shadPS4/src/core/debug_state.h
Vinicius Rangel edc027a8bc
Some checks are pending
Build and Release / reuse (push) Waiting to run
Build and Release / clang-format (push) Waiting to run
Build and Release / get-info (push) Waiting to run
Build and Release / windows-sdl (push) Blocked by required conditions
Build and Release / windows-qt (push) Blocked by required conditions
Build and Release / macos-sdl (push) Blocked by required conditions
Build and Release / macos-qt (push) Blocked by required conditions
Build and Release / linux-sdl (push) Blocked by required conditions
Build and Release / linux-qt (push) Blocked by required conditions
Build and Release / pre-release (push) Blocked by required conditions
Devtools IV (#1910)
* devtools: fix popen in non-windows environment

* devtools: fix frame crash assertion when hidden

* devtools: add search to shader list

* devtools: add copy name to shader list

* devtools: frame dump: search by shader name
2024-12-26 23:08:47 +02:00

225 lines
6.3 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <atomic>
#include <mutex>
#include <shared_mutex>
#include <unordered_map>
#include <vector>
#include <queue>
#include "common/types.h"
#include "video_core/renderer_vulkan/vk_graphics_pipeline.h"
#ifdef _WIN32
#ifndef WIN32_LEAN_AND_MEAN
#define WIN32_LEAN_AND_MEAN 1
#endif
#include <Windows.h>
using ThreadID = DWORD;
#else
#include <pthread.h>
#include <signal.h>
using ThreadID = pthread_t;
#endif
namespace Core::Devtools {
class Layer;
namespace Widget {
class FrameGraph;
class ShaderList;
} // namespace Widget
} // namespace Core::Devtools
namespace DebugStateType {
enum class QueueType {
dcb = 0,
ccb = 1,
acb = 2,
};
struct QueueDump {
QueueType type;
u32 submit_num;
u32 num2; // acb: queue_num; else: buffer_in_submit
std::vector<u32> data;
uintptr_t base_addr;
};
struct PipelineShaderProgramDump {
std::string name;
u64 hash;
Vulkan::Liverpool::ShaderProgram user_data{};
std::vector<u32> code{};
};
struct PipelineComputerProgramDump {
std::string name;
u64 hash;
Vulkan::Liverpool::ComputeProgram cs_program{};
std::vector<u32> code{};
};
struct RegDump {
bool is_compute{false};
static constexpr size_t MaxShaderStages = 5;
Vulkan::Liverpool::Regs regs{};
std::array<PipelineShaderProgramDump, MaxShaderStages> stages{};
PipelineComputerProgramDump cs_data{};
};
struct FrameDump {
u32 frame_id;
std::vector<QueueDump> queues;
std::unordered_map<uintptr_t, RegDump> regs; // address -> reg dump
};
struct ShaderDump {
std::string name;
Shader::LogicalStage l_stage;
vk::ShaderModule module;
std::vector<u32> spv;
std::vector<u32> isa;
std::vector<u32> patch_spv;
std::string patch_source{};
bool loaded_data = false;
bool is_patched = false;
std::string cache_spv_disasm{};
std::string cache_isa_disasm{};
std::string cache_patch_disasm{};
ShaderDump(std::string name, Shader::LogicalStage l_stage, vk::ShaderModule module,
std::vector<u32> spv, std::vector<u32> isa, std::vector<u32> patch_spv,
bool is_patched)
: name(std::move(name)), l_stage(l_stage), module(module), spv(std::move(spv)),
isa(std::move(isa)), patch_spv(std::move(patch_spv)), is_patched(is_patched) {}
ShaderDump(const ShaderDump& other) = delete;
ShaderDump(ShaderDump&& other) noexcept
: name{std::move(other.name)}, l_stage(other.l_stage), module{std::move(other.module)},
spv{std::move(other.spv)}, isa{std::move(other.isa)},
patch_spv{std::move(other.patch_spv)}, patch_source{std::move(other.patch_source)},
cache_spv_disasm{std::move(other.cache_spv_disasm)},
cache_isa_disasm{std::move(other.cache_isa_disasm)},
cache_patch_disasm{std::move(other.cache_patch_disasm)} {}
ShaderDump& operator=(const ShaderDump& other) = delete;
ShaderDump& operator=(ShaderDump&& other) noexcept {
if (this == &other)
return *this;
name = std::move(other.name);
l_stage = other.l_stage;
module = std::move(other.module);
spv = std::move(other.spv);
isa = std::move(other.isa);
patch_spv = std::move(other.patch_spv);
patch_source = std::move(other.patch_source);
cache_spv_disasm = std::move(other.cache_spv_disasm);
cache_isa_disasm = std::move(other.cache_isa_disasm);
cache_patch_disasm = std::move(other.cache_patch_disasm);
return *this;
}
};
class DebugStateImpl {
friend class Core::Devtools::Layer;
friend class Core::Devtools::Widget::FrameGraph;
friend class Core::Devtools::Widget::ShaderList;
std::queue<std::string> debug_message_popup;
std::mutex guest_threads_mutex{};
std::vector<ThreadID> guest_threads{};
std::atomic_bool is_guest_threads_paused = false;
u64 pause_time{};
std::atomic_int32_t flip_frame_count = 0;
std::atomic_int32_t gnm_frame_count = 0;
s32 gnm_frame_dump_request_count = -1;
std::unordered_map<size_t, FrameDump*> waiting_reg_dumps;
std::unordered_map<size_t, std::string> waiting_reg_dumps_dbg;
bool waiting_submit_pause = false;
bool should_show_frame_dump = false;
std::shared_mutex frame_dump_list_mutex;
std::vector<FrameDump> frame_dump_list{};
std::vector<ShaderDump> shader_dump_list{};
public:
void ShowDebugMessage(std::string message) {
if (message.empty()) {
return;
}
debug_message_popup.push(std::move(message));
}
void AddCurrentThreadToGuestList();
void RemoveCurrentThreadFromGuestList();
void PauseGuestThreads();
void ResumeGuestThreads();
bool IsGuestThreadsPaused() const {
return is_guest_threads_paused;
}
void IncFlipFrameNum() {
++flip_frame_count;
}
void IncGnmFrameNum() {
++gnm_frame_count;
--gnm_frame_dump_request_count;
}
u32 GetFrameNum() const {
return flip_frame_count;
}
bool DumpingCurrentFrame() const {
return gnm_frame_dump_request_count > 0;
}
bool DumpingCurrentReg() {
std::shared_lock lock{frame_dump_list_mutex};
return !waiting_reg_dumps.empty();
}
bool ShouldPauseInSubmit() const {
return waiting_submit_pause && gnm_frame_dump_request_count == 0;
}
void RequestFrameDump(s32 count = 1);
FrameDump& GetFrameDump() {
return frame_dump_list[frame_dump_list.size() - gnm_frame_dump_request_count];
}
void PushQueueDump(QueueDump dump);
void PushRegsDump(uintptr_t base_addr, uintptr_t header_addr,
const AmdGpu::Liverpool::Regs& regs);
using CsState = AmdGpu::Liverpool::ComputeProgram;
void PushRegsDumpCompute(uintptr_t base_addr, uintptr_t header_addr, const CsState& cs_state);
void CollectShader(const std::string& name, Shader::LogicalStage l_stage,
vk::ShaderModule module, std::span<const u32> spv,
std::span<const u32> raw_code, std::span<const u32> patch_spv,
bool is_patched);
private:
std::optional<RegDump*> GetRegDump(uintptr_t base_addr, uintptr_t header_addr);
};
} // namespace DebugStateType
extern DebugStateType::DebugStateImpl& DebugState;