename = p->layout_file;
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// Ensure imgui.ini file exists in config dir
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FILE *imgui_ini = u_file_open_file_in_config_dir("imgui.ini", "a");
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if (imgui_ini != NULL) {
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fclose(imgui_ini);
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}
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// Setup Platform/Renderer bindings
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igImGui_ImplSDL2_InitForOpenGL(p->win, p->ctx);
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igImGui_ImplOpenGL3_Init(NULL);
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