mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-18 20:48:29 +00:00
556d88ecb4
* video_core: Add a few missed things * libkernel: More proper memory mapped files * memory: Fix tessellation buffer mapping * Cuphead work * sceKernelPollSema fix * clang format * fixed ngs2 lle loading and rtc lib * draft pthreads keys implementation * fixed return codes * return error code if sceKernelLoadStartModule module is invalid * re-enabled system modules and disable debug in libs.h * Improve linux support * fix windows build * kernel: Rework keys --------- Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
35 lines
681 B
C++
35 lines
681 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Xbyak {
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class CodeGenerator;
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}
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namespace Core {
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union DtvEntry {
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size_t counter;
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u8* pointer;
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};
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struct Tcb {
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Tcb* tcb_self;
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DtvEntry* tcb_dtv;
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void* tcb_thread;
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};
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/// Sets the data pointer to the TCB block.
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void SetTcbBase(void* image_address);
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/// Retrieves Tcb structure for the calling thread.
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Tcb* GetTcbBase();
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/// Patches any instructions that access guest TLS to use provided storage.
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void PatchTLS(u64 segment_addr, u64 segment_size, Xbyak::CodeGenerator& c);
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} // namespace Core
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