mirror of
https://github.com/Fluffy-Bean/ColouringApp.git
synced 2025-01-29 15:48:27 +00:00
urgh
This commit is contained in:
parent
a2c0d9d825
commit
be4c6c7fcf
2
.gitignore
vendored
2
.gitignore
vendored
|
@ -4,3 +4,5 @@
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# Remove Enviroment Variables
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.env
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userData
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@ -21,6 +21,8 @@ type Toast struct {
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func AddToast(text string) {
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toast := Toast{Text: text, Age: time.Now()}
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toasts = append(toasts, toast)
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fmt.Printf("Added Toast: '%s'\n", text)
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}
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func UpdateToasts() {
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2
go.mod
2
go.mod
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@ -5,9 +5,11 @@ go 1.21.5
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require (
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github.com/gen2brain/raylib-go/raygui v0.0.0-20240110102818-483e94e4d92e
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github.com/gen2brain/raylib-go/raylib v0.0.0-20240110102818-483e94e4d92e
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github.com/huandu/go-sqlbuilder v1.25.0
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)
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require (
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github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa // indirect
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github.com/huandu/xstrings v1.3.2 // indirect
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golang.org/x/sys v0.14.0 // indirect
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)
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14
go.sum
14
go.sum
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@ -1,8 +1,22 @@
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github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
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github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c=
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github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
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github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa h1:Ik7QikRgeH+bFOfAcMpttCbs6XxWXxCLXMm4awxtOXk=
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github.com/ebitengine/purego v0.6.0-alpha.1.0.20231122024802-192c5e846faa/go.mod h1:ah1In8AOtksoNK6yk5z1HTJeUkC1Ez4Wk2idgGslMwQ=
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github.com/gen2brain/raylib-go/raygui v0.0.0-20240110102818-483e94e4d92e h1:rbZ3Fy7hRHL/GLcm9sCt3N2tjTPGT9EwGwvVHTuVnJQ=
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github.com/gen2brain/raylib-go/raygui v0.0.0-20240110102818-483e94e4d92e/go.mod h1:Ra1zgJP7vnGst+STvzPPiVJhjicklFWONCz5nu6MnOM=
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github.com/gen2brain/raylib-go/raylib v0.0.0-20240110102818-483e94e4d92e h1:t/kVA/quBlzLB+43QzIsHkFQrZs2ii79rk9NOofbQxs=
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github.com/gen2brain/raylib-go/raylib v0.0.0-20240110102818-483e94e4d92e/go.mod h1:P/hDjVwz/9fhR0ww3+umzDpDA7Bf7Tce4xNChHIEFqE=
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github.com/huandu/go-assert v1.1.5 h1:fjemmA7sSfYHJD7CUqs9qTwwfdNAx7/j2/ZlHXzNB3c=
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github.com/huandu/go-assert v1.1.5/go.mod h1:yOLvuqZwmcHIC5rIzrBhT7D3Q9c3GFnd0JrPVhn/06U=
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github.com/huandu/go-sqlbuilder v1.25.0 h1:h1l+6CqeCviPJCnkEZoRGNdfZ5RO9BKMvG3A+1VuKNM=
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github.com/huandu/go-sqlbuilder v1.25.0/go.mod h1:nUVmMitjOmn/zacMLXT0d3Yd3RHoO2K+vy906JzqxMI=
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github.com/huandu/xstrings v1.3.2 h1:L18LIDzqlW6xN2rEkpdV8+oL/IXWJ1APd+vsdYy4Wdw=
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github.com/huandu/xstrings v1.3.2/go.mod h1:y5/lhBue+AyNmUVz9RLU9xbLR0o4KIIExikq4ovT0aE=
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github.com/pmezard/go-difflib v1.0.0/go.mod h1:iKH77koFhYxTK1pcRnkKkqfTogsbg7gZNVY4sRDYZ/4=
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github.com/stretchr/objx v0.1.0/go.mod h1:HFkY916IF+rwdDfMAkV7OtwuqBVzrE8GR6GFx+wExME=
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github.com/stretchr/testify v1.4.0/go.mod h1:j7eGeouHqKxXV5pUuKE4zz7dFj8WfuZ+81PSLYec5m4=
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golang.org/x/sys v0.14.0 h1:Vz7Qs629MkJkGyHxUlRHizWJRG2j8fbQKjELVSNhy7Q=
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golang.org/x/sys v0.14.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
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gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
