mirror of
https://github.com/Fluffy-Bean/ColouringApp.git
synced 2025-01-29 15:48:27 +00:00
Fix drawing when UI overlapping, add toast messages
This commit is contained in:
parent
832fcdc7c4
commit
a2c0d9d825
49
application/toast.go
Normal file
49
application/toast.go
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@ -0,0 +1,49 @@
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package application
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import (
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"fmt"
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"time"
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raylib "github.com/gen2brain/raylib-go/raylib"
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)
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var (
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toasts = []Toast{}
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toastHeight = float32(0)
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toastMaxAge = 5 * time.Second
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)
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type Toast struct {
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Text string
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Age time.Time
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}
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func AddToast(text string) {
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toast := Toast{Text: text, Age: time.Now()}
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toasts = append(toasts, toast)
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}
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func UpdateToasts() {
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if len(toasts) != 0 {
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toastHeight = raylib.Lerp(toastHeight, float32(20*len(toasts))+10, 0.1)
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} else {
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toastHeight = raylib.Lerp(toastHeight, 0, 0.1)
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}
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for i := 0; i < len(toasts); i++ {
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if time.Since(toasts[i].Age) > toastMaxAge {
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toasts = append(toasts[:i], toasts[i+1:]...)
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i--
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}
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}
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}
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func DrawToasts() {
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raylib.BeginScissorMode(0, 0, WindowWidth, int32(toastHeight))
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raylib.DrawRectangle(0, 0, WindowWidth, WindowHeight, raylib.Fade(raylib.Black, 0.5))
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for i := 0; i < len(toasts); i++ {
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text := fmt.Sprintf("%s (%s)", toasts[i].Text, time.Since(toasts[i].Age).Round(time.Second))
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raylib.DrawText(text, 10, int32(20*i)+10, 10, raylib.White)
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}
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raylib.EndScissorMode()
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}
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2
main.go
2
main.go
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@ -13,7 +13,7 @@ func main() {
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raylib.InitWindow(application.WindowWidth, application.WindowHeight, application.WindowTitle)
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raylib.InitAudioDevice()
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//raylib.SetTargetFPS(application.WindowFPS)
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raylib.SetTargetFPS(application.WindowFPS)
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//raylib.SetExitKey(0) // disable exit key
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// MAIN LOOP
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@ -20,11 +20,15 @@ type stroke struct {
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func Drawing() {
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var (
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canvasSize = raylib.NewVector2(500, 430)
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canvas = raylib.LoadRenderTexture(int32(canvasSize.X), int32(canvasSize.Y))
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camera = raylib.NewCamera2D(raylib.NewVector2(0, 0), raylib.NewVector2(0, 0), 0, 1)
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//cameraMoveOffset = raylib.NewVector2(10, 10)
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sidePanelWidth float32 = 300
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sidePanelRelativeX = application.WindowWidth - int32(sidePanelWidth)
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canvasSize = raylib.NewVector2(500, 430)
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canvas = raylib.LoadRenderTexture(int32(canvasSize.X), int32(canvasSize.Y))
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canvasRefresh = true
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sidePanelWidth = float32(300)
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sidePanelRelativeX = application.WindowWidth - int32(sidePanelWidth)
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drawing = false
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//drawingMode = ModeDrawing
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@ -33,10 +37,13 @@ func Drawing() {
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strokes = []stroke{currentStroke}
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undoneStrokes = []stroke{}
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colourPickerVal = raylib.Orange
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colourPickerHeight float32 = 200
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colourPickerVal = raylib.Orange
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colourPickerHeight = float32(200)
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brushSize float32 = 10
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brushSize = float32(10)
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fileName = "NewProject"
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fileNameEditing = false
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)
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refreshCanvas := func() {
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@ -55,8 +62,42 @@ func Drawing() {
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raylib.EndTextureMode()
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}
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// Create canvas
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refreshCanvas()
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undoStroke := func() {
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fmt.Println("Undo")
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if len(undoneStrokes) > 0 {
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strokes = append(strokes, undoneStrokes[len(undoneStrokes)-1])
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undoneStrokes = undoneStrokes[:len(undoneStrokes)-1]
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}
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canvasRefresh = true
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}
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redoStroke := func() {
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fmt.Println("Redo")
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// 1 because I dont know why
