mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2024-12-29 11:06:07 +00:00
2e931c9f72
* added dummy sceAudio lib * added lseek in file_system * updated sdl3 * forgot sdl3 in cmake * cmake is case sensitive in linux * fixed SDL_CreateWindowWithPosition * fixed vulkan issues with latest sdl3 * some progress in sceAudio * improvements in audio * more sound improvements * first working sound output , from openorbis sound demo * updated sdl3 , zlib-ng can now be build with msvc+clangci * fixed cmake * fix for audio buffering * clang format fix * format fix * better error handling for sceAudioOutput
37 lines
1.1 KiB
CMake
37 lines
1.1 KiB
CMake
# SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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# SPDX-License-Identifier: GPL-2.0-or-later
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if (MSVC)
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# Silence "deprecation" warnings
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add_definitions(-D_CRT_SECURE_NO_WARNINGS -D_CRT_NONSTDC_NO_DEPRECATE -D_SCL_SECURE_NO_WARNINGS)
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endif()
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# Discord-RPC
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set(BUILD_EXAMPLES OFF CACHE BOOL "")
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add_subdirectory(discord-rpc EXCLUDE_FROM_ALL)
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target_include_directories(discord-rpc INTERFACE ./discord-rpc/include)
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if (CMAKE_CXX_COMPILER_ID STREQUAL "Clang" AND MSVC)
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# If it is clang and MSVC we will add a static lib
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# CryptoPP
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add_subdirectory(cryptoppwin EXCLUDE_FROM_ALL)
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target_include_directories(cryptoppwin INTERFACE cryptoppwin/include)
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else()
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# CryptoPP
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set(CRYPTOPP_BUILD_TESTING OFF)
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set(CRYPTOPP_SOURCES ${CMAKE_CURRENT_SOURCE_DIR}/cryptopp/)
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add_subdirectory(cryptopp-cmake EXCLUDE_FROM_ALL)
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endif()
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# Zlib-Ng
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set(ZLIB_ENABLE_TESTS OFF)
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set(WITH_GTEST OFF)
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set(WITH_NEW_STRATEGIES ON)
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set(WITH_NATIVE_INSTRUCTIONS ON)
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add_subdirectory(zlib-ng)
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if(NOT ENABLE_QT_GUI)
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# SDL3
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add_subdirectory(sdl3 EXCLUDE_FROM_ALL)
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endif()
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