Redesign structure of application

This commit is contained in:
Michał 2024-01-25 15:57:10 +00:00
parent be4c6c7fcf
commit 105785e6c0
9 changed files with 305 additions and 544 deletions

281
main.go
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@ -1,37 +1,282 @@
package main
import (
"ColouringApp/application"
"ColouringApp/scenes"
"fmt"
gui "github.com/gen2brain/raylib-go/raygui"
raylib "github.com/gen2brain/raylib-go/raylib"
"os"
)
func main() {
raylib.SetConfigFlags(raylib.FlagWindowResizable)
raylib.SetTraceLogLevel(raylib.LogTrace)
raylib.SetConfigFlags(raylib.FlagMsaa4xHint)
raylib.InitWindow(application.WindowWidth, application.WindowHeight, application.WindowTitle)
raylib.InitWindow(WindowWidth, WindowHeight, WindowTitle)
raylib.InitAudioDevice()
raylib.SetTargetFPS(application.WindowFPS)
raylib.SetTargetFPS(WindowFPS)
//raylib.SetExitKey(0) // disable exit key
// MAIN LOOP
for !application.ShouldQuit {
switch application.CurrentScene {
case application.ScenePlayerData:
scenes.PlayerData()
case application.SceneTitle:
scenes.Title()
case application.SceneOptions:
scenes.Options()
case application.SceneDrawing:
scenes.Drawing()
default:
panic("Unknown scene")
var (
camera = raylib.NewCamera2D(raylib.NewVector2(0, 0), raylib.NewVector2(0, 0), 0, 1)
//cameraMoveOffset = raylib.NewVector2(10, 10)
canvasSize = raylib.NewVector2(500, 430)
canvasScale = float32(1)
canvas = raylib.LoadRenderTexture(int32(canvasSize.X), int32(canvasSize.Y))
canvasRefresh = true
sidePanelWidth = float32(350)
sidePanelRelativeX = WindowWidth - int32(sidePanelWidth)
drawing = false
//drawingMode = ModeDrawing
currentStroke = penTool{}
strokes = []penTool{currentStroke}
undoneStrokes = []penTool{}
colourPickerVal = raylib.Orange
colourPickerHeight = float32(200)
brushSize = float32(10)
brushOpacity = float32(1)
fileName = "NewProject"
fileNameEditing = false
menu = StateNone
)
// check if userData exists
if _, err := os.Stat(DirUserData); os.IsNotExist(err) {
err := os.Mkdir(DirUserData, 0755)
if err != nil {
panic(err)
}
}
WindowWidth = int32(raylib.GetScreenWidth())
WindowHeight = int32(raylib.GetScreenHeight())
refreshCanvas := func() {
raylib.BeginTextureMode(canvas)
raylib.ClearBackground(raylib.White)
for i := 1; i < len(strokes); i++ {
strokes[i].Draw(raylib.NewVector2(-10, -10))
}
raylib.EndTextureMode()
}
redoStroke := func() {
if len(undoneStrokes) > 0 {
strokes = append(strokes, undoneStrokes[len(undoneStrokes)-1])
undoneStrokes = undoneStrokes[:len(undoneStrokes)-1]
AddToast("Redo")
canvasRefresh = true
}
}
undoStroke := func() {
// 1 because I dont know why
if len(strokes) > 1 {
undoneStrokes = append(undoneStrokes, strokes[len(strokes)-1])
strokes = strokes[:len(strokes)-1]
canvasRefresh = true
AddToast("Undo")
}
}
saveImage := func() {
if fileName == "" {
AddToast("Please enter a file name")
} else {
image := raylib.LoadImageFromTexture(canvas.Texture)
raylib.ImageRotate(image, 180)
raylib.ImageFlipHorizontal(image)
raylib.ExportImage(*image, DirUserData+fileName+".png")
AddToast("Drawing saved at " + DirUserData + fileName + ".png")
}
}
for !ShouldQuit {
// LOOP
ShouldQuit = raylib.WindowShouldClose()
if raylib.IsWindowResized() {
WindowWidth = int32(raylib.GetScreenWidth())
WindowHeight = int32(raylib.GetScreenHeight())
sidePanelRelativeX = WindowWidth - int32(sidePanelWidth)
}
// INPUT
{
if raylib.GetMouseWheelMove() != 0 && !drawing {
canvasScale += float32(raylib.GetMouseWheelMove()) * 0.05
}
//if raylib.IsMouseButtonPressed(raylib.MouseMiddleButton) {
// cameraMoveOffset = raylib.Vector2Subtract(camera.Target, raylib.GetMousePosition())
//}
//if raylib.IsMouseButtonDown(raylib.MouseMiddleButton) {
// camera.Target = raylib.Vector2Subtract(raylib.GetMousePosition(), raylib.Vector2Scale(cameraMoveOffset, -1))
//}
if raylib.IsKeyPressed(raylib.KeyF8) {
AddToast("This is a toast message!")
