mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-28 18:46:06 +00:00
382 lines
15 KiB
C++
382 lines
15 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#include <fmt/core.h>
|
|
|
|
#include "common/config.h"
|
|
#include "common/debug.h"
|
|
#include "common/logging/backend.h"
|
|
#include "common/logging/log.h"
|
|
#ifdef ENABLE_QT_GUI
|
|
#include <QtCore>
|
|
#include "common/memory_patcher.h"
|
|
#endif
|
|
#include "common/assert.h"
|
|
#ifdef ENABLE_DISCORD_RPC
|
|
#include "common/discord_rpc_handler.h"
|
|
#endif
|
|
#include "common/elf_info.h"
|
|
#include "common/ntapi.h"
|
|
#include "common/path_util.h"
|
|
#include "common/polyfill_thread.h"
|
|
#include "common/scm_rev.h"
|
|
#include "common/singleton.h"
|
|
#include "common/version.h"
|
|
#include "core/file_format/psf.h"
|
|
#include "core/file_format/splash.h"
|
|
#include "core/file_format/trp.h"
|
|
#include "core/file_sys/fs.h"
|
|
#include "core/libraries/disc_map/disc_map.h"
|
|
#include "core/libraries/fiber/fiber.h"
|
|
#include "core/libraries/jpeg/jpegenc.h"
|
|
#include "core/libraries/libc_internal/libc_internal.h"
|
|
#include "core/libraries/libs.h"
|
|
#include "core/libraries/ngs2/ngs2.h"
|
|
#include "core/libraries/np_trophy/np_trophy.h"
|
|
#include "core/libraries/rtc/rtc.h"
|
|
#include "core/linker.h"
|
|
#include "core/memory.h"
|
|
#include "emulator.h"
|
|
#include "video_core/renderdoc.h"
|
|
|
|
Frontend::WindowSDL* g_window = nullptr;
|
|
|
|
namespace Core {
|
|
|
|
Emulator::Emulator() {
|
|
// Read configuration file.
|
|
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
|
Config::load(config_dir / "config.toml");
|
|
|
|
// Initialize NT API functions and set high priority
|
|
#ifdef _WIN32
|
|
Common::NtApi::Initialize();
|
|
SetPriorityClass(GetCurrentProcess(), ABOVE_NORMAL_PRIORITY_CLASS);
|
|
#endif
|
|
|
|
// Start logger.
|
|
Common::Log::Initialize();
|
|
Common::Log::Start();
|
|
LOG_INFO(Loader, "Starting shadps4 emulator v{} ", Common::VERSION);
|
|
LOG_INFO(Loader, "Revision {}", Common::g_scm_rev);
|
|
LOG_INFO(Loader, "Branch {}", Common::g_scm_branch);
|
|
LOG_INFO(Loader, "Description {}", Common::g_scm_desc);
|
|
|
|
LOG_INFO(Config, "General Logtype: {}", Config::getLogType());
|
|
LOG_INFO(Config, "General isNeo: {}", Config::isNeoMode());
|
|
LOG_INFO(Config, "GPU isNullGpu: {}", Config::nullGpu());
|
|
LOG_INFO(Config, "GPU shouldDumpShaders: {}", Config::dumpShaders());
|
|
LOG_INFO(Config, "GPU vblankDivider: {}", Config::vblankDiv());
|
|
LOG_INFO(Config, "Vulkan gpuId: {}", Config::getGpuId());
|
|
LOG_INFO(Config, "Vulkan vkValidation: {}", Config::vkValidationEnabled());
|
|
LOG_INFO(Config, "Vulkan vkValidationSync: {}", Config::vkValidationSyncEnabled());
|
|
LOG_INFO(Config, "Vulkan vkValidationGpu: {}", Config::vkValidationGpuEnabled());
|
|
LOG_INFO(Config, "Vulkan rdocEnable: {}", Config::isRdocEnabled());
|
|
LOG_INFO(Config, "Vulkan rdocMarkersEnable: {}", Config::vkMarkersEnabled());
|
|
LOG_INFO(Config, "Vulkan crashDiagnostics: {}", Config::vkCrashDiagnosticEnabled());
|
|
|
|
// Create stdin/stdout/stderr
|
|
Common::Singleton<FileSys::HandleTable>::Instance()->CreateStdHandles();
|
|
|
|
// Defer until after logging is initialized.
|
|
memory = Core::Memory::Instance();
|
|
controller = Common::Singleton<Input::GameController>::Instance();
|
|
linker = Common::Singleton<Core::Linker>::Instance();
|
|
|
|
// Load renderdoc module.
