mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-29 17:46:05 +00:00
378 lines
8.7 KiB
C++
378 lines
8.7 KiB
C++
#ifndef AUTOLOCKH
|
|
#define AUTOLOCKH
|
|
|
|
#ifdef _WIN32
|
|
#pragma warning (disable:4786)
|
|
#include <windows.h>
|
|
#elif defined(__linux__) || defined(__APPLE__)
|
|
#include <pthread.h>
|
|
#else
|
|
#error port me!!
|
|
#endif
|
|
|
|
/*
|
|
NULLSOFT_LOCK_OUTPUT_STATUS turns on/off debugging output
|
|
this can be VERY useful if you are trying to find a deadlock
|
|
each time the guard is locked or unlocked, it outputs a list of
|
|
any threads using the mutex, and their function stack
|
|
*/
|
|
//#define NULLSOFT_LOCK_OUTPUT_STATS
|
|
|
|
#ifdef NULLSOFT_LOCK_OUTPUT_STATS
|
|
|
|
#include <string> // we save each function name as a string
|
|
#include <deque> // we make a list of the recursive function stack for each thread
|
|
#include <map> // and map
|
|
#include <iostream> // we output to std::cerr
|
|
#include <windows.h>
|
|
|
|
|
|
/*****
|
|
Description:
|
|
This class uses scoping to wrap a critical section (lightweight in-process mutex)
|
|
The constructor enters the mutex and the destructor leaves it. This allows it to
|
|
take advantage of automatic scoping in C++, because C++ automatically calls the destructor
|
|
when an object leaves scope.
|
|
|
|
This is _especially_ useful when you have multiple return paths, since you don't have to
|
|
repeat mutex-leaving code.
|
|
|
|
To use:
|
|
Make a LockGuard for a resource you want to protect. The guard is shared, so make it part
|
|
of your class, or a global, or whatever. The LockGuard is essentially a "token", equivalent
|
|
to your mutex handle or critical section handle.
|
|
|
|
Make an AutoLock object on the stack to lock. It will unlock automatically when the object
|
|
leaves scope.
|
|
|
|
Note: You'll want to make an object on the stack - don't use a heap object (new/delete)
|
|
unless you have weird requirements and know what you are doing.
|
|
|
|
Example:
|
|
|
|
class MyClass
|
|
{
|
|
LockGuard fileGuard;
|
|
fstream file;
|
|
void DumpSomeData() //
|
|
{
|
|
AutoLock lock(fileGuard);
|
|
file << GetData();
|
|
}
|
|
|
|
void CALLBACK NewData() // potentially called by another thread
|
|
{
|
|
AutoLock lock(fileGuard)
|
|
file << newData;
|
|
}
|
|
};
|
|
|
|
|
|
Tip: You can use "false scoping" to tweak the mutex lifetime, for example:
|
|
|
|
void DoStuff()
|
|
{
|
|
a = GetData();
|
|
{ // false scope
|
|
AutoLock lock(dataGuard);
|
|
DoCalculationsWith(a);
|
|
} // mutex will release here
|
|
SetData(a);
|
|
}
|
|
|
|
Tip: A common mistake is making a temporary object.
|
|
i.e.