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if len(strokes) > 1 {
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undoneStrokes = append(undoneStrokes, strokes[len(strokes)-1])
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strokes = strokes[:len(strokes)-1]
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}
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canvasRefresh = true
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}
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saveImage := func() {
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if fileName == "" {
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application.AddToast("Please enter a file name")
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} else {
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image := raylib.LoadImageFromTexture(canvas.Texture)
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raylib.ImageRotate(image, 180)
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raylib.ImageFlipHorizontal(image)
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raylib.ExportImage(*image, application.DirUserData+fileName+".png")
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application.AddToast("Drawing saved at " + application.DirUserData + fileName + ".png")
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}
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}
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for !application.ShouldQuit {
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// DEFAULT
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@ -75,10 +116,24 @@ func Drawing() {
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// INPUT
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{
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if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) {
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drawing = false
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//if raylib.GetMouseWheelMove() != 0 {
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// camera.Zoom += float32(raylib.GetMouseWheelMove()) * 0.05
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//}
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//if raylib.IsMouseButtonPressed(raylib.MouseMiddleButton) {
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// cameraMoveOffset = raylib.Vector2Subtract(camera.Target, raylib.GetMousePosition())
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//}
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//if raylib.IsMouseButtonDown(raylib.MouseMiddleButton) {
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// camera.Target = raylib.Vector2Subtract(raylib.GetMousePosition(), raylib.Vector2Scale(cameraMoveOffset, -1))
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//}
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if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y)) {
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if raylib.IsKeyPressed(raylib.KeyF8) {
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application.AddToast("This is a toast message!")
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}
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if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) {
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if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(float32(application.WindowWidth-int32(sidePanelWidth)), 0, sidePanelWidth, float32(application.WindowHeight))) {
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drawing = false
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} else if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y)) {
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drawing = true
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currentStroke = stroke{
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Color: colourPickerVal,
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@ -102,23 +157,15 @@ func Drawing() {
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currentStroke = stroke{}
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undoneStrokes = []stroke{}
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refreshCanvas()
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canvasRefresh = true
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}
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if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyDown(raylib.KeyLeftShift) && raylib.IsKeyPressed(raylib.KeyZ) {
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if len(undoneStrokes) > 1 {
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strokes = append(strokes, undoneStrokes[len(undoneStrokes)-1])
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undoneStrokes = undoneStrokes[:len(undoneStrokes)-1]
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}
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refreshCanvas()
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undoStroke()
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} else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyZ) {
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if len(strokes) > 1 {
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undoneStrokes = append(undoneStrokes, strokes[len(strokes)-1])
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strokes = strokes[:len(strokes)-1]
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}
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refreshCanvas()
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redoStroke()
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} else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyS) {
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saveImage()
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}
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}
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@ -129,6 +176,13 @@ func Drawing() {
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} else {
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gui.SetState(gui.STATE_NORMAL)
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}
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if canvasRefresh {
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refreshCanvas()
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canvasRefresh = false
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}
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application.UpdateToasts()
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}
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// DRAW
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@ -138,18 +192,27 @@ func Drawing() {
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gui.Grid(raylib.NewRectangle(0, 0, float32(application.WindowWidth), float32(application.WindowHeight)), "", 30, 1, &raylib.Vector2{})
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// Canvas stuff
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raylib.DrawRectangle(20, 20, int32(canvasSize.X), int32(canvasSize.Y), raylib.Fade(raylib.Black, 0.3))
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raylib.BeginScissorMode(10, 10, int32(canvasSize.X), int32(canvasSize.Y))
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raylib.BeginMode2D(camera)
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{
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raylib.DrawRectangle(20, 20, int32(canvasSize.X), int32(canvasSize.Y), raylib.Fade(raylib.Black, 0.3))
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raylib.DrawTexturePro(canvas.Texture, raylib.NewRectangle(0, 0, float32(canvas.Texture.Width), float32(-canvas.Texture.Height)), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y), raylib.Vector2{}, 0, raylib.White)
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if drawing {
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raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.DarkGray)
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} else {
