shadPS4/src/qt_gui/game_info.cpp
ElBread3 a588bc5da8
Separate Updates from Game Folder (#1026)
* separate updates implementation

* clang format

clang format

clang format

clang format

clang hates me

work please

* hotfix: check for sfo file instead of the folder

* tiny change

* refactor

* forgot to change this over

* add review changes

* use operator
2024-10-15 18:49:42 +03:00

48 lines
1.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include <QProgressDialog>
#include "common/path_util.h"
#include "game_info.h"
GameInfoClass::GameInfoClass() = default;
GameInfoClass::~GameInfoClass() = default;
void GameInfoClass::GetGameInfo(QWidget* parent) {
QStringList filePaths;
for (const auto& installLoc : Config::getGameInstallDirs()) {
QString installDir;
Common::FS::PathToQString(installDir, installLoc);
QDir parentFolder(installDir);
QFileInfoList fileList = parentFolder.entryInfoList(QDir::Dirs | QDir::NoDotAndDotDot);
for (const auto& fileInfo : fileList) {
if (fileInfo.isDir() && !fileInfo.filePath().endsWith("-UPDATE")) {
filePaths.append(fileInfo.absoluteFilePath());
}
}
}
m_games = QtConcurrent::mapped(filePaths, [&](const QString& path) {
return readGameInfo(Common::FS::PathFromQString(path));
}).results();
// Progress bar, please be patient :)
QProgressDialog dialog(tr("Loading game list, please wait :3"), tr("Cancel"), 0, 0, parent);
dialog.setWindowTitle(tr("Loading..."));
QFutureWatcher<void> futureWatcher;
GameListUtils game_util;
bool finished = false;
futureWatcher.setFuture(QtConcurrent::map(m_games, game_util.GetFolderSize));
connect(&futureWatcher, &QFutureWatcher<void>::finished, [&]() {
dialog.reset();
std::sort(m_games.begin(), m_games.end(), CompareStrings);
});
connect(&dialog, &QProgressDialog::canceled, &futureWatcher, &QFutureWatcher<void>::cancel);
dialog.setRange(0, m_games.size());
connect(&futureWatcher, &QFutureWatcher<void>::progressValueChanged, &dialog,
&QProgressDialog::setValue);
dialog.exec();
}