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* devtools: shader editing and compiling * devtools: patch shader at runtime * devtools: shader editing load patch even with config disabled
187 lines
6.1 KiB
C++
187 lines
6.1 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <imgui.h>
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#include "common/assert.h"
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#include "common/native_clock.h"
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#include "common/singleton.h"
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#include "debug_state.h"
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#include "devtools/widget/common.h"
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#include "libraries/kernel/time.h"
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#include "libraries/system/msgdialog.h"
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#include "video_core/amdgpu/pm4_cmds.h"
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using namespace DebugStateType;
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DebugStateImpl& DebugState = *Common::Singleton<DebugStateImpl>::Instance();
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static ThreadID ThisThreadID() {
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#ifdef _WIN32
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return GetCurrentThreadId();
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#else
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return pthread_self();
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#endif
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}
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static void PauseThread(ThreadID id) {
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#ifdef _WIN32
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auto handle = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
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SuspendThread(handle);
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CloseHandle(handle);
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#else
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pthread_kill(id, SIGUSR1);
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#endif
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}
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static void ResumeThread(ThreadID id) {
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#ifdef _WIN32
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auto handle = OpenThread(THREAD_SUSPEND_RESUME, FALSE, id);
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ResumeThread(handle);
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CloseHandle(handle);
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#else
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pthread_kill(id, SIGUSR1);
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#endif
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}
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void DebugStateImpl::AddCurrentThreadToGuestList() {
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std::lock_guard lock{guest_threads_mutex};
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const ThreadID id = ThisThreadID();
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guest_threads.push_back(id);
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}
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void DebugStateImpl::RemoveCurrentThreadFromGuestList() {
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std::lock_guard lock{guest_threads_mutex};
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const ThreadID id = ThisThreadID();
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std::erase_if(guest_threads, [&](const ThreadID& v) { return v == id; });
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}
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void DebugStateImpl::PauseGuestThreads() {
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using namespace Libraries::MsgDialog;
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std::unique_lock lock{guest_threads_mutex};
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if (is_guest_threads_paused) {
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return;
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}
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if (ShouldPauseInSubmit()) {
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waiting_submit_pause = false;
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should_show_frame_dump = true;
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}
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bool self_guest = false;
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ThreadID self_id = ThisThreadID();
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for (const auto& id : guest_threads) {
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if (id == self_id) {
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self_guest = true;
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} else {
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PauseThread(id);
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}
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}
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pause_time = Libraries::Kernel::Dev::GetClock()->GetUptime();
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is_guest_threads_paused = true;
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lock.unlock();
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if (self_guest) {
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PauseThread(self_id);
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}
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}
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void DebugStateImpl::ResumeGuestThreads() {
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std::lock_guard lock{guest_threads_mutex};
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if (!is_guest_threads_paused) {
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return;
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}
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u64 delta_time = Libraries::Kernel::Dev::GetClock()->GetUptime() - pause_time;
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Libraries::Kernel::Dev::GetInitialPtc() += delta_time;
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for (const auto& id : guest_threads) {
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ResumeThread(id);
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}
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is_guest_threads_paused = false;
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}
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void DebugStateImpl::RequestFrameDump(s32 count) {
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ASSERT(!DumpingCurrentFrame());
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gnm_frame_dump_request_count = count;
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frame_dump_list.clear();
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frame_dump_list.resize(count);
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const auto f = gnm_frame_count.load() + 1;
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for (size_t i = 0; i < count; ++i) {
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frame_dump_list[i].frame_id = f + i;
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}
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waiting_submit_pause = true;
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}
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void DebugStateImpl::PushQueueDump(QueueDump dump) {
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ASSERT(DumpingCurrentFrame());
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std::unique_lock lock{frame_dump_list_mutex};
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auto& frame = GetFrameDump();
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{ // Find draw calls
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auto data = std::span{dump.data};
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auto initial_data = data.data();
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while (!data.empty()) {
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const auto* header = reinterpret_cast<const AmdGpu::PM4Type3Header*>(data.data());
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const auto type = header->type;
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if (type == 2) {
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data = data.subspan(1);
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} else if (type != 3) {
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UNREACHABLE();
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}
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const AmdGpu::PM4ItOpcode opcode = header->opcode;
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if (Core::Devtools::Widget::IsDrawCall(opcode)) {
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const auto offset =
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reinterpret_cast<uintptr_t>(header) - reinterpret_cast<uintptr_t>(initial_data);
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const auto addr = dump.base_addr + offset;
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waiting_reg_dumps.emplace(addr, &frame);
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waiting_reg_dumps_dbg.emplace(
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addr,
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fmt::format("#{} h({}) queue {} {} {}",
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frame_dump_list.size() - gnm_frame_dump_request_count, addr,
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magic_enum::enum_name(dump.type), dump.submit_num, dump.num2));
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}
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data = data.subspan(header->NumWords() + 1);
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}
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}
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frame.queues.push_back(std::move(dump));
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}
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void DebugStateImpl::PushRegsDump(uintptr_t base_addr, uintptr_t header_addr,
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const AmdGpu::Liverpool::Regs& regs, bool is_compute) {
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std::scoped_lock lock{frame_dump_list_mutex};
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const auto it = waiting_reg_dumps.find(header_addr);
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if (it == waiting_reg_dumps.end()) {
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return;
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}
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auto& frame = *it->second;
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waiting_reg_dumps.erase(it);
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waiting_reg_dumps_dbg.erase(waiting_reg_dumps_dbg.find(header_addr));
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auto& dump = frame.regs[header_addr - base_addr];
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dump.regs = regs;
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if (is_compute) {
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dump.is_compute = true;
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const auto& cs = dump.regs.cs_program;
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dump.cs_data = PipelineComputerProgramDump{
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.cs_program = cs,
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.code = std::vector<u32>{cs.Code().begin(), cs.Code().end()},
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};
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} else {
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for (int i = 0; i < RegDump::MaxShaderStages; i++) {
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if (regs.stage_enable.IsStageEnabled(i)) {
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auto stage = regs.ProgramForStage(i);
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if (stage->address_lo != 0) {
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auto code = stage->Code();
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dump.stages[i] = PipelineShaderProgramDump{
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.user_data = *stage,
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.code = std::vector<u32>{code.begin(), code.end()},
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};
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}
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}
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}
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}
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}
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void DebugStateImpl::CollectShader(const std::string& name, vk::ShaderModule module,
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std::span<const u32> spv, std::span<const u32> raw_code,
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std::span<const u32> patch_spv, bool is_patched) {
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shader_dump_list.emplace_back(name, module, std::vector<u32>{spv.begin(), spv.end()},
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std::vector<u32>{raw_code.begin(), raw_code.end()},
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std::vector<u32>{patch_spv.begin(), patch_spv.end()}, is_patched);
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}
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