shadPS4/src/qt_gui/game_grid_frame.h
raziel1000 88d737c358 - Gui rewrite.
- Gui: Bug fixes and cleanup.
- Gui: Performance improvement (loading, resizing...etc)
- Added a simple PKG Viewer(Settings-> Utils -> PKG Viewer), added pkg folders will be saved.
- PKG Viewer: Shows game info(name, id, region...etc)
- PKG Viewer: Right click -> Install PKG to install/extract a game. Patch installation is also possible.
- Added option to dump game list  (Settings -> Utils -> Dump Game List), will be dumped to emu folder GameList.txt
2024-03-28 23:43:46 -06:00

44 lines
1.1 KiB
C++

#pragma once
#include <QFutureWatcher>
#include <QGraphicsBlurEffect>
#include <QHeaderView>
#include <QLabel>
#include <QPixmap>
#include <QScrollBar>
#include <QStyleOptionViewItem>
#include <QTableWidget>
#include <QVBoxLayout>
#include <QWidget>
#include <QtConcurrent/QtConcurrent>
#include "game_info.h"
#include "game_list_utils.h"
#include "gui_context_menus.h"
class GameGridFrame : public QTableWidget {
Q_OBJECT
Q_SIGNALS:
void GameGridFrameClosed();
public Q_SLOTS:
void SetGridBackgroundImage(int row, int column);
void RefreshGridBackgroundImage();
private:
QImage backgroundImage;
GameListUtils m_game_list_utils;
GuiContextMenus m_gui_context_menus;
std::shared_ptr<GameInfoClass> m_game_info;
std::shared_ptr<GuiSettings> m_gui_settings_;
std::shared_ptr<QVector<GameInfo>> m_games_shared;
public:
explicit GameGridFrame(std::shared_ptr<GameInfoClass> game_info_get,
std::shared_ptr<GuiSettings> m_gui_settings, QWidget* parent = nullptr);
void PopulateGameGrid(QVector<GameInfo> m_games, bool fromSearch);
int icon_size;
int windowWidth;
};