2019-10-22 17:45:25 +00:00
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// Copyright 2019, Collabora, Ltd.
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// SPDX-License-Identifier: BSL-1.0
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/*!
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* @file
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2020-03-11 18:13:02 +00:00
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* @brief Code to generate disortion meshes.
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2019-10-22 17:45:25 +00:00
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* @author Jakob Bornecrantz <jakob@collabora.com>
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2020-10-25 01:12:11 +00:00
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* @ingroup aux_distortion
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2019-10-22 17:45:25 +00:00
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*/
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#include "util/u_misc.h"
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#include "util/u_frame.h"
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#include "util/u_debug.h"
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#include "util/u_format.h"
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#include "util/u_distortion_mesh.h"
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#include "math/m_vec2.h"
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#include <stdio.h>
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#include <assert.h>
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DEBUG_GET_ONCE_NUM_OPTION(mesh_size, "XRT_MESH_SIZE", 64)
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2021-01-14 14:13:48 +00:00
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typedef bool (*func_calc)(struct xrt_device *xdev, int view, float u, float v, struct xrt_uv_triplet *result);
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2019-10-24 14:01:04 +00:00
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2019-10-22 17:45:25 +00:00
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static int
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index_for(int row, int col, int stride, int offset)
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{
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return row * stride + col + offset;
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}
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void
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2021-01-14 14:13:48 +00:00
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run_func(struct xrt_device *xdev, func_calc calc, int num_views, struct xrt_hmd_parts *target, size_t num)
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2019-10-22 17:45:25 +00:00
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{
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2020-08-12 18:32:07 +00:00
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assert(calc != NULL);
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2019-10-22 17:45:25 +00:00
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assert(num_views == 2);
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assert(num_views <= 2);
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size_t offset_vertices[2] = {0};
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size_t offset_indices[2] = {0};
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int cells_cols = num;
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int cells_rows = num;
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int vert_cols = cells_cols + 1;
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int vert_rows = cells_rows + 1;
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size_t num_vertices_per_view = vert_rows * vert_cols;
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size_t num_vertices = num_vertices_per_view * num_views;
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2020-08-12 18:32:07 +00:00
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size_t num_uv_channels = 3;
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size_t stride_in_floats = 2 + num_uv_channels * 2;
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2019-10-22 17:45:25 +00:00
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size_t num_floats = num_vertices * stride_in_floats;
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float *verts = U_TYPED_ARRAY_CALLOC(float, num_floats);
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// Setup the vertices for all views.
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size_t i = 0;
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for (int view = 0; view < num_views; view++) {
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offset_vertices[view] = i / stride_in_floats;
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for (int r = 0; r < vert_rows; r++) {
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// This goes from 0 to 1.0 inclusive.
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float v = (float)r / (float)cells_rows;
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for (int c = 0; c < vert_cols; c++) {
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// This goes from 0 to 1.0 inclusive.
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float u = (float)c / (float)cells_cols;
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2019-10-24 14:01:04 +00:00
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// Make the position in the range of [-1, 1]
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verts[i + 0] = u * 2.0 - 1.0;
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verts[i + 1] = v * 2.0 - 1.0;
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2020-08-12 18:32:07 +00:00
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2021-01-14 14:13:48 +00:00
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if (!calc(xdev, view, u, v, (struct xrt_uv_triplet *)&verts[i + 2])) {
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2020-08-12 18:32:07 +00:00
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// bail on error, without updating
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// distortion.preferred
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return;
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}
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2019-10-22 17:45:25 +00:00
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i += stride_in_floats;
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}
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}
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}
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size_t num_indices_per_view = cells_rows * (vert_cols * 2 + 2);
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size_t num_indices = num_indices_per_view * num_views;
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int *indices = U_TYPED_ARRAY_CALLOC(int, num_indices);
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// Set up indices for all views.
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i = 0;
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for (int view = 0; view < num_views; view++) {
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offset_indices[view] = i;
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size_t off = offset_vertices[view];
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for (int r = 0; r < cells_rows; r++) {
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// Top vertex row for this cell row, left most vertex.
