From ec5b5a1957e0891092d6e6aac9b93849e40928eb Mon Sep 17 00:00:00 2001
From: "deepsource-autofix[bot]"
<62050782+deepsource-autofix[bot]@users.noreply.github.com>
Date: Wed, 17 Jul 2024 12:31:47 +0000
Subject: [PATCH] style: format code with Prettier
This commit fixes the style issues introduced in 596cd0b according to the output
from Prettier.
Details: None
---
.../posts/2024_05_28-Astro_is_hard.mdx | 4 +--
.../posts/2024_06_08-Urchin_project.mdx | 32 ++++++++++---------
2 files changed, 19 insertions(+), 17 deletions(-)
diff --git a/src/content/posts/2024_05_28-Astro_is_hard.mdx b/src/content/posts/2024_05_28-Astro_is_hard.mdx
index 73ba677..d36c2e9 100644
--- a/src/content/posts/2024_05_28-Astro_is_hard.mdx
+++ b/src/content/posts/2024_05_28-Astro_is_hard.mdx
@@ -154,6 +154,6 @@ I'm hoping to write more blogs in the future, mainly to practice my writing skil
regardless if it's something political or programming related. But life's in a tangle right now
- ![Maned Wolf art by Pulex](../../assets/posts/2024/05/pulex_leg.webp) [Art by
- Pulex](https://www.pulexart.com/)
+ ![Maned Wolf art by Pulex](../../assets/posts/2024/05/pulex_leg.webp) [Art
+ by Pulex](https://www.pulexart.com/)
diff --git a/src/content/posts/2024_06_08-Urchin_project.mdx b/src/content/posts/2024_06_08-Urchin_project.mdx
index 161d88d..b9ee4b8 100644
--- a/src/content/posts/2024_06_08-Urchin_project.mdx
+++ b/src/content/posts/2024_06_08-Urchin_project.mdx
@@ -16,7 +16,6 @@ tags:
Recently I've made quite a lot of progress on a project of mine and my brothers. I dubbed it "Urchin Project" because
urchin sounds funny, but also I have zero clue what to call the game.
-
## What was originally
This project actually started [around 10 months ago](https://www.youtube.com/watch?v=z9P-KlNKXAA), but this version was
@@ -36,6 +35,7 @@ a 5k one, this was going to be an issue, not only when it came to scaling things
game.
The only option I had was either to:
+
1. Ignore the issue and deal with it later
2. Use something like ModernGL to make an OpenGL context, and use PyGame as the input and audio manager
@@ -64,19 +64,21 @@ even quicker with that.
Now, here's where things get interesting!
-- What have I been working on in the past week
-- How the project started originally
-- Why did I choose RayLib and Go over python
- - Python was slow
- - I didn't plan out the project well
- - PyGame wasn't for me
- - Gocurrency
+- What have I been working on in the past week
+- How the project started originally
+- Why did I choose RayLib and Go over python
-- Physics system
- - SAT
- - QuadTrees
- - Greedy Meshing
+ - Python was slow
+ - I didn't plan out the project well
+ - PyGame wasn't for me
+ - Gocurrency
-- What I want todo next
- - World Generation
- - Time/Temperature based systems
+- Physics system
+
+ - SAT
+ - QuadTrees
+ - Greedy Meshing
+
+- What I want todo next
+ - World Generation
+ - Time/Temperature based systems