|
|
CORRECT: AutoLock lock(fileGuard); // an AutoLock object called "lock" is put on the stack
|
|
INCORRECT: AutoLock(fileGuard); // An unnamed temporary is created which will be destroyed IMMEDIATELY
|
|
|
|
*******/
|
|
#define MANUALLOCKNAME(x) x
|
|
#define LOCKNAME(x) ,x
|
|
#define GUARDNAME(x) (x)
|
|
namespace Nullsoft
|
|
{
|
|
namespace Utility
|
|
{
|
|
/* the token which represents a resource to be locked */
|
|
class LockGuard
|
|
{
|
|
public:
|
|
inline LockGuard(const char *name = "Unnamed Guard")
|
|
{
|
|
lockName = name;
|
|
InitializeCriticalSection(&cerr_cs);
|
|
InitializeCriticalSection(&map_cs);
|
|
InitializeCriticalSection(&m_cs);
|
|
}
|
|
|
|
inline ~LockGuard()
|
|
{
|
|
DeleteCriticalSection(&cerr_cs);
|
|
DeleteCriticalSection(&map_cs);
|
|
DeleteCriticalSection(&m_cs);
|
|
}
|
|
|
|
inline void Lock()
|
|
{
|
|
EnterCriticalSection(&m_cs);
|
|
}
|
|
|
|
inline void Unlock()
|
|
{
|
|
LeaveCriticalSection(&m_cs);
|
|
}
|
|
|
|
int ThreadCount()
|
|
{
|
|
EnterCriticalSection(&map_cs);
|
|
int count = 0;
|
|
for (ThreadMap::iterator itr = threads.begin(); itr != threads.end(); itr++)
|
|
{
|
|
if (!itr->second.empty())
|
|
count++;
|
|
}
|
|
|
|
LeaveCriticalSection(&map_cs);
|
|
return count;
|
|
}
|
|
|
|
void Display()
|
|
{
|
|
EnterCriticalSection(&map_cs);
|
|
EnterCriticalSection(&cerr_cs);
|
|
|
|
if (ThreadCount() > 1 && owner)
|
|
{
|
|
std::cerr << "Guard: " << lockName << std::endl;
|
|
for (ThreadMap::iterator itr = threads.begin(); itr != threads.end(); itr++)
|
|
{
|
|
if (itr->second.empty())
|
|
continue;
|
|
|
|
std::cerr << " Thread ID: " << std::hex << itr->first << std::dec;
|
|
if (owner == itr->first)
|
|
std::cerr << " [holding the mutex] *****";
|
|
else
|
|
std::cerr << " [blocked]";
|
|
std::cerr << std::endl;
|
|
for (FunctionStack::iterator fitr = itr->second.begin(); fitr != itr->second.end(); fitr++)
|
|
{
|
|
std::cerr << " " << *fitr << "();" << std::endl;
|
|
}
|
|
}
|
|
}
|
|
LeaveCriticalSection(&cerr_cs);
|
|
LeaveCriticalSection(&map_cs);
|
|
}
|
|
|
|
void In(DWORD thread, const char *functionName)
|
|
{
|
|
EnterCriticalSection(&map_cs);
|
|
threads[thread].push_back(functionName);
|
|
LeaveCriticalSection(&map_cs);
|
|
}
|
|
|
|
void Out(DWORD thread)
|
|
{
|
|
EnterCriticalSection(&map_cs);
|
|
threads[thread].pop_back();
|
|
LeaveCriticalSection(&map_cs);
|
|
}
|
|
std::string lockName;
|
|
CRITICAL_SECTION cerr_cs, map_cs;
|
|
typedef std::deque<std::string> FunctionStack; // this typedef reduce ugly c++ <>::<>::<> overkill
|
|
typedef std::map<DWORD, FunctionStack> ThreadMap;
|
|
ThreadMap threads;
|
|
|
|
DWORD owner;
|
|
private:
|
|
CRITICAL_SECTION m_cs;
|
|
|
|
};
|
|
|
|
/* an AutoLock locks a resource (represented by a LockGuard) for the duration of its lifetime */
|
|
class AutoLock
|
|
{
|
|
public:
|
|
/*
|
|
@param functionName The function name which wants the mutex
|
|
we pass it in as a char * even though it'll be converted to a std::string
|
|
to reduce overhead when OUTPUT_STATS is off
|
|
*/
|
|
inline AutoLock(LockGuard &_guard, const char *functionName = "function name not passed") : guard(&_guard)
|
|
{
|
|
ManualLock(functionName);
|
|
}
|
|
inline void ManualLock(char *functionName = "manual lock")
|
|
{
|
|
thisThread = GetCurrentThreadId();
|
|
guard->In(thisThread, functionName);
|
|
guard->Display();
