shadPS4/src/shader_recompiler
TheTurtle e088f0141b vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480)
* cfg: Add one more divergence case

* Seen in RDR shaders

* renderer_vulkan: Reduce number of compiled shaders

* vk_pipeline_cache: Remove some unnecessary checks
2024-08-21 02:00:24 +03:00
..
backend shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428) 2024-08-17 22:06:06 +03:00
frontend vk_pipeline_cache: Avoid recompiling new shaders on each new PL (#480) 2024-08-21 02:00:24 +03:00
ir shader_recompiler: BUFFER_ATOMIC & DS_* Opcodes (#428) 2024-08-17 22:06:06 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
profile.h shader_recompiler: Small instruction parsing refactor/bugfixes (#340) 2024-07-30 23:32:40 +02:00
recompiler.cpp spirv: Simplify shared memory handling (#427) 2024-08-14 19:01:17 +03:00
recompiler.h video_core: Implement guest buffer manager (#373) 2024-08-08 15:02:10 +03:00
runtime_info.h control_flow_graph: Initial divergence handling (#434) 2024-08-16 20:05:37 +03:00