shadPS4/src/qt_gui/game_list_utils.h
raziel1000 88d737c358 - Gui rewrite.
- Gui: Bug fixes and cleanup.
- Gui: Performance improvement (loading, resizing...etc)
- Added a simple PKG Viewer(Settings-> Utils -> PKG Viewer), added pkg folders will be saved.
- PKG Viewer: Shows game info(name, id, region...etc)
- PKG Viewer: Right click -> Install PKG to install/extract a game. Patch installation is also possible.
- Added option to dump game list  (Settings -> Utils -> Dump Game List), will be dumped to emu folder GameList.txt
2024-03-28 23:43:46 -06:00

121 lines
3.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <QDir>
#include <QDirIterator>
#include <QImage>
#include <QString>
class GameListUtils {
public:
static QString FormatSize(qint64 size) {
static const QStringList suffixes = {"B", "KB", "MB", "GB", "TB"};
int suffixIndex = 0;
double gameSize = static_cast<double>(size);
while (gameSize >= 1024 && suffixIndex < suffixes.size() - 1) {
gameSize /= 1024;
++suffixIndex;
}
// Format the size with a specified precision
QString sizeString;
if (gameSize < 10.0) {
sizeString = QString::number(gameSize, 'f', 2);
} else if (gameSize < 100.0) {
sizeString = QString::number(gameSize, 'f', 1);
} else {
sizeString = QString::number(gameSize, 'f', 0);
}
return sizeString + " " + suffixes[suffixIndex];
}
static QString GetFolderSize(const QDir& dir) {
QDirIterator it(dir.absolutePath(), QDirIterator::Subdirectories);
qint64 total = 0;
while (it.hasNext()) {
// check if entry is file
if (it.fileInfo().isFile()) {
total += it.fileInfo().size();
}
it.next(); // this is heavy.
}
// if there is a file left "at the end" get it's size
if (it.fileInfo().isFile()) {
total += it.fileInfo().size();
}
return FormatSize(total);
}
QImage BlurImage(const QImage& image, const QRect& rect, int radius) {
int tab[] = {14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2};
int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius - 1];
QImage result = image.convertToFormat(QImage::Format_ARGB32);
int r1 = rect.top();
int r2 = rect.bottom();
int c1 = rect.left();
int c2 = rect.right();
int bpl = result.bytesPerLine();
int rgba[4];
unsigned char* p;
int i1 = 0;
int i2 = 3;
for (int col = c1; col <= c2; col++) {
p = result.scanLine(r1) + col * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p += bpl;
for (int j = r1; j < r2; j++, p += bpl)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int row = r1; row <= r2; row++) {
p = result.scanLine(row) + c1 * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p += 4;
for (int j = c1; j < c2; j++, p += 4)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int col = c1; col <= c2; col++) {
p = result.scanLine(r2) + col * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p -= bpl;
for (int j = r1; j < r2; j++, p -= bpl)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
for (int row = r1; row <= r2; row++) {
p = result.scanLine(row) + c2 * 4;
for (int i = i1; i <= i2; i++)
rgba[i] = p[i] << 4;
p -= 4;
for (int j = c1; j < c2; j++, p -= 4)
for (int i = i1; i <= i2; i++)
p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
}
return result;
}
};