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indices[i++] = index_for(r, 0, vert_cols, off);
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for (int c = 0; c < vert_cols; c++) {
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indices[i++] = index_for(r, c, vert_cols, off);
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2021-01-14 14:13:48 +00:00
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indices[i++] = index_for(r + 1, c, vert_cols, off);
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2019-10-22 17:45:25 +00:00
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}
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// Bottom vertex row for this cell row, right most
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// vertex.
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2021-01-14 14:13:48 +00:00
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indices[i++] = index_for(r + 1, vert_cols - 1, vert_cols, off);
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2019-10-22 17:45:25 +00:00
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}
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}
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2020-09-29 00:32:25 +00:00
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target->distortion.models |= XRT_DISTORTION_MODEL_MESHUV;
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2019-10-22 17:45:25 +00:00
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target->distortion.mesh.vertices = verts;
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target->distortion.mesh.stride = stride_in_floats * sizeof(float);
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target->distortion.mesh.num_vertices = num_vertices;
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2020-08-12 18:32:07 +00:00
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target->distortion.mesh.num_uv_channels = num_uv_channels;
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2019-10-22 17:45:25 +00:00
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target->distortion.mesh.indices = indices;
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target->distortion.mesh.num_indices[0] = num_indices_per_view;
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target->distortion.mesh.num_indices[1] = num_indices_per_view;
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target->distortion.mesh.offset_indices[0] = offset_indices[0];
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target->distortion.mesh.offset_indices[1] = offset_indices[1];
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target->distortion.mesh.total_num_indices = num_indices;
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}
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2020-08-12 18:32:07 +00:00
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bool
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2021-01-14 14:13:48 +00:00
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u_compute_distortion_vive(struct u_vive_values *values, float u, float v, struct xrt_uv_triplet *result)
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2019-10-22 17:45:25 +00:00
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{
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2021-01-24 13:10:14 +00:00
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// Reading the whole struct like this gives the compiler more opportunity to optimize.
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2020-09-29 17:08:21 +00:00
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const struct u_vive_values val = *values;
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2021-01-24 13:10:14 +00:00
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const float common_factor_value = 0.5 / (1.0 + val.grow_for_undistort);
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const struct xrt_vec2 factor = {
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common_factor_value,
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common_factor_value * val.aspect_x_over_y,
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};
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2019-10-22 17:45:25 +00:00
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2021-01-23 23:19:06 +00:00
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// Results r/g/b.
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struct xrt_vec2 tc[3];
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2019-10-22 17:45:25 +00:00
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2021-01-23 23:19:06 +00:00
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// Dear compiler, please vectorize.
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for (int i = 0; i < 3; i++) {
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2021-01-24 13:10:14 +00:00
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struct xrt_vec2 texCoord = {
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2.0 * u - 1.0,
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2.0 * v - 1.0,
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};
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2020-08-12 18:32:07 +00:00
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2021-01-23 23:19:06 +00:00
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texCoord.y /= val.aspect_x_over_y;
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texCoord.x -= val.center[i].x;
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texCoord.y -= val.center[i].y;
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2020-08-12 18:32:07 +00:00
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2021-01-23 23:19:06 +00:00
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float r2 = m_vec2_dot(texCoord, texCoord);
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2021-01-24 13:10:14 +00:00
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float k1 = val.coefficients[i][0];
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float k2 = val.coefficients[i][1];
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float k3 = val.coefficients[i][2];
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float k4 = val.coefficients[i][3];
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/*
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* 1.0
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* d = -------------------------------------- + k4
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* 1.0 + r^2 * k1 + r^4 * k2 + r^6 * k3
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*
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* The variable k4 is the scaled part of DISTORT_DPOLY3_SCALED.
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*
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* Optimization to reduce the number of multiplications.