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gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
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@ -12,18 +12,27 @@ const (
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ModeLine
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)
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type stroke struct {
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Color raylib.Color
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Size float32
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Points []raylib.Vector2
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type freeHand struct {
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Color raylib.Color
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Size float32
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Opacity float32
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Points []raylib.Vector2
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}
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//type line struct {
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// Color raylib.Color
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// Size float32
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// Start raylib.Vector2
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// End raylib.Vector2
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//}
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func Drawing() {
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var (
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camera = raylib.NewCamera2D(raylib.NewVector2(0, 0), raylib.NewVector2(0, 0), 0, 1)
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//cameraMoveOffset = raylib.NewVector2(10, 10)
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canvasSize = raylib.NewVector2(500, 430)
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canvasScale = float32(1)
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canvas = raylib.LoadRenderTexture(int32(canvasSize.X), int32(canvasSize.Y))
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canvasRefresh = true
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@ -33,19 +42,23 @@ func Drawing() {
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drawing = false
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//drawingMode = ModeDrawing
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currentStroke = stroke{}
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strokes = []stroke{currentStroke}
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undoneStrokes = []stroke{}
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currentStroke = freeHand{}
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strokes = []freeHand{currentStroke}
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undoneStrokes = []freeHand{}
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colourPickerVal = raylib.Orange
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colourPickerHeight = float32(200)
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brushSize = float32(10)
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brushSize = float32(10)
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brushOpacity = float32(1)
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fileName = "NewProject"
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fileNameEditing = false
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)
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application.WindowWidth = int32(raylib.GetScreenWidth())
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application.WindowHeight = int32(raylib.GetScreenHeight())
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refreshCanvas := func() {
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raylib.BeginTextureMode(canvas)
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raylib.ClearBackground(raylib.White)
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@ -54,34 +67,32 @@ func Drawing() {
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for j := 1; j < len(strokes[i].Points); j++ {
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startPos := raylib.Vector2Subtract(strokes[i].Points[j-1], raylib.NewVector2(10, 10))
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endPos := raylib.Vector2Subtract(strokes[i].Points[j], raylib.NewVector2(10, 10))
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raylib.DrawLineEx(startPos, endPos, strokes[i].Size, strokes[i].Color)
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raylib.DrawCircle(int32(endPos.X), int32(endPos.Y), strokes[i].Size/2, strokes[i].Color)
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raylib.DrawLineEx(startPos, endPos, strokes[i].Size, raylib.Fade(strokes[i].Color, strokes[i].Opacity))
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raylib.DrawCircle(int32(endPos.X), int32(endPos.Y), strokes[i].Size/2, raylib.Fade(strokes[i].Color, strokes[i].Opacity))
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}
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}
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raylib.EndTextureMode()