|
|
VideoCore::LoadRenderDoc();
|
|
|
|
// Start the timer (Play Time)
|
|
#ifdef ENABLE_QT_GUI
|
|
start_time = std::chrono::steady_clock::now();
|
|
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
|
QString filePath = QString::fromStdString((user_dir / "play_time.txt").string());
|
|
QFile file(filePath);
|
|
if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) {
|
|
LOG_INFO(Loader, "Error opening or creating play_time.txt");
|
|
}
|
|
#endif
|
|
}
|
|
|
|
Emulator::~Emulator() {
|
|
const auto config_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
|
Config::save(config_dir / "config.toml");
|
|
}
|
|
|
|
void Emulator::Run(const std::filesystem::path& file) {
|
|
|
|
// Use the eboot from the separated updates folder if it's there
|
|
std::filesystem::path game_patch_folder = file.parent_path().concat("-UPDATE");
|
|
bool use_game_patch = std::filesystem::exists(game_patch_folder / "sce_sys");
|
|
std::filesystem::path eboot_path = use_game_patch ? game_patch_folder / file.filename() : file;
|
|
|
|
// Applications expect to be run from /app0 so mount the file's parent path as app0.
|
|
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
|
|
mnt->Mount(file.parent_path(), "/app0");
|
|
// Certain games may use /hostapp as well such as CUSA001100
|
|
mnt->Mount(file.parent_path(), "/hostapp");
|
|
|
|
auto& game_info = Common::ElfInfo::Instance();
|
|
|
|
// Loading param.sfo file if exists
|
|
std::string id;
|
|
std::string title;
|
|
std::string app_version;
|
|
u32 fw_version;
|
|
|
|
std::filesystem::path sce_sys_folder = eboot_path.parent_path() / "sce_sys";
|
|
if (std::filesystem::is_directory(sce_sys_folder)) {
|
|
for (const auto& entry : std::filesystem::directory_iterator(sce_sys_folder)) {
|
|
if (entry.path().filename() == "param.sfo") {
|
|
auto* param_sfo = Common::Singleton<PSF>::Instance();
|
|
const bool success = param_sfo->Open(sce_sys_folder / "param.sfo");
|
|
ASSERT_MSG(success, "Failed to open param.sfo");
|
|
const auto content_id = param_sfo->GetString("CONTENT_ID");
|
|
ASSERT_MSG(content_id.has_value(), "Failed to get CONTENT_ID");
|
|
id = std::string(*content_id, 7, 9);
|
|
Libraries::NpTrophy::game_serial = id;
|
|
const auto trophyDir =
|
|
Common::FS::GetUserPath(Common::FS::PathType::MetaDataDir) / id / "TrophyFiles";
|
|
if (!std::filesystem::exists(trophyDir)) {
|
|
TRP trp;
|
|
if (!trp.Extract(eboot_path.parent_path(), id)) {
|
|
LOG_ERROR(Loader, "Couldn't extract trophies");
|
|
}
|
|
}
|
|
#ifdef ENABLE_QT_GUI
|
|
MemoryPatcher::g_game_serial = id;
|
|
|
|
// Timer for 'Play Time'
|
|
QTimer* timer = new QTimer();
|
|
QObject::connect(timer, &QTimer::timeout, [this, id]() {
|
|
UpdatePlayTime(id);
|
|
start_time = std::chrono::steady_clock::now();
|
|
});
|
|
timer->start(60000); // 60000 ms = 1 minute
|
|
#endif
|
|
title = param_sfo->GetString("TITLE").value_or("Unknown title");
|
|
LOG_INFO(Loader, "Game id: {} Title: {}", id, title);
|
|
fw_version = param_sfo->GetInteger("SYSTEM_VER").value_or(0x4700000);
|
|
app_version = param_sfo->GetString("APP_VER").value_or("Unknown version");
|
|
LOG_INFO(Loader, "Fw: {:#x} App Version: {}", fw_version, app_version);
|
|
} else if (entry.path().filename() == "pic1.png") {
|
|
auto* splash = Common::Singleton<Splash>::Instance();
|
|
if (splash->IsLoaded()) {
|
|
continue;
|
|
}
|
|
if (!splash->Open(entry.path())) {
|
|
LOG_ERROR(Loader, "Game splash: unable to open file");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
game_info.initialized = true;
|
|
game_info.game_serial = id;
|
|
game_info.title = title;
|
|
game_info.app_ver = app_version;
|
|
game_info.firmware_ver = fw_version & 0xFFF00000;
|
|
game_info.raw_firmware_ver = fw_version;
|
|
|
|
