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ff6c2caddd
The memory_type default is based on fpPS4 behavior. I'm not entirely sure how the offset should be handled, but since the value we use defaults to 0 anyway, that should be better than leaving random data in that area. |
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.. | ||
aerolib | ||
crypto | ||
file_format | ||
file_sys | ||
libraries | ||
loader | ||
address_space.cpp | ||
address_space.h | ||
cpu_patches.cpp | ||
cpu_patches.h | ||
linker.cpp | ||
linker.h | ||
loader.cpp | ||
loader.h | ||
memory.cpp | ||
memory.h | ||
module.cpp | ||
module.h | ||
platform.h | ||
tls.cpp | ||
tls.h | ||
virtual_memory.cpp | ||
virtual_memory.h |