}
if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) {
if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(float32(WindowWidth-int32(sidePanelWidth)), 0, sidePanelWidth, float32(WindowHeight))) {
drawing = false
} else if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y)) {
drawing = true
currentStroke = penTool{
Color: colourPickerVal,
Size: brushSize,
Opacity: 1,
}
}
}
if raylib.IsMouseButtonDown(raylib.MouseLeftButton) && drawing {
var safeZone float32 = 5
if len(currentStroke.Points) <= 1 {
currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
} else if raylib.Vector2Distance(currentStroke.Points[len(currentStroke.Points)-1], raylib.GetMousePosition()) > safeZone {
currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
}
}
if raylib.IsMouseButtonReleased(raylib.MouseLeftButton) && currentStroke.Points != nil {
strokes = append(strokes, currentStroke)
currentStroke = penTool{}
undoneStrokes = []penTool{}
drawing = false
canvasRefresh = true
}
if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyDown(raylib.KeyLeftShift) && raylib.IsKeyPressed(raylib.KeyZ) {
redoStroke()
} else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyZ) {
undoStroke()
} else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyS) {
saveImage()
}
}
// UPDATE
{
if drawing {
gui.SetState(gui.STATE_DISABLED)
} else {
gui.SetState(gui.STATE_NORMAL)
}
if canvasRefresh {
refreshCanvas()
canvasRefresh = false
}
UpdateToasts()
}
// DRAW
raylib.BeginDrawing()
{
raylib.ClearBackground(raylib.White)
gui.Grid(raylib.NewRectangle(0, 0, float32(WindowWidth), float32(WindowHeight)), "", 30, 1, &raylib.Vector2{})
// Canvas stuff
raylib.BeginMode2D(camera)
{
raylib.DrawRectangle(20, 20, int32(canvasSize.X), int32(canvasSize.Y), raylib.Fade(raylib.Black, 0.3))
raylib.DrawTexturePro(canvas.Texture, raylib.NewRectangle(0, 0, float32(canvas.Texture.Width), float32(-canvas.Texture.Height)), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y), raylib.Vector2{}, 0, raylib.White)
//raylib.BeginScissorMode(10, 10, int32(canvasSize.X), int32(canvasSize.Y))
currentStroke.Draw(raylib.NewVector2(0, 0))
//raylib.EndScissorMode()
if drawing {
raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.DarkGray)
raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
} else {
raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.Gray)
raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
}
}
raylib.EndMode2D()
// UI stuff
raylib.BeginScissorMode(sidePanelRelativeX, 0, int32(sidePanelWidth), WindowHeight)
{
raylib.DrawRectangle(sidePanelRelativeX, 0, int32(sidePanelWidth), WindowHeight, raylib.Fade(raylib.White, 0.7))
if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+10), 10, 25, 25), gui.IconText(gui.ICON_CROSS, "")) {
menu = StateFileMenu
}
if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+20+25), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_SAVE, "")) {
saveImage()
}
if gui.Button(raylib.NewRectangle(float32(WindowWidth-70), 10, 25, 25), gui.IconText(gui.ICON_UNDO, "")) {
undoStroke()
}
if gui.Button(raylib.NewRectangle(float32(WindowWidth-35), 10, 25, 25), gui.IconText(gui.ICON_REDO, "")) {