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}
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undoStroke := func() {
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fmt.Println("Undo")
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redoStroke := func() {
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if len(undoneStrokes) > 0 {
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strokes = append(strokes, undoneStrokes[len(undoneStrokes)-1])
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undoneStrokes = undoneStrokes[:len(undoneStrokes)-1]
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application.AddToast("Redo")
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canvasRefresh = true
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}
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canvasRefresh = true
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}
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redoStroke := func() {
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fmt.Println("Redo")
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undoStroke := func() {
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// 1 because I dont know why
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if len(strokes) > 1 {
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undoneStrokes = append(undoneStrokes, strokes[len(strokes)-1])
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strokes = strokes[:len(strokes)-1]
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}
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canvasRefresh = true
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canvasRefresh = true
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application.AddToast("Undo")
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}
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}
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saveImage := func() {
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@ -116,9 +127,9 @@ func Drawing() {
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// INPUT
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{
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//if raylib.GetMouseWheelMove() != 0 {
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// camera.Zoom += float32(raylib.GetMouseWheelMove()) * 0.05
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//}
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if raylib.GetMouseWheelMove() != 0 && !drawing {
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canvasScale += float32(raylib.GetMouseWheelMove()) * 0.05
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}
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//if raylib.IsMouseButtonPressed(raylib.MouseMiddleButton) {
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// cameraMoveOffset = raylib.Vector2Subtract(camera.Target, raylib.GetMousePosition())
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//}
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@ -135,9 +146,10 @@ func Drawing() {
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drawing = false
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} else if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y)) {
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drawing = true
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currentStroke = stroke{
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Color: colourPickerVal,
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Size: brushSize,
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currentStroke = freeHand{
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Color: colourPickerVal,
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Size: brushSize,
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Opacity: 1,
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}
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}
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}
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@ -151,19 +163,18 @@ func Drawing() {
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}
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}
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if raylib.IsMouseButtonReleased(raylib.MouseLeftButton) && currentStroke.Points != nil {
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drawing = false
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strokes = append(strokes, currentStroke)
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currentStroke = stroke{}
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undoneStrokes = []stroke{}
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currentStroke = freeHand{}
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undoneStrokes = []freeHand{}
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drawing = false
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canvasRefresh = true
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}
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if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyDown(raylib.KeyLeftShift) && raylib.IsKeyPressed(raylib.KeyZ) {
