shadPS4/src/input/controller.h
2024-06-17 12:52:25 +03:00

63 lines
1.4 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <mutex>
#include "common/types.h"
namespace Input {
enum class Axis {
LeftX = 0,
LeftY = 1,
RightX = 2,
RightY = 3,
TriggerLeft = 4,
TriggerRight = 5,
AxisMax
};
struct State {
u32 buttonsState = 0;
u64 time = 0;
int axes[static_cast<int>(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0};
};
inline int GetAxis(int min, int max, int value) {
int v = (255 * (value - min)) / (max - min);
return (v < 0 ? 0 : (v > 255 ? 255 : v));
}
constexpr u32 MAX_STATES = 64;
class GameController {
public:
GameController();
virtual ~GameController() = default;
void ReadState(State* state, bool* isConnected, int* connectedCount);
int ReadStates(State* states, int states_num, bool* isConnected, int* connectedCount);
State GetLastState() const;
void CheckButton(int id, u32 button, bool isPressed);
void AddState(const State& state);
void Axis(int id, Input::Axis axis, int value);
private:
struct StateInternal {
bool obtained = false;
};
std::mutex m_mutex;
bool m_connected = true;
State m_last_state;
int m_connected_count = 0;
u32 m_states_num = 0;
u32 m_first_state = 0;
std::array<State, MAX_STATES> m_states;
std::array<StateInternal, MAX_STATES> m_private;
};
} // namespace Input