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https://github.com/shadps4-emu/shadPS4.git
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63 lines
1.4 KiB
C++
63 lines
1.4 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <mutex>
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#include "common/types.h"
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namespace Input {
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enum class Axis {
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LeftX = 0,
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LeftY = 1,
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RightX = 2,
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RightY = 3,
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TriggerLeft = 4,
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TriggerRight = 5,
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AxisMax
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};
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struct State {
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u32 buttonsState = 0;
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u64 time = 0;
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int axes[static_cast<int>(Axis::AxisMax)] = {128, 128, 128, 128, 0, 0};
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};
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inline int GetAxis(int min, int max, int value) {
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int v = (255 * (value - min)) / (max - min);
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return (v < 0 ? 0 : (v > 255 ? 255 : v));
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}
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constexpr u32 MAX_STATES = 64;
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class GameController {
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public:
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GameController();
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virtual ~GameController() = default;
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void ReadState(State* state, bool* isConnected, int* connectedCount);
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int ReadStates(State* states, int states_num, bool* isConnected, int* connectedCount);
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State GetLastState() const;
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void CheckButton(int id, u32 button, bool isPressed);
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void AddState(const State& state);
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void Axis(int id, Input::Axis axis, int value);
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private:
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struct StateInternal {
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bool obtained = false;
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};
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std::mutex m_mutex;
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bool m_connected = true;
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State m_last_state;
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int m_connected_count = 0;
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u32 m_states_num = 0;
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u32 m_first_state = 0;
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std::array<State, MAX_STATES> m_states;
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std::array<StateInternal, MAX_STATES> m_private;
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};
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} // namespace Input
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