ColouringApp/canvas.go
2024-01-26 11:29:29 +00:00

128 lines
2.7 KiB
Go

package main
import (
"strings"
raylib "github.com/gen2brain/raylib-go/raylib"
)
type Canvas struct {
Name string
Size raylib.Vector2
Offset raylib.Vector2
Target raylib.RenderTexture2D
Background raylib.Texture2D
Strokes []raylib.Texture2D
UndoneStrokes []raylib.Texture2D
Refresh bool
}
func (c *Canvas) Update() {
if c.Refresh {
c.Target = raylib.LoadRenderTexture(int32(c.Size.X), int32(c.Size.Y))
raylib.BeginTextureMode(c.Target)
//raylib.ClearBackground(raylib.White)
raylib.DrawTexturePro(
c.Background,
raylib.NewRectangle(0, 0, c.Size.X, -c.Size.Y),
raylib.NewRectangle(0, 0, c.Size.X, c.Size.Y),
raylib.Vector2Zero(),
0,
raylib.White,
)
for _, stroke := range c.Strokes {
raylib.DrawTexturePro(
stroke,
raylib.NewRectangle(0, 0, c.Size.X, -c.Size.Y),
raylib.NewRectangle(0, 0, c.Size.X, c.Size.Y),
raylib.Vector2Zero(),
0,
raylib.White,
)
}
raylib.EndTextureMode()
c.Refresh = false
}
}
func (c *Canvas) AddStroke(stroke raylib.Texture2D) {
c.Strokes = append(c.Strokes, stroke)
if len(c.UndoneStrokes) > 0 {
for i := range c.UndoneStrokes {
raylib.UnloadTexture(c.UndoneStrokes[i])
}
c.UndoneStrokes = []raylib.Texture2D{}
}
c.Refresh = true
}
func (c *Canvas) Undo() {
if len(c.Strokes) > 0 {
c.UndoneStrokes = append(c.UndoneStrokes, c.Strokes[len(c.Strokes)-1])
c.Strokes = c.Strokes[:len(c.Strokes)-1]
c.Refresh = true
AddToast("Undo")
}
}
func (c *Canvas) Redo() {
if len(c.UndoneStrokes) > 0 {
c.Strokes = append(c.Strokes, c.UndoneStrokes[len(c.UndoneStrokes)-1])
c.UndoneStrokes = c.UndoneStrokes[:len(c.UndoneStrokes)-1]
c.Refresh = true
AddToast("Redo")
}
}
func (c *Canvas) Draw() {
raylib.DrawTexturePro(
c.Target.Texture,
raylib.NewRectangle(0, 0, c.Size.X, -c.Size.Y),
raylib.NewRectangle(c.Offset.X, c.Offset.Y, c.Size.X, c.Size.Y),
raylib.Vector2Zero(),
0,
raylib.White,
)
}
func (c *Canvas) Save() {
c.Name = strings.Trim(c.Name, " ")
if c.Name == "" {
AddToast("Please enter a file name!")
} else {
image := raylib.LoadImageFromTexture(c.Target.Texture)
raylib.ImageRotate(image, 180)
raylib.ImageFlipHorizontal(image)
raylib.ExportImage(*image, DirUserData+c.Name+".png")
AddToast("Drawing saved as " + c.Name + ".png")
}
}
func NewCanvas(name string, size, offset raylib.Vector2, background raylib.Texture2D) *Canvas {
return &Canvas{
Name: name,
Size: size,
Offset: offset,
Target: raylib.LoadRenderTexture(int32(size.X), int32(size.Y)),
Background: background,
Strokes: []raylib.Texture2D{},
UndoneStrokes: []raylib.Texture2D{},
Refresh: true,
}
}