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* 1.0 + r^2 * k1 + r^4 * k2 + r^6 * k3
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* 1.0 + r^2 * ((k1 + r^2 * k2) + r^2 * k3)
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*/
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float top = 1.0;
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float bottom = 1.0 + r2 * (k1 + r2 * (k2 + r2 * k3));
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float d = (top / bottom) + k4;
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2020-08-12 18:32:07 +00:00
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2021-01-23 23:19:06 +00:00
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struct xrt_vec2 offset = {0.5, 0.5};
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2020-08-12 18:32:07 +00:00
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2021-01-23 23:19:06 +00:00
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tc[i].x = offset.x + (texCoord.x * d + val.center[i].x) * factor.x;
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tc[i].y = offset.y + (texCoord.y * d + val.center[i].y) * factor.y;
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}
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2020-08-12 18:32:07 +00:00
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2021-01-23 23:19:06 +00:00
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result->r = tc[0];
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result->g = tc[1];
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result->b = tc[2];
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2020-08-12 18:32:07 +00:00
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return true;
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}
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2019-10-22 17:45:25 +00:00
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2021-01-24 13:10:14 +00:00
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2019-10-22 17:45:25 +00:00
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#define mul m_vec2_mul
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#define mul_scalar m_vec2_mul_scalar
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#define add m_vec2_add
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#define sub m_vec2_sub
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#define div m_vec2_div
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#define div_scalar m_vec2_div_scalar
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#define len m_vec2_len
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2020-10-25 01:12:11 +00:00
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#define len_sqrd m_vec2_len_sqrd
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2019-10-22 17:45:25 +00:00
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2020-08-12 18:32:07 +00:00
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bool
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2021-01-14 14:13:48 +00:00
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u_compute_distortion_panotools(struct u_panotools_values *values, float u, float v, struct xrt_uv_triplet *result)
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2019-10-22 17:45:25 +00:00
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{
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2020-08-12 18:32:07 +00:00
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const struct u_panotools_values val = *values;
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2019-10-22 17:45:25 +00:00
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struct xrt_vec2 r = {u, v};
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r = mul(r, val.viewport_size);
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r = sub(r, val.lens_center);
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r = div_scalar(r, val.scale);
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float r_mag = len(r);
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r_mag = val.distortion_k[0] + // r^1
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val.distortion_k[1] * r_mag + // r^2
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val.distortion_k[2] * r_mag * r_mag + // r^3
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val.distortion_k[3] * r_mag * r_mag * r_mag + // r^4
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val.distortion_k[4] * r_mag * r_mag * r_mag * r_mag; // r^5
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struct xrt_vec2 r_dist = mul_scalar(r, r_mag);
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r_dist = mul_scalar(r_dist, val.scale);
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struct xrt_vec2 r_uv = mul_scalar(r_dist, val.aberration_k[0]);
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r_uv = add(r_uv, val.lens_center);
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r_uv = div(r_uv, val.viewport_size);
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struct xrt_vec2 g_uv = mul_scalar(r_dist, val.aberration_k[1]);
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g_uv = add(g_uv, val.lens_center);
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g_uv = div(g_uv, val.viewport_size);
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struct xrt_vec2 b_uv = mul_scalar(r_dist, val.aberration_k[2]);
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b_uv = add(b_uv, val.lens_center);
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b_uv = div(b_uv, val.viewport_size);
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2020-01-26 16:00:14 +00:00
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result->r = r_uv;
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result->g = g_uv;
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result->b = b_uv;
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2020-08-12 18:32:07 +00:00
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return true;
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2019-10-24 14:01:04 +00:00
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}
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2020-10-25 01:12:11 +00:00
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bool
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u_compute_distortion_cardboard(struct u_cardboard_distortion_values *values,
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float u,
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float v,
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struct xrt_uv_triplet *result)
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{
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struct xrt_vec2 uv = {u, v};
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uv = sub(mul(uv, values->screen.size), values->screen.offset);
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float sqrd = len_sqrd(uv);
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float r = 1.0f;
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float fact = 1.0f;
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r *= sqrd;
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fact += values->distortion_k[0] * r;
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r *= sqrd;
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fact += values->distortion_k[1] * r;
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r *= sqrd;
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fact += values->distortion_k[2] * r;
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r *= sqrd;
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fact += values->distortion_k[3] * r;
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r *= sqrd;
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fact += values->distortion_k[4] * r;
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uv = mul_scalar(uv, fact);
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uv = div(add(uv, values->texture.offset), values->texture.size);
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result->r.x = uv.x;
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result->r.y = uv.y;
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result->g.x = uv.x;
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result->g.y = uv.y;
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result->b.x = uv.x;
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result->b.y = uv.y;
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return true;
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}
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2020-08-12 18:32:07 +00:00
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bool
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2020-09-30 14:35:57 +00:00
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u_compute_distortion_none(float u, float v, struct xrt_uv_triplet *result)
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2019-10-22 17:45:25 +00:00
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{
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2020-01-26 16:00:14 +00:00
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result->r.x = u;
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result->r.y = v;
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result->g.x = u;
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result->g.y = v;
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result->b.x = u;
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result->b.y = v;
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2020-08-12 18:32:07 +00:00
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return true;
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2019-10-22 17:45:25 +00:00
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}
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2020-10-07 15:49:02 +00:00
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/*
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*
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* No distortion.
