mirror of
https://github.com/WinampDesktop/winamp.git
synced 2024-12-29 15:26:07 +00:00
161 lines
7 KiB
Diff
161 lines
7 KiB
Diff
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diff --git a/build/make/configure.sh b/build/make/configure.sh
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index 119d206..41bac75 100644
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--- a/build/make/configure.sh
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+++ b/build/make/configure.sh
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@@ -1038,7 +1038,7 @@ EOF
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# A number of ARM-based Windows platforms are constrained by their
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# respective SDKs' limitations. Fortunately, these are all 32-bit ABIs
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# and so can be selected as 'win32'.
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- if [ ${tgt_os} = "win32" ]; then
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+ if [ ${tgt_os} = "win32" ] || [ ${tgt_isa} = "armv7" ]; then
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asm_conversion_cmd="${source_path_mk}/build/make/ads2armasm_ms.pl"
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AS_SFX=.S
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msvs_arch_dir=arm-msvs
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@@ -1272,6 +1272,9 @@ EOF
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android)
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soft_enable realtime_only
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;;
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+ uwp)
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+ enabled gcc && add_cflags -fno-common
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+ ;;
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win*)
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enabled gcc && add_cflags -fno-common
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;;
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@@ -1390,6 +1393,16 @@ EOF
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fi
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AS_SFX=.asm
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case ${tgt_os} in
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+ uwp)
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+ if [ {$tgt_isa} = "x86" ] || [ {$tgt_isa} = "armv7" ]; then
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+ add_asflags -f win32
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+ else
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+ add_asflags -f win64
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+ fi
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+ enabled debug && [ "${AS}" = yasm ] && add_asflags -g cv8
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+ enabled debug && [ "${AS}" = nasm ] && add_asflags -gcv8
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+ EXE_SFX=.exe
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+ ;;
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win32)
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add_asflags -f win32
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enabled debug && [ "${AS}" = yasm ] && add_asflags -g cv8
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@@ -1519,6 +1532,8 @@ EOF
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# Almost every platform uses pthreads.
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if enabled multithread; then
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case ${toolchain} in
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+ *-uwp-vs*)
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+ ;;
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*-win*-vs*)
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;;
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*-android-gcc)
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diff --git a/build/make/gen_msvs_vcxproj.sh b/build/make/gen_msvs_vcxproj.sh
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index 58bb66b..b4cad6c 100644
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--- a/build/make/gen_msvs_vcxproj.sh
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+++ b/build/make/gen_msvs_vcxproj.sh
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@@ -296,7 +296,22 @@ generate_vcxproj() {
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tag_content ProjectGuid "{${guid}}"
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tag_content RootNamespace ${name}
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tag_content Keyword ManagedCProj
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- if [ $vs_ver -ge 12 ] && [ "${platforms[0]}" = "ARM" ]; then
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+ if [ $vs_ver -ge 16 ]; then
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+ if [[ $target =~ [^-]*-uwp-.* ]]; then
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+ # Universal Windows Applications
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+ tag_content AppContainerApplication true
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+ tag_content ApplicationType "Windows Store"
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+ tag_content ApplicationTypeRevision 10.0
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+ fi
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+ if [[ $target =~ [^-]*-uwp-.* ]] || [ "${platforms[0]}" = "ARM" ] || [ "${platforms[0]}" = "ARM64" ]; then
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+ # Default to the latest Windows 10 SDK
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+ tag_content WindowsTargetPlatformVersion 10.0
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+ else
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+ # Minimum supported version of Windows for the desktop
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+ tag_content WindowsTargetPlatformVersion 8.1
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+ fi
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+ tag_content MinimumVisualStudioVersion 16.0
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+ elif [ $vs_ver -ge 12 ] && [ "${platforms[0]}" = "ARM" ]; then
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tag_content AppContainerApplication true
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# The application type can be one of "Windows Store",
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# "Windows Phone" or "Windows Phone Silverlight". The
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@@ -394,7 +409,7 @@ generate_vcxproj() {
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Condition="'\$(Configuration)|\$(Platform)'=='$config|$plat'"
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if [ "$name" == "vpx" ]; then
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hostplat=$plat
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- if [ "$hostplat" == "ARM" ]; then
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+ if [ "$hostplat" == "ARM" ] && [ $vs_ver -le 15 ]; then
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hostplat=Win32
