style: format code with Prettier

This commit fixes the style issues introduced in 596cd0b according to the output
from Prettier.

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deepsource-autofix[bot] 2024-07-17 12:31:47 +00:00 committed by GitHub
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commit ec5b5a1957
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2 changed files with 19 additions and 17 deletions

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@ -154,6 +154,6 @@ I'm hoping to write more blogs in the future, mainly to practice my writing skil
regardless if it's something political or programming related. But life's in a tangle right now regardless if it's something political or programming related. But life's in a tangle right now
<div style="width: 200px"> <div style="width: 200px">
![Maned Wolf art by Pulex](../../assets/posts/2024/05/pulex_leg.webp) [Art by ![Maned Wolf art by Pulex](../../assets/posts/2024/05/pulex_leg.webp) [Art
Pulex](https://www.pulexart.com/) by Pulex](https://www.pulexart.com/)
</div> </div>

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@ -16,7 +16,6 @@ tags:
Recently I've made quite a lot of progress on a project of mine and my brothers. I dubbed it "Urchin Project" because Recently I've made quite a lot of progress on a project of mine and my brothers. I dubbed it "Urchin Project" because
urchin sounds funny, but also I have zero clue what to call the game. urchin sounds funny, but also I have zero clue what to call the game.
## What was originally ## What was originally
This project actually started [around 10 months ago](https://www.youtube.com/watch?v=z9P-KlNKXAA), but this version was This project actually started [around 10 months ago](https://www.youtube.com/watch?v=z9P-KlNKXAA), but this version was
@ -36,6 +35,7 @@ a 5k one, this was going to be an issue, not only when it came to scaling things
game. game.
The only option I had was either to: The only option I had was either to:
1. Ignore the issue and deal with it later 1. Ignore the issue and deal with it later
2. Use something like ModernGL to make an OpenGL context, and use PyGame as the input and audio manager 2. Use something like ModernGL to make an OpenGL context, and use PyGame as the input and audio manager
@ -67,12 +67,14 @@ Now, here's where things get interesting!
- What have I been working on in the past week - What have I been working on in the past week
- How the project started originally - How the project started originally
- Why did I choose RayLib and Go over python - Why did I choose RayLib and Go over python
- Python was slow - Python was slow
- I didn't plan out the project well - I didn't plan out the project well
- PyGame wasn't for me - PyGame wasn't for me
- Gocurrency - Gocurrency
- Physics system - Physics system
- SAT - SAT
- QuadTrees - QuadTrees
- Greedy Meshing - Greedy Meshing