redoStroke()
}
colourPickerVal = gui.ColorPicker(raylib.NewRectangle(float32(sidePanelRelativeX+10), 45, sidePanelWidth-45, colourPickerHeight), "Color", colourPickerVal)
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 55+colourPickerHeight, 60, 20), "Brush Size")
brushSize = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+80), 55+colourPickerHeight, sidePanelWidth-90, 20), "", "", brushSize, 1, 100)
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 85+colourPickerHeight, 60, 20), "Brush Opacity")
brushOpacity = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+80), 85+colourPickerHeight, sidePanelWidth-90, 20), "", "", brushOpacity, 0, 1)
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 115+colourPickerHeight, 60, 20), "File Name")
if gui.TextBox(raylib.NewRectangle(float32(sidePanelRelativeX+80), 115+colourPickerHeight, sidePanelWidth-90, 20), &fileName, 40, fileNameEditing) {
fileNameEditing = !fileNameEditing
}
}
raylib.EndScissorMode()
raylib.DrawRectangleLines(sidePanelRelativeX, 0, int32(sidePanelWidth), WindowHeight, raylib.Gray)
// Info
{
var text string
text = fmt.Sprintf("Strokes: %d | Points: %d", len(strokes), len(currentStroke.Points))
gui.StatusBar(raylib.NewRectangle(0, float32(WindowHeight-20), 200, 20), text)
text = fmt.Sprintf("Canvas Size: %dx%d | Scale: %v", int32(canvasSize.X), int32(canvasSize.Y), canvasScale)
gui.StatusBar(raylib.NewRectangle(199, float32(WindowHeight-20), 200, 20), text)
}
switch menu {
case StateFileMenu:
raylib.DrawRectangle(0, 0, WindowWidth, WindowHeight, raylib.Fade(raylib.Black, 0.5))
choice := gui.MessageBox(raylib.NewRectangle(float32(WindowWidth/2-200), float32(WindowHeight/2-100), 400, 200), "File", "This is a message box", "OK")
if choice == 0 || choice == 1 {
menu = StateNone
}
default:
menu = StateNone
}
// Draw toasts
DrawToasts()
}
raylib.EndDrawing()
}
// QUIT
raylib.CloseAudioDevice()
raylib.CloseWindow()

22
penTool.go Normal file
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@ -0,0 +1,22 @@
package main
import (
raylib "github.com/gen2brain/raylib-go/raylib"
)
type penTool struct {
Color raylib.Color
Size float32
Opacity float32
Points []raylib.Vector2
}
func (p *penTool) Draw(offset raylib.Vector2) {
for i := 0; i < len(p.Points)-1; i++ {
startPoint := raylib.Vector2Add(p.Points[i], offset)
endPoint := raylib.Vector2Add(p.Points[i+1], offset)
raylib.DrawLineEx(startPoint, endPoint, p.Size, p.Color)
raylib.DrawCircle(int32(startPoint.X), int32(startPoint.Y), p.Size/2, p.Color)
}
}

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@ -1,281 +0,0 @@
package scenes
import (
"ColouringApp/application"
"fmt"
gui "github.com/gen2brain/raylib-go/raygui"
raylib "github.com/gen2brain/raylib-go/raylib"
)
const (
ModeDrawing = iota
ModeLine
)
type freeHand struct {
Color raylib.Color
Size float32
Opacity float32
Points []raylib.Vector2
}
//type line struct {
// Color raylib.Color
// Size float32
// Start raylib.Vector2
// End raylib.Vector2
//}
func Drawing() {
var (
camera = raylib.NewCamera2D(raylib.NewVector2(0, 0), raylib.NewVector2(0, 0), 0, 1)
