mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-28 23:26:07 +00:00
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
// The authors have released ID3Lib as Public Domain(PD) and claim no copyright,
|
|
// patent or other intellectual property protection in this work. This means that
|
|
// it may be modified, redistributed and used in commercial and non-commercial
|
|
// software and hardware without restrictions. ID3Lib is distributed on an "AS IS"
|
|
// basis, WITHOUT WARRANTY OF ANY KIND, either express or implied.
|
|
//
|
|
// The ID3Lib authors encourage improvements and optimisations to be sent to the
|
|
// ID3Lib coordinator, currently Dirk Mahoney(dirk@id3.org). Approved
|
|
// submissions may be altered, and will be included and released under these terms.
|
|
//
|
|
// Mon Nov 23 18:34:01 1998
|
|
|
|
#pragma once
|
|
|
|
#include "id3_types.h"
|
|
#include "id3_field.h"
|
|
#include "id3_header_frame.h"
|
|
|
|
|
|
class ID3_Frame
|
|
{
|
|
public:
|
|
ID3_Frame(ID3_FrameID id = ID3FID_NOFRAME);
|
|
~ID3_Frame(void);
|
|
|
|
void Clear(void);
|
|
void SetID(ID3_FrameID id);
|
|
ID3_FrameID GetID(void);
|
|
ID3_Field& Field(ID3_FieldID name);
|
|
|
|
// *** PRIVATE INTERNAL DATA - DO NOT USE *** PRIVATE INTERNAL DATA - DO NOT USE ***
|
|
|
|
bool HasChanged(void);
|
|
void SetVersion(uchar ver, uchar rev);
|
|
void Parse(uchar *buffer, luint size);
|
|
luint Size(void);
|
|
luint Render(uchar *buffer);
|
|
char encryptionID[256]; // the encryption method with which this frame is encrypted
|
|
char groupingID[256]; // the group to which this frame belongs
|
|
bool compression; // should we try to compress?
|
|
bool hasChanged; // has the frame changed since the last parse/render?
|
|
bitset fieldBits; // which fields are present?
|
|
ID3_FrameID frameID; // what frame are we?
|
|
|
|
protected:
|
|
void UpdateStringTypes(void);
|
|
void UpdateFieldDeps(void);
|
|
lsint FindField(ID3_FieldID name);
|
|
uchar version; // what version tag?
|
|
uchar revision; // what revision tag?
|
|
luint numFields; // how many fields are in this frame?
|
|
ID3_Field **fields; // an array of field object pointers
|
|
};
|
|
|
|
|