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https://github.com/shadps4-emu/shadPS4.git
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02dcf4d45c
* app0 folder is absolute * some improvements on symbols types * clang format * missing libs.h * improved symbols_resolver * moved config to config folder * functions to dump import functions * improved logging output * option for debugdump and improvements * Apply suggestions from code review Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com> * clang format --------- Co-authored-by: GPUCode <47210458+GPUCode@users.noreply.github.com>
42 lines
2.7 KiB
C++
42 lines
2.7 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "core/loader/elf.h"
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#include "core/loader/symbols_resolver.h"
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#define LIB_FUNCTION(nid, lib, libversion, mod, moduleVersionMajor, moduleVersionMinor, function) \
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{ \
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Core::Loader::SymbolResolver sr{}; \
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sr.name = nid; \
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sr.library = lib; \
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sr.library_version = libversion; \
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sr.module = mod; \
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sr.module_version_major = moduleVersionMajor; \
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sr.module_version_minor = moduleVersionMinor; \
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sr.type = Core::Loader::SymbolType::Function; \
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auto func = reinterpret_cast<u64>(function); \
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sym->AddSymbol(sr, func); \
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}
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#define LIB_OBJ(nid, lib, libversion, mod, moduleVersionMajor, moduleVersionMinor, function) \
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{ \
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Core::Loader::SymbolResolver sr{}; \
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sr.name = nid; \
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sr.library = lib; \
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sr.library_version = libversion; \
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sr.module = mod; \
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sr.module_version_major = moduleVersionMajor; \
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sr.module_version_minor = moduleVersionMinor; \
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sr.type = Core::Loader::SymbolType::Object; \
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auto func = reinterpret_cast<u64>(function); \
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sym->AddSymbol(sr, func); \
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}
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namespace Core::Libraries {
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void InitHLELibs(Loader::SymbolsResolver* sym);
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} // namespace Core::Libraries
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