mirror of
https://github.com/WinampDesktop/winamp.git
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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#include "Winamp5ArtworkManager.h"
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#include "main.h"
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#include "api__wasabi2.h"
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#include "application.h"
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#include <Wasabi/Wasabi.h>
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#include <nswasabi/singleton.h>
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#include <component/win/ComponentManager.h>
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#include <Replicant/metadata/metadata.h>
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#include <Shlwapi.h>
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Application application;
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static ComponentManager component_manager;
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static SingletonServiceFactory<Application, api_application> application_factory;
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static SingletonService<Winamp5ArtworkManager, api_artwork> artwork_factory;
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static void AddComponents(const wchar_t *directory)
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{
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nx_uri_t uri_directory;
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if (NXURICreateWithUTF16(&uri_directory, directory) == NErr_Success)
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{
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component_manager.AddDirectory(uri_directory);
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NXURIRelease(uri_directory);
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}
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}
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void Replicant_Initialize()
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{
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application.Init();
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if (Wasabi_Init() == NErr_Success)
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{
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application_factory.Register(WASABI2_API_SVC, WASABI2_API_APP);
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artwork_factory.Register(WASABI2_API_SVC);
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component_manager.SetServiceAPI(WASABI2_API_SVC);
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Replicant_Metadata_Initialize(WASABI2_API_SVC);
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wchar_t PROG_DIR[MAX_PATH] = {0};
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GetModuleFileName(0, PROG_DIR, MAX_PATH);
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PathRemoveFileSpec(PROG_DIR);
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PathAppend(PROG_DIR, L"Components");
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AddComponents(PROG_DIR);
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component_manager.Load();
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}
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} |