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*
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*/
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bool
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2021-01-14 14:13:48 +00:00
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u_distortion_mesh_none(struct xrt_device *xdev, int view, float u, float v, struct xrt_uv_triplet *result)
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2019-10-22 17:45:25 +00:00
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{
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2020-08-12 18:32:07 +00:00
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return u_compute_distortion_none(u, v, result);
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}
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2019-10-24 14:01:04 +00:00
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2020-08-12 18:32:07 +00:00
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void
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2020-10-07 15:49:02 +00:00
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u_distortion_mesh_fill_in_none(struct xrt_device *xdev)
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2020-08-12 18:32:07 +00:00
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{
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struct xrt_hmd_parts *target = xdev->hmd;
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2020-10-07 15:49:02 +00:00
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// Do the generation.
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run_func(xdev, u_distortion_mesh_none, 2, target, 1);
|
|
|
|
|
|
|
|
// Make the target mostly usable.
|
|
|
|
target->distortion.models |= XRT_DISTORTION_MODEL_NONE;
|
|
|
|
target->distortion.models |= XRT_DISTORTION_MODEL_MESHUV;
|
|
|
|
target->distortion.preferred = XRT_DISTORTION_MODEL_MESHUV;
|
|
|
|
}
|
|
|
|
|
|
|
|
void
|
|
|
|
u_distortion_mesh_set_none(struct xrt_device *xdev)
|
|
|
|
{
|
|
|
|
struct xrt_hmd_parts *target = xdev->hmd;
|
|
|
|
|
|
|
|
// Reset to none.
|
|
|
|
target->distortion.models = XRT_DISTORTION_MODEL_NONE;
|
|
|
|
|
|
|
|
u_distortion_mesh_fill_in_none(xdev);
|
|
|
|
|
|
|
|
// Make sure that the xdev implements the compute_distortion function.
|
|
|
|
xdev->compute_distortion = u_distortion_mesh_none;
|
|
|
|
|
|
|
|
// Make the target completely usable.
|
|
|
|
target->distortion.models |= XRT_DISTORTION_MODEL_COMPUTE;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/*
|
|
|
|
*
|
|
|
|
*
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
|
|
|
void
|
|
|
|
u_distortion_mesh_fill_in_compute(struct xrt_device *xdev)
|
|
|
|
{
|
2020-08-12 18:32:07 +00:00
|
|
|
func_calc calc = xdev->compute_distortion;
|
|
|
|
if (calc == NULL) {
|
2020-10-07 15:49:02 +00:00
|
|
|
u_distortion_mesh_fill_in_none(xdev);
|
|
|
|
return;
|
2020-08-12 18:32:07 +00:00
|
|
|
}
|
2020-10-07 15:49:02 +00:00
|
|
|
|
|
|
|
struct xrt_hmd_parts *target = xdev->hmd;
|
|
|
|
|
2020-08-12 18:32:07 +00:00
|
|
|
size_t num = debug_get_num_option_mesh_size();
|
|
|
|
run_func(xdev, calc, 2, target, num);
|
2019-10-22 17:45:25 +00:00
|
|
|
}
|