From ec5b5a1957e0891092d6e6aac9b93849e40928eb Mon Sep 17 00:00:00 2001 From: "deepsource-autofix[bot]" <62050782+deepsource-autofix[bot]@users.noreply.github.com> Date: Wed, 17 Jul 2024 12:31:47 +0000 Subject: [PATCH] style: format code with Prettier This commit fixes the style issues introduced in 596cd0b according to the output from Prettier. Details: None --- .../posts/2024_05_28-Astro_is_hard.mdx | 4 +-- .../posts/2024_06_08-Urchin_project.mdx | 32 ++++++++++--------- 2 files changed, 19 insertions(+), 17 deletions(-) diff --git a/src/content/posts/2024_05_28-Astro_is_hard.mdx b/src/content/posts/2024_05_28-Astro_is_hard.mdx index 73ba677..d36c2e9 100644 --- a/src/content/posts/2024_05_28-Astro_is_hard.mdx +++ b/src/content/posts/2024_05_28-Astro_is_hard.mdx @@ -154,6 +154,6 @@ I'm hoping to write more blogs in the future, mainly to practice my writing skil regardless if it's something political or programming related. But life's in a tangle right now
- ![Maned Wolf art by Pulex](../../assets/posts/2024/05/pulex_leg.webp) [Art by - Pulex](https://www.pulexart.com/) + ![Maned Wolf art by Pulex](../../assets/posts/2024/05/pulex_leg.webp) [Art + by Pulex](https://www.pulexart.com/)
diff --git a/src/content/posts/2024_06_08-Urchin_project.mdx b/src/content/posts/2024_06_08-Urchin_project.mdx index 161d88d..b9ee4b8 100644 --- a/src/content/posts/2024_06_08-Urchin_project.mdx +++ b/src/content/posts/2024_06_08-Urchin_project.mdx @@ -16,7 +16,6 @@ tags: Recently I've made quite a lot of progress on a project of mine and my brothers. I dubbed it "Urchin Project" because urchin sounds funny, but also I have zero clue what to call the game. - ## What was originally This project actually started [around 10 months ago](https://www.youtube.com/watch?v=z9P-KlNKXAA), but this version was @@ -36,6 +35,7 @@ a 5k one, this was going to be an issue, not only when it came to scaling things game. The only option I had was either to: + 1. Ignore the issue and deal with it later 2. Use something like ModernGL to make an OpenGL context, and use PyGame as the input and audio manager @@ -64,19 +64,21 @@ even quicker with that. Now, here's where things get interesting! -- What have I been working on in the past week -- How the project started originally -- Why did I choose RayLib and Go over python - - Python was slow - - I didn't plan out the project well - - PyGame wasn't for me - - Gocurrency +- What have I been working on in the past week +- How the project started originally +- Why did I choose RayLib and Go over python -- Physics system - - SAT - - QuadTrees - - Greedy Meshing + - Python was slow + - I didn't plan out the project well + - PyGame wasn't for me + - Gocurrency -- What I want todo next - - World Generation - - Time/Temperature based systems +- Physics system + + - SAT + - QuadTrees + - Greedy Meshing + +- What I want todo next + - World Generation + - Time/Temperature based systems