std::string game_title = fmt::format("{} - {} <{}>", id, title, app_version);
|
|
std::string window_title = "";
|
|
if (Common::isRelease) {
|
|
window_title = fmt::format("shadPS4 v{} | {}", Common::VERSION, game_title);
|
|
} else {
|
|
window_title = fmt::format("shadPS4 v{} {} {} | {}", Common::VERSION, Common::g_scm_branch,
|
|
Common::g_scm_desc, game_title);
|
|
}
|
|
window = std::make_unique<Frontend::WindowSDL>(
|
|
Config::getScreenWidth(), Config::getScreenHeight(), controller, window_title);
|
|
|
|
g_window = window.get();
|
|
|
|
const auto& mount_data_dir = Common::FS::GetUserPath(Common::FS::PathType::GameDataDir) / id;
|
|
if (!std::filesystem::exists(mount_data_dir)) {
|
|
std::filesystem::create_directory(mount_data_dir);
|
|
}
|
|
mnt->Mount(mount_data_dir, "/data"); // should just exist, manually create with game serial
|
|
const auto& mount_temp_dir = Common::FS::GetUserPath(Common::FS::PathType::TempDataDir) / id;
|
|
if (!std::filesystem::exists(mount_temp_dir)) {
|
|
std::filesystem::create_directory(mount_temp_dir);
|
|
}
|
|
mnt->Mount(mount_temp_dir, "/temp0"); // called in app_content ==> stat/mkdir
|
|
mnt->Mount(mount_temp_dir, "/temp");
|
|
|
|
const auto& mount_download_dir =
|
|
Common::FS::GetUserPath(Common::FS::PathType::DownloadDir) / id;
|
|
if (!std::filesystem::exists(mount_download_dir)) {
|
|
std::filesystem::create_directory(mount_download_dir);
|
|
}
|
|
mnt->Mount(mount_download_dir, "/download0");
|
|
|
|
const auto& mount_captures_dir = Common::FS::GetUserPath(Common::FS::PathType::CapturesDir);
|
|
if (!std::filesystem::exists(mount_captures_dir)) {
|
|
std::filesystem::create_directory(mount_captures_dir);
|
|
}
|
|
VideoCore::SetOutputDir(mount_captures_dir, id);
|
|
|
|
// Initialize kernel and library facilities.
|
|
Libraries::InitHLELibs(&linker->GetHLESymbols());
|
|
|
|
// Load the module with the linker
|
|
linker->LoadModule(eboot_path);
|
|
|
|
// check if we have system modules to load
|
|
LoadSystemModules(eboot_path, game_info.game_serial);
|
|
|
|
// Load all prx from game's sce_module folder
|
|
std::filesystem::path sce_module_folder = file.parent_path() / "sce_module";
|
|
if (std::filesystem::is_directory(sce_module_folder)) {
|
|
for (const auto& entry : std::filesystem::directory_iterator(sce_module_folder)) {
|
|
std::filesystem::path module_path = entry.path();
|
|
std::filesystem::path update_module_path =
|
|
eboot_path.parent_path() / "sce_module" / entry.path().filename();
|
|
if (std::filesystem::exists(update_module_path) && use_game_patch) {
|
|
module_path = update_module_path;
|
|
}
|
|
LOG_INFO(Loader, "Loading {}", fmt::UTF(module_path.u8string()));
|
|
linker->LoadModule(module_path);
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_DISCORD_RPC
|
|
// Discord RPC
|
|
if (Config::getEnableDiscordRPC()) {
|
|
auto* rpc = Common::Singleton<DiscordRPCHandler::RPC>::Instance();
|
|
if (rpc->getRPCEnabled() == false) {
|
|
rpc->init();
|
|
}
|
|
rpc->setStatusPlaying(game_info.title, id);
|
|
}
|
|
#endif
|
|
|
|
linker->Execute();
|
|
|
|
window->InitTimers();
|
|
while (window->IsOpen()) {
|
|
window->WaitEvent();
|
|
}
|
|
|
|
#ifdef ENABLE_QT_GUI
|
|
UpdatePlayTime(id);
|
|
#endif
|
|
|
|
std::exit(0);
|
|
}
|
|
|
|
void Emulator::LoadSystemModules(const std::filesystem::path& file, std::string game_serial) {
|
|
constexpr std::array<SysModules, 14> ModulesToLoad{
|
|
{{"libSceNgs2.sprx", &Libraries::Ngs2::RegisterlibSceNgs2},
|
|
{"libSceFiber.sprx", &Libraries::Fiber::RegisterlibSceFiber},
|
|
{"libSceUlt.sprx", nullptr},
|
|
{"libSceJson.sprx", nullptr},
|
|
{"libSceJson2.sprx", nullptr},
|
|
{"libSceLibcInternal.sprx", &Libraries::LibcInternal::RegisterlibSceLibcInternal},
|
|