//cameraMoveOffset = raylib.NewVector2(10, 10)
canvasSize = raylib.NewVector2(500, 430)
canvasScale = float32(1)
canvas = raylib.LoadRenderTexture(int32(canvasSize.X), int32(canvasSize.Y))
canvasRefresh = true
sidePanelWidth = float32(300)
sidePanelRelativeX = application.WindowWidth - int32(sidePanelWidth)
drawing = false
//drawingMode = ModeDrawing
currentStroke = freeHand{}
strokes = []freeHand{currentStroke}
undoneStrokes = []freeHand{}
colourPickerVal = raylib.Orange
colourPickerHeight = float32(200)
brushSize = float32(10)
brushOpacity = float32(1)
fileName = "NewProject"
fileNameEditing = false
)
application.WindowWidth = int32(raylib.GetScreenWidth())
application.WindowHeight = int32(raylib.GetScreenHeight())
refreshCanvas := func() {
raylib.BeginTextureMode(canvas)
raylib.ClearBackground(raylib.White)
for i := 1; i < len(strokes); i++ {
for j := 1; j < len(strokes[i].Points); j++ {
startPos := raylib.Vector2Subtract(strokes[i].Points[j-1], raylib.NewVector2(10, 10))
endPos := raylib.Vector2Subtract(strokes[i].Points[j], raylib.NewVector2(10, 10))
raylib.DrawLineEx(startPos, endPos, strokes[i].Size, raylib.Fade(strokes[i].Color, strokes[i].Opacity))
raylib.DrawCircle(int32(endPos.X), int32(endPos.Y), strokes[i].Size/2, raylib.Fade(strokes[i].Color, strokes[i].Opacity))
}
}
raylib.EndTextureMode()
}
redoStroke := func() {
if len(undoneStrokes) > 0 {
strokes = append(strokes, undoneStrokes[len(undoneStrokes)-1])
undoneStrokes = undoneStrokes[:len(undoneStrokes)-1]
application.AddToast("Redo")
canvasRefresh = true
}
}
undoStroke := func() {
// 1 because I dont know why
if len(strokes) > 1 {
undoneStrokes = append(undoneStrokes, strokes[len(strokes)-1])
strokes = strokes[:len(strokes)-1]
canvasRefresh = true
application.AddToast("Undo")
}
}
saveImage := func() {
if fileName == "" {
application.AddToast("Please enter a file name")
} else {
image := raylib.LoadImageFromTexture(canvas.Texture)
raylib.ImageRotate(image, 180)
raylib.ImageFlipHorizontal(image)
raylib.ExportImage(*image, application.DirUserData+fileName+".png")
application.AddToast("Drawing saved at " + application.DirUserData + fileName + ".png")
}
}
for !application.ShouldQuit {
// DEFAULT
{
application.ShouldQuit = raylib.WindowShouldClose()
if application.CurrentScene != application.SceneDrawing {
break
}
if raylib.IsWindowResized() {
application.WindowWidth = int32(raylib.GetScreenWidth())
application.WindowHeight = int32(raylib.GetScreenHeight())
sidePanelRelativeX = application.WindowWidth - int32(sidePanelWidth)
}
}
// INPUT
{
if raylib.GetMouseWheelMove() != 0 && !drawing {
canvasScale += float32(raylib.GetMouseWheelMove()) * 0.05
}
//if raylib.IsMouseButtonPressed(raylib.MouseMiddleButton) {
// cameraMoveOffset = raylib.Vector2Subtract(camera.Target, raylib.GetMousePosition())
//}
//if raylib.IsMouseButtonDown(raylib.MouseMiddleButton) {
// camera.Target = raylib.Vector2Subtract(raylib.GetMousePosition(), raylib.Vector2Scale(cameraMoveOffset, -1))
//}
if raylib.IsKeyPressed(raylib.KeyF8) {
application.AddToast("This is a toast message!")
