mirror of
https://github.com/Fluffy-Bean/ColouringApp.git
synced 2024-12-28 10:06:06 +00:00
128 lines
2.7 KiB
Go
128 lines
2.7 KiB
Go
package main
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import (
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"strings"
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raylib "github.com/gen2brain/raylib-go/raylib"
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)
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type Canvas struct {
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Name string
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Size raylib.Vector2
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Offset raylib.Vector2
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Target raylib.RenderTexture2D
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Background raylib.Texture2D
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Strokes []raylib.Texture2D
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UndoneStrokes []raylib.Texture2D
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Refresh bool
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}
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func (c *Canvas) Update() {
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if c.Refresh {
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c.Target = raylib.LoadRenderTexture(int32(c.Size.X), int32(c.Size.Y))
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raylib.BeginTextureMode(c.Target)
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//raylib.ClearBackground(raylib.White)
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raylib.DrawTexturePro(
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c.Background,
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raylib.NewRectangle(0, 0, c.Size.X, -c.Size.Y),
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raylib.NewRectangle(0, 0, c.Size.X, c.Size.Y),
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raylib.Vector2Zero(),
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0,
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raylib.White,
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)
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for _, stroke := range c.Strokes {
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raylib.DrawTexturePro(
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stroke,
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raylib.NewRectangle(0, 0, c.Size.X, -c.Size.Y),
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raylib.NewRectangle(0, 0, c.Size.X, c.Size.Y),
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raylib.Vector2Zero(),
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0,
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raylib.White,
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)
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}
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raylib.EndTextureMode()
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c.Refresh = false
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}
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}
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func (c *Canvas) AddStroke(stroke raylib.Texture2D) {
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c.Strokes = append(c.Strokes, stroke)
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if len(c.UndoneStrokes) > 0 {
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for i := range c.UndoneStrokes {
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raylib.UnloadTexture(c.UndoneStrokes[i])
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}
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c.UndoneStrokes = []raylib.Texture2D{}
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}
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c.Refresh = true
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}
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func (c *Canvas) Undo() {
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if len(c.Strokes) > 0 {
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c.UndoneStrokes = append(c.UndoneStrokes, c.Strokes[len(c.Strokes)-1])
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c.Strokes = c.Strokes[:len(c.Strokes)-1]
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c.Refresh = true
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AddToast("Undo")
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}
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}
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func (c *Canvas) Redo() {
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if len(c.UndoneStrokes) > 0 {
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c.Strokes = append(c.Strokes, c.UndoneStrokes[len(c.UndoneStrokes)-1])
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c.UndoneStrokes = c.UndoneStrokes[:len(c.UndoneStrokes)-1]
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c.Refresh = true
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AddToast("Redo")
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}
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}
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func (c *Canvas) Draw() {
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raylib.DrawTexturePro(
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c.Target.Texture,
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raylib.NewRectangle(0, 0, c.Size.X, -c.Size.Y),
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raylib.NewRectangle(c.Offset.X, c.Offset.Y, c.Size.X, c.Size.Y),
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raylib.Vector2Zero(),
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0,
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raylib.White,
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)
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}
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func (c *Canvas) Save() {
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c.Name = strings.Trim(c.Name, " ")
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if c.Name == "" {
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AddToast("Please enter a file name!")
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} else {
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image := raylib.LoadImageFromTexture(c.Target.Texture)
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raylib.ImageRotate(image, 180)
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raylib.ImageFlipHorizontal(image)
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raylib.ExportImage(*image, DirUserData+c.Name+".png")
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AddToast("Drawing saved as " + c.Name + ".png")
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}
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}
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func NewCanvas(name string, size, offset raylib.Vector2, background raylib.Texture2D) *Canvas {
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return &Canvas{
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Name: name,
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Size: size,
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Offset: offset,
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Target: raylib.LoadRenderTexture(int32(size.X), int32(size.Y)),
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Background: background,
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Strokes: []raylib.Texture2D{},
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UndoneStrokes: []raylib.Texture2D{},
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Refresh: true,
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}
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}
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