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77 lines
3.1 KiB
C++
77 lines
3.1 KiB
C++
#pragma once
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#include "foundation/dispatch.h"
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#include "foundation/error.h"
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#include "audio/parameters.h"
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class NOVTABLE ifc_audioout : public Wasabi2::Dispatchable
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{
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protected:
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ifc_audioout() : Dispatchable(DISPATCHABLE_VERSION) {}
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~ifc_audioout() {}
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public:
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enum
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{
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CHANNEL_LAYOUT_MICROSOFT = 0x0, // microsoft channel order - http://www.microsoft.com/whdc/device/audio/multichaud.mspx#E4C
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CHANNEL_LAYOUT_MPEG = 0x1,
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};
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enum
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{
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EXTENDED_FLAG_APPLY_GAIN=0x1, /* apply the gain value specified in Parameters::gain */
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EXTENDED_FLAG_REPLAYGAIN=0x2, /* pass if you tried to figure out ReplayGain on your own. otherwise the Audio Output object will apply the default gain */
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EXTENDED_FLAG_GAIN_MASK=EXTENDED_FLAG_APPLY_GAIN|EXTENDED_FLAG_REPLAYGAIN, /* a mask to check whether or not the gain value is valid */
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/* so that you can check if a flag was set that you don't understand */
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EXTENDED_FLAG_VALID_MASK=EXTENDED_FLAG_APPLY_GAIN|EXTENDED_FLAG_REPLAYGAIN,
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};
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struct Parameters
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{
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size_t sizeof_parameters;
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nsaudio::Parameters audio;
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/* anything after this needs sizeof_parameters to be large enough
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AND a flag set in extended_fields_flags
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if there's no flag for the field, it's because a default value of 0 can be assumed */
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unsigned int extended_fields_flags; // set these if you use any of the following fields. see comment above
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double gain; // additional gain specified by client. usually used for replaygain (so it can be combined with EQ pre-amp or float/pcm conversion)
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size_t frames_trim_start; // number of frames to trim from the start
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size_t frames_trim_end; // number of frames to trim from the start
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};
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int Output(const void *data, size_t data_size) { return AudioOutput_Output(data, data_size); }
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// returns number of bytes that you can write
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size_t CanWrite() { return AudioOutput_CanWrite(); }
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void Flush(double seconds) { AudioOutput_Flush(seconds); }
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void Pause(int state) { AudioOutput_Pause(state); }
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/* called by the input plugin when no more output will be sent */
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void Done() { AudioOutput_Done(); }
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/* called by the input plugin when playback was forcefully stopped */
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void Stop() { AudioOutput_Stop(); }
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/* returns the latency in seconds (how many seconds until samples you're about to write show up at the audio output */
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double Latency() { return AudioOutput_Latency(); }
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/* only valid after a call to Done(). Returns NErr_True if there is still data in the buffer, NErr_False otherwise */
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int Playing() { return AudioOutput_Playing(); }
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protected:
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virtual int WASABICALL AudioOutput_Output(const void *data, size_t data_size)=0;
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virtual size_t WASABICALL AudioOutput_CanWrite()=0; // returns number of bytes that you can write
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virtual void WASABICALL AudioOutput_Flush(double seconds)=0;
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virtual void WASABICALL AudioOutput_Pause(int state)=0;
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/* called by the input plugin when no more output will be sent */
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virtual void WASABICALL AudioOutput_Done()=0;
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/* called by the input plugin when playback was forcefully stopped */
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virtual void WASABICALL AudioOutput_Stop()=0;
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virtual double WASABICALL AudioOutput_Latency()=0;
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virtual int WASABICALL AudioOutput_Playing()=0;
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enum
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{
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DISPATCHABLE_VERSION,
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};
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};
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