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undoStroke()
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} else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyZ) {
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redoStroke()
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} else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyZ) {
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undoStroke()
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} else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyS) {
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saveImage()
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}
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@ -197,20 +208,20 @@ func Drawing() {
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raylib.DrawRectangle(20, 20, int32(canvasSize.X), int32(canvasSize.Y), raylib.Fade(raylib.Black, 0.3))
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raylib.DrawTexturePro(canvas.Texture, raylib.NewRectangle(0, 0, float32(canvas.Texture.Width), float32(-canvas.Texture.Height)), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y), raylib.Vector2{}, 0, raylib.White)
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//raylib.BeginScissorMode(10, 10, int32(canvasSize.X), int32(canvasSize.Y))
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for i := 1; i < len(currentStroke.Points); i++ {
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raylib.DrawLineEx(currentStroke.Points[i-1], currentStroke.Points[i], currentStroke.Size, raylib.Fade(currentStroke.Color, currentStroke.Opacity))
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raylib.DrawCircle(int32(currentStroke.Points[i].X), int32(currentStroke.Points[i].Y), currentStroke.Size/2, raylib.Fade(currentStroke.Color, currentStroke.Opacity))
|
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}
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//raylib.EndScissorMode()
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if drawing {
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raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.DarkGray)
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raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
|
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} else {
|
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raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.Gray)
|
||||
raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
|
||||
}
|
||||
|
||||
raylib.BeginScissorMode(10, 10, int32(canvasSize.X), int32(canvasSize.Y))
|
||||
for i := 1; i < len(currentStroke.Points); i++ {
|
||||
raylib.DrawLineEx(currentStroke.Points[i-1], currentStroke.Points[i], currentStroke.Size, currentStroke.Color)
|
||||
raylib.DrawCircle(int32(currentStroke.Points[i].X), int32(currentStroke.Points[i].Y), currentStroke.Size/2, currentStroke.Color)
|
||||
}
|
||||
raylib.EndScissorMode()
|
||||
|
||||
raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
|
||||
}
|
||||
raylib.EndMode2D()
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||||
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||||
|
@ -226,21 +237,23 @@ func Drawing() {
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saveImage()
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}
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// Stupid arrows are inverted
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if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-70), 10, 25, 25), gui.IconText(gui.ICON_UNDO, "")) {
|
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redoStroke()
|
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}
|
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if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-35), 10, 25, 25), gui.IconText(gui.ICON_REDO, "")) {
|
||||
undoStroke()
|
||||
}
|
||||
if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-35), 10, 25, 25), gui.IconText(gui.ICON_REDO, "")) {
|
||||
redoStroke()
|
||||
}
|
||||
|
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colourPickerVal = gui.ColorPicker(raylib.NewRectangle(float32(sidePanelRelativeX+10), 45, sidePanelWidth-40, colourPickerHeight), "Color", colourPickerVal)
|
||||
colourPickerVal = gui.ColorPicker(raylib.NewRectangle(float32(sidePanelRelativeX+10), 45, sidePanelWidth-45, colourPickerHeight), "Color", colourPickerVal)
|
||||
|
||||
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 55+colourPickerHeight, 200, 20), "Brush Size")
|
||||
brushSize = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+78), 55+colourPickerHeight, 215, 20), "", "", brushSize, 1, 100)
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||||
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 55+colourPickerHeight, 60, 20), "Brush Size")
|
||||
brushSize = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+80), 55+colourPickerHeight, sidePanelWidth-90, 20), "", "", brushSize, 1, 100)
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||||
|
||||
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 85+colourPickerHeight, 200, 20), "File Name")
|
||||
