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19 lines
343 B
C++
19 lines
343 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Shader::Backend {
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struct Bindings {
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u32 unified{};
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u32 uniform_buffer{};
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u32 storage_buffer{};
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u32 texture{};
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u32 image{};
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};
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} // namespace Shader::Backend
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