|
|
guard->Lock();
|
|
guard->owner = thisThread;
|
|
guard->Display();
|
|
}
|
|
|
|
inline void ManualUnlock()
|
|
{
|
|
guard->Display();
|
|
guard->Unlock();
|
|
|
|
InterlockedCompareExchange((LONG volatile *)&guard->owner, 0, (LONG)thisThread);
|
|
/* above line is functionally equivalent to:
|
|
if (guard->owner == thisThread)
|
|
guard->owner=0;
|
|
*/
|
|
guard->Out(thisThread);
|
|
guard->Display();
|
|
}
|
|
|
|
inline ~AutoLock()
|
|
{
|
|
ManualUnlock();
|
|
}
|
|
|
|
LockGuard *guard;
|
|
DWORD thisThread;
|
|
};
|
|
|
|
}
|
|
}
|
|
|
|
|
|
#else
|
|
#define MANUALLOCKNAME(x)
|
|
#define LOCKNAME(x)
|
|
#define GUARDNAME(x)
|
|
namespace nu
|
|
{
|
|
/* the token which represents a resource to be locked */
|
|
class LockGuard
|
|
{
|
|
public:
|
|
inline LockGuard(const char *guardName = "")
|
|
{
|
|
#ifdef _WIN32
|
|
InitializeCriticalSection(&m_cs);
|
|
#elif defined(__linux__)
|
|
pthread_mutexattr_t mtxattr;
|
|
pthread_mutexattr_init(&mtxattr);
|
|
pthread_mutexattr_settype(&mtxattr, PTHREAD_MUTEX_RECURSIVE_NP );
|
|
pthread_mutex_init(&mtx, &mtxattr);
|
|
pthread_mutexattr_destroy(&mtxattr);
|
|
#elif defined(__APPLE__)
|
|
pthread_mutexattr_t mtxattr;
|
|
pthread_mutexattr_init(&mtxattr);
|
|
pthread_mutexattr_settype(&mtxattr, PTHREAD_MUTEX_RECURSIVE);
|
|
pthread_mutex_init(&mtx, &mtxattr);
|
|
pthread_mutexattr_destroy(&mtxattr);
|
|
#else
|
|
#error port me
|
|
#endif
|
|
}
|
|
inline ~LockGuard()
|
|
{
|
|
#ifdef _WIN32
|
|
DeleteCriticalSection(&m_cs);
|
|
#elif defined(__linux__) || defined(__APPLE__)
|
|
pthread_mutex_destroy(&mtx);
|
|
#else
|
|
#error port me!
|
|
#endif
|
|
}
|
|
inline void Lock()
|
|
{
|
|
#ifdef _WIN32
|
|
EnterCriticalSection(&m_cs);
|
|
#elif defined(__linux__) || defined(__APPLE__)
|
|
pthread_mutex_lock(&mtx);
|
|
#else
|
|
#error por tme!
|
|
#endif
|
|
}
|
|
|
|
inline void Unlock()
|
|
{
|
|
#ifdef _WIN32
|
|
LeaveCriticalSection(&m_cs);
|
|
#elif defined(__linux__) || defined(__APPLE__)
|
|
pthread_mutex_unlock(&mtx);
|
|
#else
|
|
#error port me!
|
|
#endif
|
|
}
|
|
private:
|
|
#ifdef _WIN32
|
|
CRITICAL_SECTION m_cs;
|
|
#elif defined(__linux__) || defined(__APPLE__)
|
|
pthread_mutex_t mtx;
|
|
#else
|
|
#error port me!
|
|
#endif
|
|
};
|
|
|
|
/* an AutoLock locks a resource (represented by a LockGuard) for the duration of its lifetime */
|
|
class AutoLock
|
|
{
|
|
public:
|
|
inline AutoLock(LockGuard &_guard) : guard(&_guard)
|
|
{
|
|
guard->Lock();
|
|
}
|
|
|
|
inline AutoLock(LockGuard *_guard) : guard(_guard)
|
|
{
|
|
guard->Lock();
|
|
}
|
|
inline void ManualLock()
|
|
{
|
|
guard->Lock();
|
|
}
|
|
|
|
inline void ManualUnlock()
|
|
{
|
|
guard->Unlock();
|
|
|
|
}
|
|
inline ~AutoLock()
|
|
{
|
|
guard->Unlock();
|
|
}
|
|
LockGuard *guard;
|
|
};
|
|
|
|
// will lock anything that implements Lock() and Unlock()
|
|
template <class LockGuard_t>
|
|
class AutoLockT
|
|
{
|
|
public:
|
|
inline AutoLockT(LockGuard_t &_guard) : guard(&_guard)
|
|
{
|
|
guard->Lock();
|
|
}
|
|
|
|
inline AutoLockT(LockGuard_t *_guard) : guard(_guard)
|
|
{
|
|
guard->Lock();
|
|
}
|
|
inline void ManualLock()
|
|
{
|
|
guard->Lock();
|
|
}
|
|
|
|
inline void ManualUnlock()
|
|
{
|
|
guard->Unlock();
|
|
|
|
}
|
|
inline ~AutoLockT()
|
|
{
|
|
guard->Unlock();
|
|
}
|
|
LockGuard_t *guard;
|
|
};
|
|
}
|
|
#endif
|
|
|
|
#endif
|