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https://github.com/shadps4-emu/shadPS4.git
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c4506da0ae
* libkernel: Cleanup some function places * kernel: Refactor thread functions * kernel: It builds * kernel: Fix a bunch of bugs, kernel thread heap * kernel: File cleanup pt1 * File cleanup pt2 * File cleanup pt3 * File cleanup pt4 * kernel: Add missing funcs * kernel: Add basic exceptions for linux * gnmdriver: Add workload functions * kernel: Fix new pthreads code on macOS. (#1441) * kernel: Downgrade edeadlk to log * gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload * exception: Add context register population for macOS. (#1444) * kernel: Pthread rewrite touchups for Windows * kernel: Multiplatform thread implementation * mutex: Remove spamming log * pthread_spec: Make assert into a log * pthread_spec: Zero initialize array * Attempt to fix non-Windows builds * hotfix: change incorrect NID for scePthreadAttrSetaffinity * scePthreadAttrSetaffinity implementation * Attempt to fix Linux * windows: Address a bunch of address space problems * address_space: Fix unmap of region surrounded by placeholders * libs: Reduce logging * pthread: Implement condvar with waitable atomics and sleepqueue * sleepq: Separate and make faster * time: Remove delay execution * Causes high cpu usage in Tohou Luna Nights * kernel: Cleanup files again * pthread: Add missing include * semaphore: Use binary_semaphore instead of condvar * Seems more reliable * libraries/sysmodule: log module on `sceSysmoduleIsLoaded` * libraries/kernel: implement `scePthreadSetPrio` --------- Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com> Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
46 lines
976 B
C++
46 lines
976 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/types.h"
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namespace Xbyak {
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class CodeGenerator;
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}
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namespace Core {
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union DtvEntry {
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std::size_t counter;
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u8* pointer;
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};
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struct Tcb {
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Tcb* tcb_self;
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DtvEntry* tcb_dtv;
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void* tcb_thread;
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};
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#ifdef _WIN32
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/// Gets the thread local storage key for the TCB block.
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u32 GetTcbKey();
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#endif
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/// Sets the data pointer to the TCB block.
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void SetTcbBase(void* image_address);
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/// Retrieves Tcb structure for the calling thread.
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Tcb* GetTcbBase();
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/// Makes sure TLS is initialized for the thread before entering guest.
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void EnsureThreadInitialized();
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template <class ReturnType, class... FuncArgs, class... CallArgs>
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ReturnType ExecuteGuest(PS4_SYSV_ABI ReturnType (*func)(FuncArgs...), CallArgs&&... args) {
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EnsureThreadInitialized();
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return func(std::forward<CallArgs>(args)...);
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}
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} // namespace Core
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