PS4 emulator for Windows,Linux,MacOS
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Paris Oplopoios 6295d6c416
Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064)
* Use filesystem::path whenever possible, remove fs::path::string

* My hatred for Windows grows with every passing day

* More Qt stuff

* custom u8string formatter for fmt library

* Use u8string for imgui

* Fix toml errors hopefully

* Fix not printing issue

* Oh and on SDL

* I hate Windows even more today

* fix toml reading utf-8 paths

also small fix for fmt::UTF

* Formatting

* Fix QT path to run games

* Fix path logging in save data

* Fix trophy path handling

* Update game_list_frame.cpp

fixed snd0path

* Update main_window.cpp

fix snd0path

* Update main_window.cpp

* paths finally fixed

* git info in WIP versions title

---------

Co-authored-by: Vinicius Rangel <me@viniciusrangel.dev>
Co-authored-by: georgemoralis <giorgosmrls@gmail.com>
2024-09-26 11:41:59 +03:00
.ci Revert "Add UI to configure keyboard-to-controller mapping (#308)" 2024-09-11 12:56:27 +03:00
.github Add playback of background/title music in game list (#1033) 2024-09-26 09:12:41 +03:00
.reuse Add FUNDING.yml (#1054) 2024-09-26 07:55:47 +03:00
cmake cmake: prefer system renderdoc library (#452) 2024-08-16 19:49:32 +03:00
documents Add playback of background/title music in game list (#1033) 2024-09-26 09:12:41 +03:00
externals support for unlocking trophies (#854) 2024-09-11 06:50:55 +03:00
LICENSES Save fixes (#1031) 2024-09-23 14:50:49 +03:00
scripts Rewrite Save Data & Impl Save Data Dialog (#824) 2024-09-20 12:34:19 +03:00
src Use fs::path::native whenever possible, avoid unnecessary fs->string conversions in GUI code (#1064) 2024-09-26 11:41:59 +03:00
.gitignore use ComPtr in gui_context_menus.h (#719) 2024-09-25 18:39:04 +03:00
.gitmodules support for unlocking trophies (#854) 2024-09-11 06:50:55 +03:00
CMakeLists.txt Add playback of background/title music in game list (#1033) 2024-09-26 09:12:41 +03:00
CMakeSettings.json Separation between release mode and RelWithDebInfo (#186) 2024-06-10 22:59:28 +03:00
CONTRIBUTING.md Fix typo in CONTRIBUTING.md comment 2024-08-23 18:29:00 -07:00
LICENSE Initial commit 2022-10-24 12:48:38 +03:00
README.md docs(README): gave the macOS build instructions section fancy Markdown formatting (#1005) 2024-09-25 12:22:09 +03:00



shadPS4

General information

shadPS4 is an early PlayStation 4 emulator for Windows, Linux and macOS written in C++.

If you encounter problems or have doubts, do not hesitate to look at the Quickstart.

To verify that a game works, you can look at shadPS4 Game Compatibility.

To discuss shadPS4 development, suggest ideas or to ask for help, join our Discord server.

To get the latest news, go to our X (Twitter) or our website.

For those who'd like to donate to the project, we now have a Kofi page!

Status

Important

shadPS4 is early in development, don't expect a flawless experience.

Currently, the emulator successfully runs small games like Sonic Mania, Undertale and it can even run Bloodborne.

Why

This project began as a fun project. Given our limited free time, it may take some time before shadPS4 can run more complex games, but we're committed to making small, regular updates.

Building

Windows

Check the build instructions for Windows.

Linux

Check the build instructions for Linux.

macOS

Check the build instructions for macOS.

Important

macOS users need at least macOS 15 on Apple Silicon-based Mac devices and at least macOS 11 on Intel-based Mac devices.

Building status

Windows
Windows Build status
Windows SDL Build Windows-sdl
Windows Qt Build Windows-qt
Linux
Linux Build status
Linux SDL Build Linux-sdl
Linux Qt Build Linux-qt
macOS
macOS Build status
macOS SDL Build macOS-sdl
macOS Qt Build macOS-qt

Debugging and reporting issues

For more information on how to test, debug and report issues with the emulator or games, read the Debugging documentation.

Keyboard mapping

Note

Xbox and DualShock controllers work out of the box.

Controller button Keyboard equivelant
LEFT AXIS UP W
LEFT AXIS DOWN S
LEFT AXIS LEFT A
LEFT AXIS RIGHT D
RIGHT AXIS UP I
RIGHT AXIS DOWN K
RIGHT AXIS LEFT J
RIGHT AXIS RIGHT L
TRIANGLE Numpad 8
CIRCLE Numpad 6
CROSS Numpad 2
SQUARE Numpad 4
PAD UP UP
PAD DOWN DOWN
PAD LEFT LEFT
PAD RIGHT RIGHT
OPTIONS RETURN
TOUCH PAD SPACE
L1 Q
R1 U
L2 E
R2 O
L3 X
R3 M

Main team

Logo is done by Xphalnos

Contributing

If you want to contribute, please look the CONTRIBUTING.md file.

Open a PR and we'll check it :)

Contributors

Special Thanks

A few noteworthy teams/projects who've helped us along the way are:

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat. They have been incredibly helpful in understanding and solving problems that came up from natively executing the x64 code of PS4 binaries

  • fpPS4: The fpPS4 team has assisted massively with understanding some of the more complex parts of the PS4 operating system and libraries, by helping with reverse engineering work and research.

  • yuzu: Our shader compiler has been designed with yuzu's Hades compiler as a blueprint. This allowed us to focus on the challenges of emulating a modern AMD GPU while having a high-quality optimizing shader compiler implementation as a base.

  • hydra: A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.

Sister Projects

  • Panda3DS: A multiplatform 3DS emulator from our co-author wheremyfoodat.
  • hydra: A multisystem, multiplatform emulator (chip-8, GB, NES, N64) from Paris.

License