File loading!??!?!?!??!

This commit is contained in:
Michał 2024-01-26 11:29:29 +00:00
parent f2d2a539ea
commit df80318d3f
3 changed files with 70 additions and 15 deletions

BIN
assets/manedWolf.jpg Normal file

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After

Width:  |  Height:  |  Size: 111 KiB

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@ -12,7 +12,8 @@ type Canvas struct {
Size raylib.Vector2
Offset raylib.Vector2
Target raylib.RenderTexture2D
Target raylib.RenderTexture2D
Background raylib.Texture2D
Strokes []raylib.Texture2D
UndoneStrokes []raylib.Texture2D
@ -25,7 +26,16 @@ func (c *Canvas) Update() {
c.Target = raylib.LoadRenderTexture(int32(c.Size.X), int32(c.Size.Y))
raylib.BeginTextureMode(c.Target)
raylib.ClearBackground(raylib.White)
//raylib.ClearBackground(raylib.White)
raylib.DrawTexturePro(
c.Background,
raylib.NewRectangle(0, 0, c.Size.X, -c.Size.Y),
raylib.NewRectangle(0, 0, c.Size.X, c.Size.Y),
raylib.Vector2Zero(),
0,
raylib.White,
)
for _, stroke := range c.Strokes {
raylib.DrawTexturePro(
stroke,
@ -44,7 +54,14 @@ func (c *Canvas) Update() {
func (c *Canvas) AddStroke(stroke raylib.Texture2D) {
c.Strokes = append(c.Strokes, stroke)
c.UndoneStrokes = []raylib.Texture2D{}
if len(c.UndoneStrokes) > 0 {
for i := range c.UndoneStrokes {
raylib.UnloadTexture(c.UndoneStrokes[i])
}
c.UndoneStrokes = []raylib.Texture2D{}
}
c.Refresh = true
}
@ -96,12 +113,13 @@ func (c *Canvas) Save() {
}
}
func NewCanvas(name string, size, offset raylib.Vector2) *Canvas {
func NewCanvas(name string, size, offset raylib.Vector2, background raylib.Texture2D) *Canvas {
return &Canvas{
Name: name,
Size: size,
Offset: offset,
Target: raylib.LoadRenderTexture(int32(size.X), int32(size.Y)),
Background: background,
Strokes: []raylib.Texture2D{},
UndoneStrokes: []raylib.Texture2D{},
Refresh: true,

