mirror of
https://github.com/shadps4-emu/shadPS4.git
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113 lines
4.7 KiB
C++
113 lines
4.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "library_common.h"
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#include "libsceuserservice.h"
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namespace Libraries::AudioOut {
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constexpr int SCE_AUDIO_OUT_VOLUME_0DB = 32768; // max volume value
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enum OrbisAudioOutPort {
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ORBIS_AUDIO_OUT_PORT_TYPE_MAIN = 0,
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ORBIS_AUDIO_OUT_PORT_TYPE_BGM = 1,
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ORBIS_AUDIO_OUT_PORT_TYPE_VOICE = 2,
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ORBIS_AUDIO_OUT_PORT_TYPE_PERSONAL = 3,
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ORBIS_AUDIO_OUT_PORT_TYPE_PADSPK = 4,
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ORBIS_AUDIO_OUT_PORT_TYPE_AUX = 127
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};
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enum OrbisAudioOutParam {
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ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_MONO = 0,
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ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_STEREO = 1,
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ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH = 2,
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ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_MONO = 3,
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ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_STEREO = 4,
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ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH = 5,
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ORBIS_AUDIO_OUT_PARAM_FORMAT_S16_8CH_STD = 6,
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ORBIS_AUDIO_OUT_PARAM_FORMAT_FLOAT_8CH_STD = 7
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};
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struct OrbisAudioOutOutputParam {
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s32 handle;
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const void* ptr;
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};
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int PS4_SYSV_ABI sceAudioOutDeviceIdOpen();
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int PS4_SYSV_ABI sceAudioDeviceControlGet();
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int PS4_SYSV_ABI sceAudioDeviceControlSet();
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int PS4_SYSV_ABI sceAudioOutA3dControl();
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int PS4_SYSV_ABI sceAudioOutA3dExit();
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int PS4_SYSV_ABI sceAudioOutA3dInit();
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int PS4_SYSV_ABI sceAudioOutAttachToApplicationByPid();
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int PS4_SYSV_ABI sceAudioOutChangeAppModuleState();
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int PS4_SYSV_ABI sceAudioOutClose();
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int PS4_SYSV_ABI sceAudioOutDetachFromApplicationByPid();
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int PS4_SYSV_ABI sceAudioOutExConfigureOutputMode();
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int PS4_SYSV_ABI sceAudioOutExGetSystemInfo();
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int PS4_SYSV_ABI sceAudioOutExPtClose();
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int PS4_SYSV_ABI sceAudioOutExPtGetLastOutputTime();
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int PS4_SYSV_ABI sceAudioOutExPtOpen();
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int PS4_SYSV_ABI sceAudioOutExSystemInfoIsSupportedAudioOutExMode();
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int PS4_SYSV_ABI sceAudioOutGetFocusEnablePid();
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int PS4_SYSV_ABI sceAudioOutGetHandleStatusInfo();
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int PS4_SYSV_ABI sceAudioOutGetInfo();
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int PS4_SYSV_ABI sceAudioOutGetInfoOpenNum();
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int PS4_SYSV_ABI sceAudioOutGetLastOutputTime();
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int PS4_SYSV_ABI sceAudioOutGetPortState();
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int PS4_SYSV_ABI sceAudioOutGetSimulatedBusUsableStatusByBusType();
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int PS4_SYSV_ABI sceAudioOutGetSimulatedHandleStatusInfo();
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int PS4_SYSV_ABI sceAudioOutGetSimulatedHandleStatusInfo2();
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int PS4_SYSV_ABI sceAudioOutGetSparkVss();
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int PS4_SYSV_ABI sceAudioOutGetSystemState();
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int PS4_SYSV_ABI sceAudioOutInit();
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int PS4_SYSV_ABI sceAudioOutInitIpmiGetSession();
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int PS4_SYSV_ABI sceAudioOutMasteringGetState();
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int PS4_SYSV_ABI sceAudioOutMasteringInit();
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int PS4_SYSV_ABI sceAudioOutMasteringSetParam();
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int PS4_SYSV_ABI sceAudioOutMasteringTerm();
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int PS4_SYSV_ABI sceAudioOutMbusInit();
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s32 PS4_SYSV_ABI sceAudioOutOpen(UserService::OrbisUserServiceUserId user_id,
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OrbisAudioOutPort port_type, s32 index, u32 length,
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u32 sample_rate, OrbisAudioOutParam param_type);
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int PS4_SYSV_ABI sceAudioOutOpenEx();
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s32 PS4_SYSV_ABI sceAudioOutOutput(s32 handle, const void* ptr);
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s32 PS4_SYSV_ABI sceAudioOutOutputs(OrbisAudioOutOutputParam* param, u32 num);
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int PS4_SYSV_ABI sceAudioOutPtClose();
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int PS4_SYSV_ABI sceAudioOutPtGetLastOutputTime();
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int PS4_SYSV_ABI sceAudioOutPtOpen();
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int PS4_SYSV_ABI sceAudioOutSetConnections();
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int PS4_SYSV_ABI sceAudioOutSetConnectionsForUser();
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int PS4_SYSV_ABI sceAudioOutSetDevConnection();
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int PS4_SYSV_ABI sceAudioOutSetHeadphoneOutMode();
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int PS4_SYSV_ABI sceAudioOutSetJediJackVolume();
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int PS4_SYSV_ABI sceAudioOutSetJediSpkVolume();
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int PS4_SYSV_ABI sceAudioOutSetMainOutput();
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int PS4_SYSV_ABI sceAudioOutSetMixLevelPadSpk();
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int PS4_SYSV_ABI sceAudioOutSetMorpheusParam();
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int PS4_SYSV_ABI sceAudioOutSetMorpheusWorkingMode();
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int PS4_SYSV_ABI sceAudioOutSetPortConnections();
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int PS4_SYSV_ABI sceAudioOutSetPortStatuses();
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int PS4_SYSV_ABI sceAudioOutSetRecMode();
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int PS4_SYSV_ABI sceAudioOutSetSparkParam();
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int PS4_SYSV_ABI sceAudioOutSetUsbVolume();
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s32 PS4_SYSV_ABI sceAudioOutSetVolume(s32 handle, s32 flag, s32* vol);
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int PS4_SYSV_ABI sceAudioOutSetVolumeDown();
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int PS4_SYSV_ABI sceAudioOutStartAuxBroadcast();
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int PS4_SYSV_ABI sceAudioOutStartSharePlay();
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int PS4_SYSV_ABI sceAudioOutStopAuxBroadcast();
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int PS4_SYSV_ABI sceAudioOutStopSharePlay();
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int PS4_SYSV_ABI sceAudioOutSuspendResume();
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int PS4_SYSV_ABI sceAudioOutSysConfigureOutputMode();
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int PS4_SYSV_ABI sceAudioOutSysGetHdmiMonitorInfo();
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int PS4_SYSV_ABI sceAudioOutSysGetSystemInfo();
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int PS4_SYSV_ABI sceAudioOutSysHdmiMonitorInfoIsSupportedAudioOutMode();
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int PS4_SYSV_ABI sceAudioOutSystemControlGet();
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int PS4_SYSV_ABI sceAudioOutSystemControlSet();
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int PS4_SYSV_ABI sceAudioOutSparkControlSetEqCoef();
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int PS4_SYSV_ABI sceAudioOutSetSystemDebugState();
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void RegisterlibSceAudioOut(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries::AudioOut
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