}
if raylib.IsMouseButtonPressed(raylib.MouseLeftButton) {
if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(float32(application.WindowWidth-int32(sidePanelWidth)), 0, sidePanelWidth, float32(application.WindowHeight))) {
drawing = false
} else if raylib.CheckCollisionPointRec(raylib.GetMousePosition(), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y)) {
drawing = true
currentStroke = freeHand{
Color: colourPickerVal,
Size: brushSize,
Opacity: 1,
}
}
}
if raylib.IsMouseButtonDown(raylib.MouseLeftButton) && drawing {
var safeZone float32 = 5
if len(currentStroke.Points) <= 1 {
currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
} else if raylib.Vector2Distance(currentStroke.Points[len(currentStroke.Points)-1], raylib.GetMousePosition()) > safeZone {
currentStroke.Points = append(currentStroke.Points, raylib.GetMousePosition())
}
}
if raylib.IsMouseButtonReleased(raylib.MouseLeftButton) && currentStroke.Points != nil {
strokes = append(strokes, currentStroke)
currentStroke = freeHand{}
undoneStrokes = []freeHand{}
drawing = false
canvasRefresh = true
}
if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyDown(raylib.KeyLeftShift) && raylib.IsKeyPressed(raylib.KeyZ) {
redoStroke()
} else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyZ) {
undoStroke()
} else if raylib.IsKeyDown(raylib.KeyLeftControl) && raylib.IsKeyPressed(raylib.KeyS) {
saveImage()
}
}
// UPDATE
{
if drawing {
gui.SetState(gui.STATE_DISABLED)
} else {
gui.SetState(gui.STATE_NORMAL)
}
if canvasRefresh {
refreshCanvas()
canvasRefresh = false
}
application.UpdateToasts()
}
// DRAW
raylib.BeginDrawing()
{
raylib.ClearBackground(raylib.White)
gui.Grid(raylib.NewRectangle(0, 0, float32(application.WindowWidth), float32(application.WindowHeight)), "", 30, 1, &raylib.Vector2{})
// Canvas stuff
raylib.BeginMode2D(camera)
{
raylib.DrawRectangle(20, 20, int32(canvasSize.X), int32(canvasSize.Y), raylib.Fade(raylib.Black, 0.3))
raylib.DrawTexturePro(canvas.Texture, raylib.NewRectangle(0, 0, float32(canvas.Texture.Width), float32(-canvas.Texture.Height)), raylib.NewRectangle(10, 10, canvasSize.X, canvasSize.Y), raylib.Vector2{}, 0, raylib.White)
//raylib.BeginScissorMode(10, 10, int32(canvasSize.X), int32(canvasSize.Y))
for i := 1; i < len(currentStroke.Points); i++ {
raylib.DrawLineEx(currentStroke.Points[i-1], currentStroke.Points[i], currentStroke.Size, raylib.Fade(currentStroke.Color, currentStroke.Opacity))
raylib.DrawCircle(int32(currentStroke.Points[i].X), int32(currentStroke.Points[i].Y), currentStroke.Size/2, raylib.Fade(currentStroke.Color, currentStroke.Opacity))
}
//raylib.EndScissorMode()
if drawing {
raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.DarkGray)
raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
} else {
raylib.DrawRectangleLines(10, 10, int32(canvasSize.X), int32(canvasSize.Y), raylib.Gray)
raylib.DrawCircleLines(int32(raylib.GetMousePosition().X), int32(raylib.GetMousePosition().Y), brushSize/2, raylib.Black)
}
}
raylib.EndMode2D()
// UI stuff
raylib.BeginScissorMode(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight)
{
raylib.DrawRectangle(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight, raylib.Fade(raylib.White, 0.7))
