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https://github.com/Fluffy-Bean/ColouringApp.git
synced 2025-01-29 15:48:27 +00:00
Draw only when in canvas
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parent
65ec70dd4a
commit
832fcdc7c4
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@ -2,10 +2,16 @@ package scenes
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import (
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"ColouringApp/application"
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"fmt"
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gui "github.com/gen2brain/raylib-go/raygui"
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raylib "github.com/gen2brain/raylib-go/raylib"
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)
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const (
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ModeDrawing = iota
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ModeLine
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)
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type stroke struct {
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Color raylib.Color
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Size float32
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@ -14,16 +20,23 @@ type stroke struct {
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func Drawing() {
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var (
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canvasSize = raylib.NewVector2(500, 430)
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canvas = raylib.LoadRenderTexture(int32(canvasSize.X), int32(canvasSize.Y))
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canvasSize = raylib.NewVector2(500, 430)
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canvas = raylib.LoadRenderTexture(int32(canvasSize.X), int32(canvasSize.Y))
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sidePanelWidth float32 = 300
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sidePanelRelativeX = application.WindowWidth - int32(sidePanelWidth)
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drawing = false
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//drawingMode = ModeDrawing
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currentStroke = stroke{}
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strokes = []stroke{currentStroke}
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undoneStrokes = []stroke{}
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brushSize float32 = 10
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colourPickerVal = raylib.Orange
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colourPickerHeight float32 = 200
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brushSize float32 = 10
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)
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refreshCanvas := func() {
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@ -46,63 +59,86 @@ func Drawing() {
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refreshCanvas()
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for !application.ShouldQuit {
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application.ShouldQuit = raylib.WindowShouldClose()
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if application.CurrentScene != application.SceneDrawing {
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break
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}
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if raylib.IsWindowResized() {
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application.WindowWidth = int32(raylib.GetScreenWidth())
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application.WindowHeight = int32(raylib.GetScreenHeight())
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// DEFAULT
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{
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application.ShouldQuit = raylib.WindowShouldClose()
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if application.CurrentScene != application.SceneDrawing {
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break
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}
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if raylib.IsWindowResized() {
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application.WindowWidth = int32(raylib.GetScreenWidth())
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application.WindowHeight = int32(raylib.GetScreenHeight())
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sidePanelRelativeX = application.WindowWidth - int32(sidePanelWidth)
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}
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}
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// INPUT
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{
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if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) {
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currentStroke = stroke{
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Color: colourPickerVal,
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Size: brushSize,
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drawing = false
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if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y)) {
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drawing = true
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currentStroke = stroke{
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Color: colourPickerVal,
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Size: brushSize,
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}
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}
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}
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if raylib.IsMouseButtonDown(raylib.MouseLeftButton) {
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// if mouse is further than 5 pixels from last point, add it
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var safeZone float32 = 1
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if raylib.IsMouseButtonDown(raylib.MouseLeftButton) && drawing {
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var safeZone float32 = 5
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if len(currentStroke.Points) <= 1 {
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currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
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} else if raylib.Vector2Distance(currentStroke.Points[len(currentStroke.Points)-1], raylib.GetMousePosition()) > safeZone {
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currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
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}
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//currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
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}
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if raylib.IsMouseButtonReleased(raylib.MouseLeftButton) && currentStroke.Points != nil {
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drawing = false
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strokes = append(strokes, currentStroke)
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currentStroke = stroke{}