59
main.go
View file

@ -49,9 +49,10 @@ func main() {
checkDirs() // Make sure all the directories exist
raylib.SetConfigFlags(raylib.FlagWindowResizable)
raylib.SetConfigFlags(raylib.FlagVsyncHint)
//raylib.SetTraceLogLevel(raylib.LogTrace)
//raylib.SetConfigFlags(raylib.FlagMsaa4xHint)
//raylib.SetConfigFlags(raylib.FlagVsyncHint)
//raylib.SetConfigFlags(raylib.FlagFullscreenMode)
raylib.InitWindow(WindowWidth, WindowHeight, WindowTitle)
raylib.SetWindowMinSize(int(WindowMinWidth), int(WindowMinHeight))
@ -65,6 +66,7 @@ func main() {
sidePanelWidth = float32(350)
sidePanelRelativeX = WindowWidth - int32(sidePanelWidth)
//sidePanelPos = sidePanelRelativeX
colourPickerVal = raylib.Orange
colourPickerHeight = float32(250)
@ -81,7 +83,13 @@ func main() {
)
// init canvas
canvas = NewCanvas("NewProject", raylib.NewVector2(700, 530), raylib.NewVector2(15, 15))
canvasBackground := raylib.LoadRenderTexture(700, 530)
{
raylib.BeginTextureMode(canvasBackground)
raylib.ClearBackground(raylib.White)
raylib.EndTextureMode()
}
canvas = NewCanvas("NewProject", raylib.NewVector2(700, 530), raylib.NewVector2(15, 15), canvasBackground.Texture)
// LOOP
for !appShouldQuit {
@ -94,6 +102,9 @@ func main() {
// INPUT
{
if raylib.IsKeyPressed(raylib.KeyF7) {
AddToast("This is a test toast")
}
if raylib.IsKeyPressed(raylib.KeyF8) {
showDebugStats = !showDebugStats
}
@ -151,6 +162,12 @@ func main() {
} else {
showCursor = true
}
//if state == StateDrawing {
// sidePanelPos = int32(raylib.Lerp(float32(sidePanelPos), float32(WindowWidth), 0.5))
//} else {
// sidePanelPos = int32(raylib.Lerp(float32(sidePanelPos), float32(sidePanelRelativeX), 0.5))
//}
}
// DRAW
@ -173,17 +190,12 @@ func main() {
}
raylib.EndMode2D()
// Cursor
if showCursor {
raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
}
// UI stuff
raylib.BeginScissorMode(sidePanelRelativeX, 0, int32(sidePanelWidth), WindowHeight)
{
raylib.DrawRectangle(sidePanelRelativeX, 0, int32(sidePanelWidth), WindowHeight, raylib.Fade(raylib.White, 0.7))
if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+10), 10, 25, 25), gui.IconText(gui.ICON_CROSS, "")) {
if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+10), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_OPEN, "")) {
state = StateFileMenu
}
if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+20+25), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_SAVE, "")) {
@ -206,9 +218,9 @@ func main() {
if gui.TextBox(raylib.NewRectangle(float32(sidePanelRelativeX+80), 115+colourPickerHeight, sidePanelWidth-90, 20), &canvas.Name, 40, fileNameEditing) {
fileNameEditing = !fileNameEditing
}
raylib.DrawRectangleLines(sidePanelRelativeX, 0, int32(sidePanelWidth), WindowHeight, raylib.Gray)
}
raylib.EndScissorMode()
raylib.DrawRectangleLines(sidePanelRelativeX, 0, int32(sidePanelWidth), WindowHeight, raylib.Gray)
// Info
if showDebugStats {
@ -224,14 +236,39 @@ func main() {
gui.StatusBar(raylib.NewRectangle(300, float32(WindowHeight-20), 170, 20), text)
}
// Cursor
if showCursor {
}
raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
switch state {
case StateFileMenu:
gui.SetState(gui.STATE_NORMAL)
raylib.DrawRectangle(0, 0, WindowWidth, WindowHeight, raylib.Fade(raylib.Black, 0.5))
choice := gui.MessageBox(raylib.NewRectangle(float32(WindowWidth/2-200), float32(WindowHeight/2-100), 400, 200), "File", "This is a message box", "Ok")
if choice == 0 || choice == 1 {
windowPos := raylib.NewRectangle(float32((WindowWidth/2)-200), float32((WindowHeight/2)-100), 400, 200)
if gui.WindowBox(windowPos, "Open or New File") {
state = StateNormal
}
// Magic numbers
raylib.BeginScissorMode(int32(windowPos.X)+1, int32(windowPos.Y)+24, int32(windowPos.Width)-2, int32(windowPos.Height)-25)
if gui.Button(raylib.NewRectangle(float32((WindowWidth/2)-190), float32((WindowHeight/2)-80), 180, 20), "New File") {
loadedImage := raylib.LoadImage(DirAssets + "manedWolf.jpg")
raylib.ImageFlipHorizontal(loadedImage)
raylib.ImageRotate(loadedImage, 180)
// Create New Canvas with the loaded image as the background
canvas = NewCanvas("NewProject", raylib.NewVector2(float32(loadedImage.Width), float32(loadedImage.Height)), raylib.NewVector2(15, 15), raylib.LoadTextureFromImage(loadedImage))
// SAVE MEMORY
raylib.UnloadImage(loadedImage)
// Aurghhhhh
state = StateNormal
}
raylib.EndScissorMode()
default:
}