if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+10), 10, 25, 25), gui.IconText(gui.ICON_CROSS, "")) {
application.CurrentScene = application.SceneTitle
}
if gui.Button(raylib.NewRectangle(float32(sidePanelRelativeX+20+25), 10, 25, 25), gui.IconText(gui.ICON_FOLDER_SAVE, "")) {
saveImage()
}
if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-70), 10, 25, 25), gui.IconText(gui.ICON_UNDO, "")) {
undoStroke()
}
if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-35), 10, 25, 25), gui.IconText(gui.ICON_REDO, "")) {
redoStroke()
}
colourPickerVal = gui.ColorPicker(raylib.NewRectangle(float32(sidePanelRelativeX+10), 45, sidePanelWidth-45, colourPickerHeight), "Color", colourPickerVal)
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 55+colourPickerHeight, 60, 20), "Brush Size")
brushSize = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+80), 55+colourPickerHeight, sidePanelWidth-90, 20), "", "", brushSize, 1, 100)
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 85+colourPickerHeight, 60, 20), "Brush Opacity")
brushOpacity = gui.Slider(raylib.NewRectangle(float32(sidePanelRelativeX+80), 85+colourPickerHeight, sidePanelWidth-90, 20), "", "", brushOpacity, 0, 1)
gui.Label(raylib.NewRectangle(float32(sidePanelRelativeX+10), 115+colourPickerHeight, 60, 20), "File Name")
if gui.TextBox(raylib.NewRectangle(float32(sidePanelRelativeX+80), 115+colourPickerHeight, sidePanelWidth-90, 20), &fileName, 40, fileNameEditing) {
fileNameEditing = !fileNameEditing
}
}
raylib.EndScissorMode()
raylib.DrawRectangleLines(sidePanelRelativeX, 0, int32(sidePanelWidth), application.WindowHeight, raylib.Gray)
// Info
{
var text string
text = fmt.Sprintf("Strokes: %d | Points: %d", len(strokes), len(currentStroke.Points))
gui.StatusBar(raylib.NewRectangle(0, float32(application.WindowHeight-20), 200, 20), text)
text = fmt.Sprintf("Canvas Size: %dx%d | Scale: %v", int32(canvasSize.X), int32(canvasSize.Y), canvasScale)
gui.StatusBar(raylib.NewRectangle(199, float32(application.WindowHeight-20), 200, 20), text)
}
// Draw toasts
application.DrawToasts()
}
raylib.EndDrawing()
}
// unload resources here
}

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@ -1,2 +0,0 @@
package scenes

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package scenes
import (
"ColouringApp/application"
"fmt"
gui "github.com/gen2brain/raylib-go/raygui"
raylib "github.com/gen2brain/raylib-go/raylib"
)
func Options() {
var (
titlePos float32 = 10
titleForwardPos float32 = 45
centerPos float32 = 10
backPos = float32(-application.WindowWidth + 10)
forwardPos = float32(application.WindowWidth + 10)
rootPanel = true
controlsPanel = false
graphicPanel = false
rootPos = centerPos
controlsPos = forwardPos
graphicPos = forwardPos
titleControls = titleForwardPos
titleGraphics = titleForwardPos
)
// load resources here
fmt.Println("Options")
for !application.ShouldQuit {
application.ShouldQuit = raylib.WindowShouldClose()
if application.CurrentScene != application.SceneOptions {
break
}
if rootPanel {
rootPos = raylib.Lerp(rootPos, centerPos, 0.1)
} else {
rootPos = raylib.Lerp(rootPos, backPos, 0.1)
