shadPS4/src/core/linker.h
TheTurtle c5d1d579b1
core: Many things (#194)
* video_core: Add a few missed things

* libkernel: More proper memory mapped files

* memory: Fix tessellation buffer mapping

* Cuphead work

* sceKernelPollSema fix

* clang format

* fixed ngs2 lle loading and rtc lib

* draft pthreads keys implementation

* fixed return codes

* return error code if sceKernelLoadStartModule module is invalid

* re-enabled system modules and disable debug in libs.h

* Improve linux support

* fix windows build

* kernel: Rework keys

---------

Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-06-15 14:36:07 +03:00

84 lines
2 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <mutex>
#include <vector>
#include "core/module.h"
namespace Core {
struct DynamicModuleInfo;
class Linker;
struct EntryParams {
int argc;
u32 padding;
const char* argv[3];
};
using HeapApiFunc = PS4_SYSV_ABI void* (*)(size_t);
class Linker {
public:
explicit Linker();
~Linker();
Loader::SymbolsResolver& GetHLESymbols() {
return m_hle_symbols;
}
VAddr GetProcParam() const {
return m_modules[0]->GetProcParam();
}
Module* GetModule(s32 index) const {
return m_modules.at(index).get();
}
void RelocateAnyImports(Module* m) {
Relocate(m);
for (auto& module : m_modules) {
const auto imports = module->GetImportModules();
if (std::ranges::contains(imports, m->name, &ModuleInfo::name)) {
Relocate(module.get());
}
}
}
void SetHeapApiFunc(void* func) {
heap_api_func = *reinterpret_cast<HeapApiFunc*>(func);
}
void AdvanceGenerationCounter() noexcept {
dtv_generation_counter++;
}
void* TlsGetAddr(u64 module_index, u64 offset);
void InitTlsForThread(bool is_primary = false);
s32 LoadModule(const std::filesystem::path& elf_name);
Module* FindByAddress(VAddr address);
void Relocate(Module* module);
bool Resolve(const std::string& name, Loader::SymbolType type, Module* module,
Loader::SymbolRecord* return_info);
void Execute();
void DebugDump();
private:
const Module* FindExportedModule(const ModuleInfo& m, const LibraryInfo& l);
std::mutex mutex;
u32 dtv_generation_counter{1};
size_t static_tls_size{};
u32 max_tls_index{};
HeapApiFunc heap_api_func{};
std::vector<std::unique_ptr<Module>> m_modules;
Loader::SymbolsResolver m_hle_symbols{};
};
} // namespace Core