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undoneStrokes = []stroke{}
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refreshCanvas()
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}
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if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyDown(raylib.KeyLeftShift) && raylib.IsKeyPressed(raylib.KeyZ) {
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if len(undoneStrokes) > 0 {
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if len(undoneStrokes) > 1 {
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strokes = append(strokes, undoneStrokes[len(undoneStrokes)-1])
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undoneStrokes = undoneStrokes[:len(undoneStrokes)-1]
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}
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refreshCanvas()
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} else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyZ) {
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if len(strokes) > 0 {
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if len(strokes) > 1 {
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undoneStrokes = append(undoneStrokes, strokes[len(strokes)-1])
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strokes = strokes[:len(strokes)-1]
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}
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refreshCanvas()
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}
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}
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// UPDATE
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{
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if drawing {
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gui.SetState(gui.STATE_DISABLED)
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} else {
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gui.SetState(gui.STATE_NORMAL)
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}
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}
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// DRAW
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raylib.BeginDrawing()
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{
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raylib.ClearBackground(raylib.White)
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gui.Grid(raylib.NewRectangle(0, 0, float32(application.WindowWidth), float32(application.WindowHeight)), "", 30, 1, &raylib.Vector2{})
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// Canvas stuff
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raylib.DrawRectangle(20, 20, int32(canvasSize.X), int32(canvasSize.Y), raylib.Fade(raylib.Black, 0.3))
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raylib.BeginScissorMode(10, 10, int32(canvasSize.X), int32(canvasSize.Y))
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{
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raylib.DrawTexturePro(canvas.Texture, raylib.NewRectangle(0, 0, float32(canvas.Texture.Width), float32(-canvas.Texture.Height)), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y), raylib.Vector2{}, 0, raylib.White)
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@ -116,17 +152,32 @@ func Drawing() {
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raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.Gray)
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// UI stuff
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if gui.Button(raylib.NewRectangle(float32(30+int32(canvasSize.X)), 10, 25, 25), gui.IconText(gui.ICON_CROSS, "")) {
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application.CurrentScene = application.SceneTitle
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}
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if gui.Button(raylib.NewRectangle(float32(65+int32(canvasSize.X)), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_SAVE, "")) {
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}
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raylib.BeginScissorMode(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight)
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{
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raylib.DrawRectangle(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight, raylib.Fade(raylib.White, 0.7))
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colourPickerVal = gui.ColorPicker(raylib.NewRectangle(float32(30+int32(canvasSize.X)), 45, float32(application.WindowWidth)-float32(65+int32(canvasSize.X)), colourPickerHeight), "Color", colourPickerVal)
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brushSize = gui.Slider(raylib.NewRectangle(float32(90+int32(canvasSize.X)), 65+colourPickerHeight, 200, 20), "Brush Size", "", brushSize, 1, 100)
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if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+10), 10, 25, 25), gui.IconText(gui.ICON_CROSS, "")) {
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application.CurrentScene = application.SceneTitle
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}
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if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+20+25), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_SAVE, "")) {
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}
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raylib.DrawLine(20+int32(canvasSize.X), 10, 20+int32(canvasSize.X), 10+int32(canvasSize.Y), raylib.Gray)
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raylib.DrawLine(30+int32(canvasSize.X), int32(55+colourPickerHeight), application.WindowWidth-10, int32(55+colourPickerHeight), raylib.Gray)
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colourPickerVal = gui.ColorPicker(raylib.NewRectangle(float32(sidePanelRelativeX+10), 45, sidePanelWidth-40, colourPickerHeight), "Color", colourPickerVal)
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brushSize = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+80), 65+colourPickerHeight, 200, 20), "Brush Size", "", brushSize, 1, 100)
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}
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raylib.EndScissorMode()
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raylib.DrawRectangleLines(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight, raylib.Gray)
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// Info
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{
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var text string
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text = fmt.Sprintf("Strokes: %d | Stroke Points: %d", len(strokes), len(currentStroke.Points))
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gui.StatusBar(raylib.NewRectangle(0, float32(application.WindowHeight-20), 200, 20), text)
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text = fmt.Sprintf("Canvas Size: %dx%d", int32(canvasSize.X), int32(canvasSize.Y))
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gui.StatusBar(raylib.NewRectangle(199, float32(application.WindowHeight-20), 200, 20), text)
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}
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}
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raylib.EndDrawing()
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}
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