}
if controlsPanel {
controlsPos = raylib.Lerp(controlsPos, centerPos, 0.1)
titleControls = raylib.Lerp(titleControls, titlePos, 0.1)
} else {
controlsPos = raylib.Lerp(controlsPos, forwardPos, 0.1)
titleControls = raylib.Lerp(titleControls, titleForwardPos, 0.1)
}
if graphicPanel {
graphicPos = raylib.Lerp(graphicPos, centerPos, 0.1)
titleGraphics = raylib.Lerp(titleGraphics, titlePos, 0.1)
} else {
graphicPos = raylib.Lerp(graphicPos, forwardPos, 0.1)
titleGraphics = raylib.Lerp(titleGraphics, titleForwardPos, 0.1)
}
raylib.BeginDrawing()
raylib.ClearBackground(raylib.Black)
raylib.DrawText("Options", 10, 10, 20, raylib.White)
raylib.BeginScissorMode(0, 0, application.WindowWidth, 40)
raylib.DrawText("| Controls", 95, int32(titleControls), 20, raylib.White)
raylib.DrawText("| Graphics", 95, int32(titleGraphics), 20, raylib.White)
raylib.EndScissorMode()
raylib.DrawLine(10, 40, 790, 40, raylib.White)
if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-110), 10, 100, 20), "Main Menu") {
application.CurrentScene = application.SceneTitle
}
// ROOT PANEL FOR SETTINGS
if gui.Button(raylib.NewRectangle(rootPos, 50, 100, 20), "Controls") {
rootPanel = false
controlsPanel = true
}
if gui.Button(raylib.NewRectangle(rootPos, 80, 100, 20), "Graphics") {
rootPanel = false
graphicPanel = true
}
// CONTROLS PANEL
raylib.DrawText("Controls", int32(controlsPos), 50, 20, raylib.White)
if gui.Button(raylib.NewRectangle(controlsPos, 80, 100, 20), "Back") {
rootPanel = true
controlsPanel = false
}
// GRAPHICS PANEL
raylib.DrawText("Graphics", int32(graphicPos), 50, 20, raylib.White)
if gui.Button(raylib.NewRectangle(graphicPos, 80, 100, 20), "Back") {
rootPanel = true
graphicPanel = false
}
raylib.EndDrawing()
}
// unload resources here
}

View file

@ -1,39 +0,0 @@
package scenes
import (
"ColouringApp/application"
"os"
raylib "github.com/gen2brain/raylib-go/raylib"
)
func PlayerData() {
// Load player data here
for !application.ShouldQuit {
// DEFAULT
{
application.ShouldQuit = raylib.WindowShouldClose()
if application.CurrentScene != application.ScenePlayerData {
break
}
}
// check if userData exists
if _, err := os.Stat(application.DirUserData); os.IsNotExist(err) {
err := os.Mkdir(application.DirUserData, 0755)
if err != nil {
panic(err)
}
}
// DRAW
{
raylib.BeginDrawing()
raylib.ClearBackground(raylib.Black)
raylib.DrawText("Loading...", 10, application.WindowHeight-30, 20, raylib.White)
raylib.EndDrawing()
}
application.CurrentScene = application.SceneTitle
}
}

View file

@ -1,83 +0,0 @@
package scenes
import (
"ColouringApp/application"
"os"
gui "github.com/gen2brain/raylib-go/raygui"
raylib "github.com/gen2brain/raylib-go/raylib"
)
func Title() {
var (
titleText = application.WindowTitle
gallery []raylib.Texture2D
)
application.WindowWidth = int32(raylib.GetScreenWidth())
application.WindowHeight = int32(raylib.GetScreenHeight())
// Load gallery here
files, err := os.ReadDir(application.DirUserData)
if err != nil {
panic(err)
}
for _, file := range files {
if file.IsDir() {
continue
}
gallery = append(gallery, raylib.LoadTexture(application.DirUserData+file.Name()))
}
for !application.ShouldQuit {