if gui.TextBox(raylib.NewRectangle(float32(sidePanelRelativeX+78), 85+colourPickerHeight, 215, 20), &fileName, 40, fileNameEditing) {
|
||||
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 85+colourPickerHeight, 60, 20), "Brush Opacity")
|
||||
brushOpacity = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+80), 85+colourPickerHeight, sidePanelWidth-90, 20), "", "", brushOpacity, 0, 1)
|
||||
|
||||
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 115+colourPickerHeight, 60, 20), "File Name")
|
||||
if gui.TextBox(raylib.NewRectangle(float32(sidePanelRelativeX+80), 115+colourPickerHeight, sidePanelWidth-90, 20), &fileName, 40, fileNameEditing) {
|
||||
fileNameEditing = !fileNameEditing
|
||||
}
|
||||
}
|
||||
|
@ -251,10 +264,10 @@ func Drawing() {
|
|||
{
|
||||
var text string
|
||||
|
||||
text = fmt.Sprintf("Strokes: %d | Stroke Points: %d", len(strokes), len(currentStroke.Points))
|
||||
text = fmt.Sprintf("Strokes: %d | Points: %d", len(strokes), len(currentStroke.Points))
|
||||
gui.StatusBar(raylib.NewRectangle(0, float32(application.WindowHeight-20), 200, 20), text)
|
||||
|
||||
text = fmt.Sprintf("Canvas Size: %dx%d", int32(canvasSize.X), int32(canvasSize.Y))
|
||||
text = fmt.Sprintf("Canvas Size: %dx%d | Scale: %v", int32(canvasSize.X), int32(canvasSize.Y), canvasScale)
|
||||
gui.StatusBar(raylib.NewRectangle(199, float32(application.WindowHeight-20), 200, 20), text)
|
||||
}
|
||||
|
||||
|
|
|
@ -2,6 +2,7 @@ package scenes
|
|||
|
||||
import (
|
||||
"ColouringApp/application"
|
||||
"os"
|
||||
|
||||
gui "github.com/gen2brain/raylib-go/raygui"
|
||||
raylib "github.com/gen2brain/raylib-go/raylib"
|
||||
|
@ -10,39 +11,73 @@ import (
|
|||
func Title() {
|
||||
var (
|
||||
titleText = application.WindowTitle
|
||||
gallery []raylib.Texture2D
|
||||
)
|
||||
|
||||
application.WindowWidth = int32(raylib.GetScreenWidth())
|
||||
application.WindowHeight = int32(raylib.GetScreenHeight())
|
||||
|
||||
// Load gallery here
|
||||
files, err := os.ReadDir(application.DirUserData)
|
||||
if err != nil {
|
||||
panic(err)
|
||||
}
|
||||
|
||||
for _, file := range files {
|
||||
if file.IsDir() {
|
||||
continue
|
||||
}
|
||||
gallery = append(gallery, raylib.LoadTexture(application.DirUserData+file.Name()))
|
||||
}
|
||||
|
||||
for !application.ShouldQuit {
|
||||
application.ShouldQuit = raylib.WindowShouldClose()
|
||||
if application.CurrentScene != application.SceneTitle {
|
||||
break
|
||||
// DEFAULT
|
||||
{
|
||||
application.ShouldQuit = raylib.WindowShouldClose()
|
||||
if application.CurrentScene != application.SceneTitle {
|
||||
break
|
||||
}
|
||||
if raylib.IsWindowResized() {
|
||||
application.WindowWidth = int32(raylib.GetScreenWidth())
|
||||
application.WindowHeight = int32(raylib.GetScreenHeight())
|
||||
}
|
||||
}
|
||||
|
||||
// ToDo: Remove this
|
||||
application.CurrentScene = application.SceneDrawing
|
||||
// INPUT
|
||||
|
||||
if raylib.IsWindowResized() {
|
||||
application.WindowWidth = int32(raylib.GetScreenWidth())
|
||||
application.WindowHeight = int32(raylib.GetScreenHeight())
|
||||
// UPDATE
|
||||
{
|
||||
application.UpdateToasts()
|
||||
}
|
||||
|
||||
raylib.BeginDrawing()
|
||||
raylib.ClearBackground(raylib.White)
|
||||
// DRAW
|
||||
{
|
||||
raylib.BeginDrawing()
|
||||
raylib.ClearBackground(raylib.White)
|
||||
|
||||
if gui.Button(raylib.NewRectangle(10, 10, 40, 40), gui.IconText(gui.ICON_CROSS, "")) {
|
||||
application.ShouldQuit = true
|
||||
}
|
||||
raylib.DrawText(titleText, (application.WindowWidth-raylib.MeasureText(titleText, 20))/2, 20, 20, raylib.Black)
|
||||
if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-50), 10, 40, 40), gui.IconText(gui.ICON_GEAR, "")) {
|
||||
application.CurrentScene = application.SceneOptions
|
||||
if gui.Button(raylib.NewRectangle(10, 10, 40, 40), gui.IconText(gui.ICON_CROSS, "")) {
|
||||
application.ShouldQuit = true
|
||||
}
|
||||
raylib.DrawText(titleText, (application.WindowWidth-raylib.MeasureText(titleText, 20))/2, 20, 20, raylib.Black)
|
||||
if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-50), 10, 40, 40), gui.IconText(gui.ICON_GEAR, "")) {
|
||||
application.CurrentScene = application.SceneOptions
|
||||
}
|
||||
|
||||
for i := 0; i < len(gallery); i++ {
|
||||
raylib.DrawTexturePro(gallery[i], raylib.NewRectangle(0, 0, float32(gallery[i].Width), float32(-gallery[i].Height)), raylib.NewRectangle(float32(10+(i%5)*100), float32(70+(i/5)*100), 100, 100), raylib.Vector2{}, 0, raylib.White)
|
||||
}
|
||||
|
||||
if gui.Button(raylib.NewRectangle(float32((application.WindowWidth-100)/2), float32(application.WindowHeight-70), 100, 40), "Start") {
|
||||
application.CurrentScene = application.SceneDrawing
|
||||
}
|
||||
|
||||
application.DrawToasts()
|
||||
|
||||
raylib.EndDrawing()
|
||||
}
|
||||
}
|
||||
|
||||
raylib.EndScissorMode()
|
||||
|
||||
if gui.Button(raylib.NewRectangle(float32((application.WindowWidth-100)/2), float32(application.WindowHeight-70), 100, 40), "Start") {
|
||||
application.CurrentScene = application.SceneDrawing
|
||||
}
|
||||
|
||||
raylib.EndDrawing()
|
||||
for i := 0; i < len(gallery); i++ {
|
||||
raylib.UnloadTexture(gallery[i])
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue