PS4 emulator for Windows,Linux,MacOS
Find a file
Vinicius Rangel 680192a0c4
64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310)
* impl V_ADDC_U32 & V_MAD_U64_U32

* shader recompiler: add 64 bits version to get register / GetSrc

* fix V_ADDC_U32 carry

* shader recompiler: removed automatic conversion to force_flt in GetSRc

* shader recompiler: auto cast between u32 and u64 during ssa pass

* shader recompiler: fix SetVectorReg64 & standardize switches-case

* shader translate: fix overflow detection in V_ADD_I32

use vcc lo instead of vcc thread bit

* shader recompiler: more 64-bit work

- removed bit_size parameter from Get[Scalar/Vector]Register
- add BitwiseOr64
- add SetDst64 as a replacement for SetScalarReg64 & SetVectorReg64
- add GetSrc64 for 64-bit value

* shader recompiler: add V_MAD_U64_U32 vcc output

- add V_MAD_U64_U32 vcc output
- ILessThan for 64-bits

* shader recompiler: removed unnecessary changes & missing consts

* shader_recompiler: Add s64 type in constant propagation
2024-07-27 17:23:59 +03:00
.ci video_core: prefer discrete gpu if available (#116) 2024-04-30 00:19:12 +03:00
.github Install x86_64 MoltenVK from Homebrew. (#318) 2024-07-23 22:17:50 +03:00
.reuse Adding Bloodborne screenshot 2024-07-10 19:49:22 +02:00
cmake cmake: prefer system libraries (#216) 2024-06-27 13:46:55 +03:00
documents Adding Bloodborne screenshot 2024-07-10 19:49:22 +02:00
externals Only use date library on macOS. 2024-07-21 22:36:12 +03:00
LICENSES video_core: Add basic command list processing (#117) 2024-04-30 01:23:28 +03:00
scripts reuse fix (again) 2024-05-12 19:13:37 +03:00
src 64 bits OP, impl V_ADDC_U32 & V_MAD_U64_U32 (#310) 2024-07-27 17:23:59 +03:00
.gitignore chore: Make shadps4 REUSE compliant 2024-02-23 23:33:43 +02:00
.gitmodules Add initial macOS support. 2024-07-21 22:36:12 +03:00
CMakeLists.txt some fixup to playgo , makes Worms go further 2024-07-26 07:53:45 +03:00
CMakeSettings.json Separation between release mode and RelWithDebInfo (#186) 2024-06-10 22:59:28 +03:00
CONTRIBUTING.md Update CONTRIBUTING.md (#316) 2024-07-23 18:56:31 +03:00
LICENSE Initial commit 2022-10-24 12:48:38 +03:00
README.md Adding Bloodborne screenshot 2024-07-10 19:49:22 +02:00



shadPS4

shadPS4

shadPS4 is an early PS4 emulator for Windows and Linux written in C++

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.

To verify that a game works, you can look at shadPS4 Game Compatibility.

To discuss shadPS4 development or suggest ideas, join the Discord server.

Check us on X (twitter) or on our website.

Status

In development, small games are working like Sonic Mania, Undertale, Dysmantle and others...

Why?

The project started as a fun project. Due to limited free time, it will probably take a while before shadPS4 is able to run anything decent, but we're trying to make small, regular commits.

Build

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

Build status

Windows Build status
Windows SDL Build Windows-sdl
Windows Qt Build Windows-qt
Linux Build status
Linux SDL Build Linux-sdl
Linux Qt Build Linux-qt

Keyboard Mapping

Controller button Keyboard
LEFT AXIS UP W
LEFT AXIS DOWN S
LEFT AXIS LEFT A
LEFT AXIS RIGHT D
RIGHT AXIS UP I
RIGHT AXIS DOWN K
RIGHT AXIS LEFT J
RIGHT AXIS RIGHT L
TRIANGLE Numpad 8
CIRCLE Numpad 6
CROSS Numpad 2
SQUARE Numpad 4
PAD UP UP
PAD DOWN DOWN
PAD LEFT LEFT
PAD RIGHT RIGHT
OPTIONS RETURN
TOUCH PAD SPACE
L1 Q
R1 U
L2 E
R2 O
L3 X
R3 M

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please look the CONTRIBUTING.md file.

Open a PR and we'll check it :)

Contributors

Sister Projects

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat.
  • hydra: A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.

License