shadPS4/src/shader_recompiler
TheTurtle 01bfb3681f renderer_vulkan: Commize and adjust buffer bindings (#1412)
* shader_recompiler: Implement finite cmp class

* shader_recompiler: Implement more opcodes

* renderer_vulkan: Commonize buffer binding

* liverpool: More dma data impl

* fix

* copy_shader: Handle additional instructions from Knack

* translator: Add V_CMPX_GE_I32
2024-10-19 15:30:58 +03:00
..
backend shader_recompiler: Move sampling parameter resolution to tracking pass and support more derivative types. (#1290) 2024-10-10 19:27:34 +03:00
frontend renderer_vulkan: Commize and adjust buffer bindings (#1412) 2024-10-19 15:30:58 +03:00
ir renderer_vulkan: Commize and adjust buffer bindings (#1412) 2024-10-19 15:30:58 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
info.h spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
params.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
profile.h spirv: Flush denormals if possible (#1302) 2024-10-10 17:47:39 +03:00
recompiler.cpp Initial support of Geometry shaders (#1244) 2024-10-06 01:26:50 +03:00
recompiler.h shader_recompiler: Implement render target swizzles when no format is available (#739) 2024-09-03 14:04:30 +03:00
runtime_info.h shader_recompiler: Make sure RuntimeInfo is zero initialized. (#1332) 2024-10-10 20:32:13 +03:00
specialization.h shader_recompiler: Additional scope handling and user data as push constants (#1013) 2024-09-23 08:55:43 +02:00