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115 lines
2.2 KiB
C++
115 lines
2.2 KiB
C++
#include "main.h"
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#include <math.h>
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#pragma intrinsic(fabs)
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/*
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#ifndef _WIN64
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__inline static int lrint(double flt)
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{
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int intgr;
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_asm
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{
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fld flt
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fistp intgr
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}
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return intgr;
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}
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#else
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__inline static int lrint(double flt)
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{
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return (int)flt;
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}
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#endif
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*/
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#define PA_CLIP_( val, min, max )\
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{ val = ((val) < (min)) ? (min) : (((val) > (max)) ? (max) : (val)); }
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void Float32_To_Int16_Clip(
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void *destinationBuffer, signed int destinationStride,
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void *sourceBuffer, signed int sourceStride,
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unsigned int count)
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{
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float *src = (float*)sourceBuffer;
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signed short *dest = (signed short*)destinationBuffer;
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while( count-- )
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{
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long samp = lrint((*src * (32768.0)));
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PA_CLIP_( samp, -0x8000, 0x7FFF );
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*dest = (signed short) samp;
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src += sourceStride;
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dest += destinationStride;
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}
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}
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inline static double clip(double x, double a, double b)
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{
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double x1 = fabs (x-a);
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double x2 = fabs (x-b);
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x = x1 + (a+b);
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x -= x2;
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x *= 0.5;
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return x;
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}
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/*
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benski> this might be faster than what the compiler spits out for the above function,
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but we should benchmark
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inline static double clip(double x, double a, double b)
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{
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const double zero_point_five = 0.5;
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__asm
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{
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fld x
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fld a
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fld b
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fld st(2)
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fsub st(0),st(2) // x-b
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fabs
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fadd st(0),st(2)
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fadd st(0),st(1)
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fld st(3)
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fsub st(0), st(2)
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fabs
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fsubp st(1), st(0)
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fmul zero_point_five
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ffree st(4)
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ffree st(3)
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ffree st(2)
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ffree st(1)
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}
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}
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*/
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void Float32_To_Int24_Clip(
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void *destinationBuffer, signed int destinationStride,
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void *sourceBuffer, signed int sourceStride,
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unsigned int count)
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{
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float *src = (float*)sourceBuffer;
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unsigned char *dest = (unsigned char*)destinationBuffer;
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while( count-- )
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{
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/* convert to 32 bit and drop the low 8 bits */
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double scaled = *src * 0x7FFFFFFF;
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scaled=clip( scaled, -2147483648., 2147483647. );
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signed long temp = (signed long) scaled;
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dest[0] = (unsigned char)(temp >> 8);
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dest[1] = (unsigned char)(temp >> 16);
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dest[2] = (unsigned char)(temp >> 24);
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src += sourceStride;
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dest += destinationStride * 3;
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}
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}
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