mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-19 13:08:27 +00:00
44 lines
1 KiB
C++
44 lines
1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <mutex>
|
|
#include "common/types.h"
|
|
|
|
namespace Emulator::Host::Controller {
|
|
struct State {
|
|
u32 buttonsState = 0;
|
|
u64 time = 0;
|
|
};
|
|
|
|
constexpr u32 MAX_STATES = 64;
|
|
|
|
class GameController {
|
|
public:
|
|
GameController();
|
|
virtual ~GameController() = default;
|
|
|
|
void readState(State* state, bool* isConnected, int* connectedCount);
|
|
int ReadStates(State* states, int states_num, bool* isConnected, int* connectedCount);
|
|
State getLastState() const;
|
|
void checKButton(int id, u32 button, bool isPressed);
|
|
void addState(const State& state);
|
|
|
|
private:
|
|
struct StateInternal {
|
|
bool obtained = false;
|
|
};
|
|
|
|
std::mutex m_mutex;
|
|
bool m_connected = false;
|
|
State m_last_state;
|
|
int m_connected_count = 0;
|
|
u32 m_states_num = 0;
|
|
u32 m_first_state = 0;
|
|
State m_states[MAX_STATES];
|
|
StateInternal m_private[MAX_STATES];
|
|
};
|
|
|
|
} // namespace Emulator::Host::Controller
|