mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-15 19:35:26 +00:00
4df0d9c035
* Support for true fullscreen * clang * Re-add mistakenly deleted line * Size I adjusted the size of the entire screen. trophies font size and added a margin so it wouldn't be so spaced out. --------- Co-authored-by: DanielSvoboda <daniel.svoboda@hotmail.com>
146 lines
4.2 KiB
C++
146 lines
4.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <filesystem>
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#include <vector>
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#include "types.h"
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namespace Config {
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enum HideCursorState : s16 { Never, Idle, Always };
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void load(const std::filesystem::path& path);
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void save(const std::filesystem::path& path);
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void saveMainWindow(const std::filesystem::path& path);
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std::string getTrophyKey();
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void setTrophyKey(std::string key);
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bool getIsFullscreen();
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std::string getFullscreenMode();
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bool isNeoModeConsole();
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bool getPlayBGM();
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int getBGMvolume();
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bool getisTrophyPopupDisabled();
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bool getEnableDiscordRPC();
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bool getSeparateUpdateEnabled();
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bool getCompatibilityEnabled();
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bool getCheckCompatibilityOnStartup();
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std::string getLogFilter();
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std::string getLogType();
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std::string getUserName();
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std::string getUpdateChannel();
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s16 getCursorState();
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int getCursorHideTimeout();
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std::string getBackButtonBehavior();
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bool getUseSpecialPad();
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int getSpecialPadClass();
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bool getIsMotionControlsEnabled();
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u32 getScreenWidth();
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u32 getScreenHeight();
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s32 getGpuId();
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bool debugDump();
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bool collectShadersForDebug();
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bool showSplash();
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bool autoUpdate();
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bool nullGpu();
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bool copyGPUCmdBuffers();
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bool dumpShaders();
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bool patchShaders();
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bool isRdocEnabled();
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u32 vblankDiv();
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void setDebugDump(bool enable);
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void setCollectShaderForDebug(bool enable);
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void setShowSplash(bool enable);
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void setAutoUpdate(bool enable);
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void setNullGpu(bool enable);
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void setCopyGPUCmdBuffers(bool enable);
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void setDumpShaders(bool enable);
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void setVblankDiv(u32 value);
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void setGpuId(s32 selectedGpuId);
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void setScreenWidth(u32 width);
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void setScreenHeight(u32 height);
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void setIsFullscreen(bool enable);
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void setFullscreenMode(std::string mode);
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void setisTrophyPopupDisabled(bool disable);
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void setPlayBGM(bool enable);
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void setBGMvolume(int volume);
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void setEnableDiscordRPC(bool enable);
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void setLanguage(u32 language);
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void setNeoMode(bool enable);
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void setUserName(const std::string& type);
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void setUpdateChannel(const std::string& type);
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void setSeparateUpdateEnabled(bool use);
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void setGameInstallDirs(const std::vector<std::filesystem::path>& settings_install_dirs_config);
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void setCompatibilityEnabled(bool use);
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void setCheckCompatibilityOnStartup(bool use);
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void setCursorState(s16 cursorState);
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void setCursorHideTimeout(int newcursorHideTimeout);
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void setBackButtonBehavior(const std::string& type);
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void setUseSpecialPad(bool use);
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void setSpecialPadClass(int type);
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void setIsMotionControlsEnabled(bool use);
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void setLogType(const std::string& type);
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void setLogFilter(const std::string& type);
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void setVkValidation(bool enable);
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void setVkSyncValidation(bool enable);
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void setRdocEnabled(bool enable);
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bool vkValidationEnabled();
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bool vkValidationSyncEnabled();
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bool vkValidationGpuEnabled();
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bool vkMarkersEnabled();
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bool vkCrashDiagnosticEnabled();
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// Gui
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void setMainWindowGeometry(u32 x, u32 y, u32 w, u32 h);
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bool addGameInstallDir(const std::filesystem::path& dir);
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void removeGameInstallDir(const std::filesystem::path& dir);
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void setAddonInstallDir(const std::filesystem::path& dir);
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void setMainWindowTheme(u32 theme);
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void setIconSize(u32 size);
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void setIconSizeGrid(u32 size);
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void setSliderPosition(u32 pos);
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void setSliderPositionGrid(u32 pos);
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void setTableMode(u32 mode);
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void setMainWindowWidth(u32 width);
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void setMainWindowHeight(u32 height);
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void setPkgViewer(const std::vector<std::string>& pkgList);
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void setElfViewer(const std::vector<std::string>& elfList);
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void setRecentFiles(const std::vector<std::string>& recentFiles);
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void setEmulatorLanguage(std::string language);
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u32 getMainWindowGeometryX();
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u32 getMainWindowGeometryY();
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u32 getMainWindowGeometryW();
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u32 getMainWindowGeometryH();
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const std::vector<std::filesystem::path>& getGameInstallDirs();
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std::filesystem::path getAddonInstallDir();
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u32 getMainWindowTheme();
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u32 getIconSize();
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u32 getIconSizeGrid();
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u32 getSliderPosition();
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u32 getSliderPositionGrid();
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u32 getTableMode();
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u32 getMainWindowWidth();
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u32 getMainWindowHeight();
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std::vector<std::string> getPkgViewer();
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std::vector<std::string> getElfViewer();
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std::vector<std::string> getRecentFiles();
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std::string getEmulatorLanguage();
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void setDefaultValues();
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// settings
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u32 GetLanguage();
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}; // namespace Config
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