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raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.Gray)
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}
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raylib.BeginScissorMode(10, 10, int32(canvasSize.X), int32(canvasSize.Y))
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for i := 1; i < len(currentStroke.Points); i++ {
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raylib.DrawLineEx(currentStroke.Points[i-1], currentStroke.Points[i], currentStroke.Size, currentStroke.Color)
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raylib.DrawCircle(int32(currentStroke.Points[i].X), int32(currentStroke.Points[i].Y), currentStroke.Size/2, currentStroke.Color)
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}
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raylib.EndScissorMode()
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raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
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}
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raylib.EndScissorMode()
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raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.Gray)
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raylib.EndMode2D()
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// UI stuff
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raylib.BeginScissorMode(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight)
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@ -160,10 +223,26 @@ func Drawing() {
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application.CurrentScene = application.SceneTitle
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}
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if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+20+25), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_SAVE, "")) {
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saveImage()
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}
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// Stupid arrows are inverted
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if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-70), 10, 25, 25), gui.IconText(gui.ICON_UNDO, "")) {
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redoStroke()
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}
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if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-35), 10, 25, 25), gui.IconText(gui.ICON_REDO, "")) {
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undoStroke()
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}
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colourPickerVal = gui.ColorPicker(raylib.NewRectangle(float32(sidePanelRelativeX+10), 45, sidePanelWidth-40, colourPickerHeight), "Color", colourPickerVal)
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brushSize = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+80), 65+colourPickerHeight, 200, 20), "Brush Size", "", brushSize, 1, 100)
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gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 55+colourPickerHeight, 200, 20), "Brush Size")
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brushSize = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+78), 55+colourPickerHeight, 215, 20), "", "", brushSize, 1, 100)
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gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 85+colourPickerHeight, 200, 20), "File Name")
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if gui.TextBox(raylib.NewRectangle(float32(sidePanelRelativeX+78), 85+colourPickerHeight, 215, 20), &fileName, 40, fileNameEditing) {
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fileNameEditing = !fileNameEditing
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}
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}
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raylib.EndScissorMode()
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raylib.DrawRectangleLines(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight, raylib.Gray)
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@ -178,6 +257,9 @@ func Drawing() {
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text = fmt.Sprintf("Canvas Size: %dx%d", int32(canvasSize.X), int32(canvasSize.Y))
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gui.StatusBar(raylib.NewRectangle(199, float32(application.WindowHeight-20), 200, 20), text)
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}
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// Draw toasts
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application.DrawToasts()
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}
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raylib.EndDrawing()
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}
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@ -2,25 +2,37 @@ package scenes
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import (
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"ColouringApp/application"
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"os"
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raylib "github.com/gen2brain/raylib-go/raylib"
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)
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func PlayerData() {
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// Load player data here
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for !application.ShouldQuit {
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application.ShouldQuit = raylib.WindowShouldClose()
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if application.CurrentScene != application.ScenePlayerData {
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break
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// DEFAULT
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{
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application.ShouldQuit = raylib.WindowShouldClose()
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if application.CurrentScene != application.ScenePlayerData {
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break
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}
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}
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.Black)
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// check if userData exists
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if _, err := os.Stat(application.DirUserData); os.IsNotExist(err) {
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err := os.Mkdir(application.DirUserData, 0755)
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if err != nil {
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panic(err)
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}
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}
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raylib.DrawText("Loading...", 10, application.WindowHeight-30, 20, raylib.White)
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raylib.EndDrawing()
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//time.Sleep(1 * time.Second)
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// DRAW
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{
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raylib.BeginDrawing()
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raylib.ClearBackground(raylib.Black)
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raylib.DrawText("Loading...", 10, application.WindowHeight-30, 20, raylib.White)
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raylib.EndDrawing()
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}
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application.CurrentScene = application.SceneTitle
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}
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