// DEFAULT
{
application.ShouldQuit = raylib.WindowShouldClose()
if application.CurrentScene != application.SceneTitle {
break
}
if raylib.IsWindowResized() {
application.WindowWidth = int32(raylib.GetScreenWidth())
application.WindowHeight = int32(raylib.GetScreenHeight())
}
}
// INPUT
// UPDATE
{
application.UpdateToasts()
}
// DRAW
{
raylib.BeginDrawing()
raylib.ClearBackground(raylib.White)
if gui.Button(raylib.NewRectangle(10, 10, 40, 40), gui.IconText(gui.ICON_CROSS, "")) {
application.ShouldQuit = true
}
raylib.DrawText(titleText, (application.WindowWidth-raylib.MeasureText(titleText, 20))/2, 20, 20, raylib.Black)
if gui.Button(raylib.NewRectangle(float32(application.WindowWidth-50), 10, 40, 40), gui.IconText(gui.ICON_GEAR, "")) {
application.CurrentScene = application.SceneOptions
}
for i := 0; i < len(gallery); i++ {
raylib.DrawTexturePro(gallery[i], raylib.NewRectangle(0, 0, float32(gallery[i].Width), float32(-gallery[i].Height)), raylib.NewRectangle(float32(10+(i%5)*100), float32(70+(i/5)*100), 100, 100), raylib.Vector2{}, 0, raylib.White)
}
if gui.Button(raylib.NewRectangle(float32((application.WindowWidth-100)/2), float32(application.WindowHeight-70), 100, 40), "Start") {
application.CurrentScene = application.SceneDrawing
}
application.DrawToasts()
raylib.EndDrawing()
}
}
for i := 0; i < len(gallery); i++ {
raylib.UnloadTexture(gallery[i])
}
}

View file

@ -1,4 +1,4 @@
package application
package main
import (
"fmt"
@ -7,22 +7,25 @@ import (
raylib "github.com/gen2brain/raylib-go/raylib"
)
var (
toasts = []Toast{}
toastHeight = float32(0)
toastMaxAge = 5 * time.Second
const (
toastMaxAge = 1 * time.Second
)
type Toast struct {
var (
toasts = []toast{}
toastHeight = float32(0)
)
type toast struct {
Text string
Age time.Time
}
func AddToast(text string) {
toast := Toast{Text: text, Age: time.Now()}
toast := toast{Text: text, Age: time.Now()}
toasts = append(toasts, toast)
fmt.Printf("Added Toast: '%s'\n", text)
fmt.Printf("Added toast: '%s'\n", text)
}
func UpdateToasts() {
@ -32,10 +35,10 @@ func UpdateToasts() {
toastHeight = raylib.Lerp(toastHeight, 0, 0.1)
}
for i := 0; i < len(toasts); i++ {
for i := 0; i < len(toasts); i += 1 {
if time.Since(toasts[i].Age) > toastMaxAge {
toasts = append(toasts[:i], toasts[i+1:]...)
i--
i -= 1
}
}
}
@ -44,7 +47,8 @@ func DrawToasts() {
raylib.BeginScissorMode(0, 0, WindowWidth, int32(toastHeight))
raylib.DrawRectangle(0, 0, WindowWidth, WindowHeight, raylib.Fade(raylib.Black, 0.5))
for i := 0; i < len(toasts); i++ {
text := fmt.Sprintf("%s (%s)", toasts[i].Text, time.Since(toasts[i].Age).Round(time.Second))
//text := fmt.Sprintf("%s (%s)", toasts[i].Text, time.Since(toasts[i].Age).Round(time.Second))
text := toasts[i].Text
raylib.DrawText(text, 10, int32(20*i)+10, 10, raylib.White)
}
raylib.EndScissorMode()

View file

@ -1,4 +1,4 @@
package application
package main
var (
WindowTitle = "Colouring App"
@ -8,10 +8,9 @@ var (
)
const (
ScenePlayerData = iota
SceneTitle
SceneOptions
SceneDrawing
StateNone = iota
StateFileMenu
StateDrawing
)
const (
@ -20,6 +19,5 @@ const (
)
var (
ShouldQuit = false
CurrentScene = ScenePlayerData
ShouldQuit = false
)