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c243ef0c58
* translator: Use templates for stronger type guarantees * spirv: Define buffer offsets upfront * Saves a lot of shader instructions * buffer_cache: Use dynamic vertex input when available * Fixes issues when games like dark souls rebind vertex buffers with different stride * externals: Update boost * spirv: Use runtime array for ssbos * ssbos can be large and typically their size will vary, especially in generic copy/clear cs shaders * fs: Lock when doing case insensitive search * Dark Souls does fs lookups from different threads * texture_cache: More precise invalidation from compute * Fixes unrelated render targets being cleared * texture_cache: Use hashes for protect gpu modified images from reupload * translator: Treat V_CNDMASK as float * Sometimes it can have input modifiers. Worst this will cause is some extra calls to uintBitsToFloat and opposite. But most often this is used as float anyway * translator: Small optimization for V_SAD_U32 * Fix review * clang format |
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.. | ||
image.cpp | ||
image.h | ||
image_info.cpp | ||
image_info.h | ||
image_view.cpp | ||
image_view.h | ||
sampler.cpp | ||
sampler.h | ||
texture_cache.cpp | ||
texture_cache.h | ||
tile_manager.cpp | ||
tile_manager.h | ||
types.h |