From 3f0985c7b01bbc5e7172bffb137f23385088aca6 Mon Sep 17 00:00:00 2001
From: Billy Laws <blaws05@gmail.com>
Date: Sat, 19 Nov 2022 15:53:19 +0000
Subject: [PATCH] shader_recompiler: SPIRV: Only enable int64 feature when
 supported

---
 src/shader_recompiler/backend/spirv/spirv_emit_context.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
index eb1e3e0b6e..f874622b82 100644
--- a/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
+++ b/src/shader_recompiler/backend/spirv/spirv_emit_context.cpp
@@ -544,7 +544,7 @@ void EmitContext::DefineCommonTypes(const Info& info) {
         U16 = Name(TypeInt(16, false), "u16");
         S16 = Name(TypeInt(16, true), "s16");
     }
-    if (info.uses_int64) {
+    if (info.uses_int64 && profile.support_int64) {
         AddCapability(spv::Capability::Int64);
         U64 = Name(TypeInt(64, false), "u64");
     }