shadPS4/src/shader_recompiler
DanielSvoboda 33c78854e2 add V_MAD_U32_U24 (#262)
* V_MAD_U32_U24

* adjust V_MAD_I32_I24 for bit extraction

* optional bit extraction parameter

* Update vector_alu.cpp

* clang-format

* Update src/shader_recompiler/frontend/translate/vector_alu.cpp

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>

* Update vector_alu.cpp

* Update translate.h

---------

Co-authored-by: TheTurtle <47210458+raphaelthegreat@users.noreply.github.com>
2024-07-09 01:35:01 +03:00
..
backend Added Legacy Min/Max ops (#266) 2024-07-08 12:24:12 +03:00
frontend add V_MAD_U32_U24 (#262) 2024-07-09 01:35:01 +03:00
ir Added Legacy Min/Max ops (#266) 2024-07-08 12:24:12 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
object_pool.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
profile.h shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231) 2024-07-05 00:15:44 +03:00
recompiler.cpp shader: Fix block processing order in dead code elimination pass 2024-06-06 02:46:36 +03:00
recompiler.h video_core: Add image support 2024-05-27 18:25:45 +03:00
runtime_info.h renderer: added support for instance step rates 2024-07-06 18:03:43 +02:00