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fi
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fi
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diff --git a/configure b/configure
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index beea650..91ae3c8 100644
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--- a/configure
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+++ b/configure
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@@ -102,16 +102,24 @@ all_platforms="${all_platforms} arm64-darwin-gcc"
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all_platforms="${all_platforms} arm64-darwin20-gcc"
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all_platforms="${all_platforms} arm64-darwin21-gcc"
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all_platforms="${all_platforms} arm64-linux-gcc"
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+all_platforms="${all_platforms} arm64-uwp-vs16"
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+all_platforms="${all_platforms} arm64-uwp-vs17"
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all_platforms="${all_platforms} arm64-win64-gcc"
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all_platforms="${all_platforms} arm64-win64-vs15"
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+all_platforms="${all_platforms} arm64-win64-vs16"
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+all_platforms="${all_platforms} arm64-win64-vs17"
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all_platforms="${all_platforms} armv7-android-gcc" #neon Cortex-A8
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all_platforms="${all_platforms} armv7-darwin-gcc" #neon Cortex-A8
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all_platforms="${all_platforms} armv7-linux-rvct" #neon Cortex-A8
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all_platforms="${all_platforms} armv7-linux-gcc" #neon Cortex-A8
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all_platforms="${all_platforms} armv7-none-rvct" #neon Cortex-A8
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+all_platforms="${all_platforms} armv7-uwp-vs16"
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+all_platforms="${all_platforms} armv7-uwp-vs17"
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all_platforms="${all_platforms} armv7-win32-gcc"
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all_platforms="${all_platforms} armv7-win32-vs14"
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all_platforms="${all_platforms} armv7-win32-vs15"
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+all_platforms="${all_platforms} armv7-win32-vs16"
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+all_platforms="${all_platforms} armv7-win32-vs17"
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all_platforms="${all_platforms} armv7s-darwin-gcc"
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all_platforms="${all_platforms} armv8-linux-gcc"
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all_platforms="${all_platforms} loongarch32-linux-gcc"
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@@ -138,6 +146,8 @@ all_platforms="${all_platforms} x86-linux-gcc"
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all_platforms="${all_platforms} x86-linux-icc"
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all_platforms="${all_platforms} x86-os2-gcc"
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all_platforms="${all_platforms} x86-solaris-gcc"
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+all_platforms="${all_platforms} x86-uwp-vs16"
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+all_platforms="${all_platforms} x86-uwp-vs17"
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all_platforms="${all_platforms} x86-win32-gcc"
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all_platforms="${all_platforms} x86-win32-vs14"
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all_platforms="${all_platforms} x86-win32-vs15"
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@@ -161,6 +171,8 @@ all_platforms="${all_platforms} x86_64-iphonesimulator-gcc"
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all_platforms="${all_platforms} x86_64-linux-gcc"
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all_platforms="${all_platforms} x86_64-linux-icc"
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all_platforms="${all_platforms} x86_64-solaris-gcc"
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+all_platforms="${all_platforms} x86_64-uwp-vs16"
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+all_platforms="${all_platforms} x86_64-uwp-vs17"
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all_platforms="${all_platforms} x86_64-win64-gcc"
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all_platforms="${all_platforms} x86_64-win64-vs14"
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all_platforms="${all_platforms} x86_64-win64-vs15"
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@@ -485,11 +497,10 @@ process_targets() {
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! enabled multithread && DIST_DIR="${DIST_DIR}-nomt"
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! enabled install_docs && DIST_DIR="${DIST_DIR}-nodocs"
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DIST_DIR="${DIST_DIR}-${tgt_isa}-${tgt_os}"
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- case "${tgt_os}" in
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- win*) enabled static_msvcrt && DIST_DIR="${DIST_DIR}mt" || DIST_DIR="${DIST_DIR}md"
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- DIST_DIR="${DIST_DIR}-${tgt_cc}"
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- ;;
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- esac
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+ if [[ ${tgt_os} =~ win.* ]] || [ "${tgt_os}" = "uwp" ]; then
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+ enabled static_msvcrt && DIST_DIR="${DIST_DIR}mt" || DIST_DIR="${DIST_DIR}md"
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+ DIST_DIR="${DIST_DIR}-${tgt_cc}"
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+ fi
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if [ -f "${source_path}/build/make/version.sh" ]; then
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ver=`"$source_path/build/make/version.sh" --bare "$source_path"`
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DIST_DIR="${DIST_DIR}-${ver}"
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@@ -578,6 +589,10 @@ process_detect() {
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# Specialize windows and POSIX environments.
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case $toolchain in
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+ *-uwp-*)
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+ # Don't check for any headers in UWP builds.
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+ false
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+ ;;
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*-win*-*)
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# Don't check for any headers in Windows builds.
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false
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