{"libSceDiscMap.sprx", &Libraries::DiscMap::RegisterlibSceDiscMap},
|
|
{"libSceRtc.sprx", &Libraries::Rtc::RegisterlibSceRtc},
|
|
{"libSceJpegEnc.sprx", &Libraries::JpegEnc::RegisterlibSceJpegEnc},
|
|
{"libSceCesCs.sprx", nullptr}}};
|
|
|
|
std::vector<std::filesystem::path> found_modules;
|
|
const auto& sys_module_path = Common::FS::GetUserPath(Common::FS::PathType::SysModuleDir);
|
|
for (const auto& entry : std::filesystem::directory_iterator(sys_module_path)) {
|
|
found_modules.push_back(entry.path());
|
|
}
|
|
for (const auto& [module_name, init_func] : ModulesToLoad) {
|
|
const auto it = std::ranges::find_if(
|
|
found_modules, [&](const auto& path) { return path.filename() == module_name; });
|
|
if (it != found_modules.end()) {
|
|
LOG_INFO(Loader, "Loading {}", it->string());
|
|
linker->LoadModule(*it);
|
|
continue;
|
|
}
|
|
if (init_func) {
|
|
LOG_INFO(Loader, "Can't Load {} switching to HLE", module_name);
|
|
init_func(&linker->GetHLESymbols());
|
|
} else {
|
|
LOG_INFO(Loader, "No HLE available for {} module", module_name);
|
|
}
|
|
}
|
|
if (std::filesystem::exists(sys_module_path / game_serial)) {
|
|
for (const auto& entry :
|
|
std::filesystem::directory_iterator(sys_module_path / game_serial)) {
|
|
LOG_INFO(Loader, "Loading {} from game serial file {}", entry.path().string(),
|
|
game_serial);
|
|
linker->LoadModule(entry.path());
|
|
}
|
|
}
|
|
}
|
|
|
|
#ifdef ENABLE_QT_GUI
|
|
void Emulator::UpdatePlayTime(const std::string& serial) {
|
|
const auto user_dir = Common::FS::GetUserPath(Common::FS::PathType::UserDir);
|
|
QString filePath = QString::fromStdString((user_dir / "play_time.txt").string());
|
|
|
|
QFile file(filePath);
|
|
if (!file.open(QIODevice::ReadWrite | QIODevice::Text)) {
|
|
LOG_INFO(Loader, "Error opening play_time.txt");
|
|
return;
|
|
}
|
|
|
|
auto end_time = std::chrono::steady_clock::now();
|
|
auto duration = std::chrono::duration_cast<std::chrono::seconds>(end_time - start_time);
|
|
int totalSeconds = duration.count();
|
|
|
|
QTextStream in(&file);
|
|
QStringList lines;
|
|
QString content;
|
|
while (!in.atEnd()) {
|
|
content += in.readLine() + "\n";
|
|
}
|
|
file.close();
|
|
|
|
QStringList existingLines = content.split('\n', Qt::SkipEmptyParts);
|
|
int accumulatedSeconds = 0;
|
|
bool found = false;
|
|
|
|
for (const QString& line : existingLines) {
|
|
QStringList parts = line.split(' ');
|
|
if (parts.size() == 2 && parts[0] == QString::fromStdString(serial)) {
|
|
QStringList timeParts = parts[1].split(':');
|
|
if (timeParts.size() == 3) {
|
|
int hours = timeParts[0].toInt();
|
|
int minutes = timeParts[1].toInt();
|
|
int seconds = timeParts[2].toInt();
|
|
accumulatedSeconds = hours * 3600 + minutes * 60 + seconds;
|
|
found = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
accumulatedSeconds += totalSeconds;
|
|
int hours = accumulatedSeconds / 3600;
|
|
int minutes = (accumulatedSeconds % 3600) / 60;
|
|
int seconds = accumulatedSeconds % 60;
|
|
QString playTimeSaved = QString::number(hours) + ":" +
|
|
QString::number(minutes).rightJustified(2, '0') + ":" +
|
|
QString::number(seconds).rightJustified(2, '0');
|
|
|
|
if (file.open(QIODevice::WriteOnly | QIODevice::Text)) {
|
|
QTextStream out(&file);
|
|
bool lineUpdated = false;
|
|
|
|
for (const QString& line : existingLines) {
|
|
if (line.startsWith(QString::fromStdString(serial))) {
|
|
out << QString::fromStdString(serial) + " " + playTimeSaved + "\n";
|
|
lineUpdated = true;
|
|
} else {
|
|
out << line << "\n";
|
|
}
|
|
}
|
|
|
|
if (!lineUpdated) {
|
|
out << QString::fromStdString(serial) + " " + playTimeSaved + "\n";
|
|
}
|
|
}
|
|
LOG_INFO(Loader, "Playing time for {}: {}", serial, playTimeSaved.toStdString());
|
|
}
|
|
#endif
|
|
|
|
} // namespace Core
|