shadPS4/src/main.cpp
GPUCode 6f4c6ae0bb
code: Add clang-format target and CI workflow (#82)
* code: Add clang format target, rules and CI workflow

* code: Run clang format on sources
2024-02-23 22:57:57 +02:00

54 lines
1.6 KiB
C++

#include <SDL3/SDL.h>
#include <Zydis/Zydis.h>
#include <fmt/core.h>
#include <cinttypes>
#include <cstdio>
#include <thread>
#include <core/hle/libraries/libkernel/thread_management.h>
#include "Util/config.h"
#include "common/discord.h"
#include "common/log.h"
#include "common/singleton.h"
#include "common/types.h"
#include "core/PS4/HLE/Graphics/video_out.h"
#include "core/file_sys/fs.h"
#include "core/hle/libraries/libs.h"
#include "core/linker.h"
#include "emulator.h"
int main(int argc, char* argv[]) {
if (argc == 1) {
fmt::print("Usage: {} <elf or eboot.bin path>\n", argv[0]);
return -1;
}
Config::load("config.toml");
Common::Log::Init(true);
Core::Libraries::LibKernel::init_pthreads();
auto width = Config::getScreenWidth();
auto height = Config::getScreenHeight();
Emu::emuInit(width, height);
HLE::Libs::Graphics::VideoOut::videoOutInit(width, height);
// Argument 1 is the path of self file to boot
const char* const path = argv[1];
auto* mnt = Common::Singleton<Core::FileSys::MntPoints>::Instance();
std::filesystem::path p = std::string(path);
mnt->mount(p.parent_path().string(), "/app0");
auto linker = Common::Singleton<Core::Linker>::Instance();
Core::Libraries::InitHLELibs(&linker->getHLESymbols());
linker->LoadModule(path);
std::jthread mainthread([linker](std::stop_token stop_token, void*) { linker->Execute(); },
nullptr);
Discord::RPC discordRPC;
discordRPC.init();
discordRPC.update(Discord::RPCStatus::Idling, "");
Emu::emuRun();
discordRPC.stop();
return 0;
}