shadPS4/src/core/linker.h
IndecisiveTurtle 30351ad112 linker: Fix TLS for dynamic modules
* Technically not fully accurate but it works. TlsGetAddr should handle dynamic allocation of TLS blocks
2024-06-22 18:09:04 +03:00

113 lines
2.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <mutex>
#include <vector>
#include "core/module.h"
namespace Core {
struct DynamicModuleInfo;
class Linker;
class MemoryManager;
struct OrbisKernelMemParam {
u64 size;
u64* extended_page_table;
u64* flexible_memory_size;
u8* extended_memory_1;
u64* extended_gpu_page_table;
u8* extended_memory_2;
u64* exnteded_cpu_page_table;
};
struct OrbisProcParam {
u64 size;
u32 magic;
u32 entry_count;
u64 sdk_version;
char* process_name;
char* main_thread_name;
u32* main_thread_prio;
u32* main_thread_stack_size;
void* libc_param;
OrbisKernelMemParam* mem_param;
void* fs_param;
u32* process_preload_enable;
u64 unknown1;
};
struct EntryParams {
int argc;
u32 padding;
const char* argv[3];
};
using HeapApiFunc = PS4_SYSV_ABI void* (*)(size_t);
class Linker {
public:
explicit Linker();
~Linker();
Loader::SymbolsResolver& GetHLESymbols() {
return m_hle_symbols;
}
OrbisProcParam* GetProcParam() const {
return m_modules[0]->GetProcParam<OrbisProcParam*>();
}
Module* GetModule(s32 index) const {
return m_modules.at(index).get();
}
void RelocateAnyImports(Module* m) {
Relocate(m);
for (auto& module : m_modules) {
const auto imports = module->GetImportModules();
if (std::ranges::contains(imports, m->name, &ModuleInfo::name)) {
Relocate(module.get());
}
}
}
void SetHeapApiFunc(void* func) {
heap_api_func = *reinterpret_cast<HeapApiFunc*>(func);
}
void AdvanceGenerationCounter() noexcept {
dtv_generation_counter++;
}
void* TlsGetAddr(u64 module_index, u64 offset);
void InitTlsForThread(bool is_primary = false);
s32 LoadModule(const std::filesystem::path& elf_name, bool is_dynamic = false);
Module* FindByAddress(VAddr address);
void Relocate(Module* module);
bool Resolve(const std::string& name, Loader::SymbolType type, Module* module,
Loader::SymbolRecord* return_info);
void Execute();
void DebugDump();
private:
const Module* FindExportedModule(const ModuleInfo& m, const LibraryInfo& l);
MemoryManager* memory;
std::mutex mutex;
u32 dtv_generation_counter{1};
size_t static_tls_size{};
u32 max_tls_index{};
u32 num_static_modules{};
HeapApiFunc heap_api_func{};
std::vector<std::unique_ptr<Module>> m_modules;
Loader::SymbolsResolver m_hle_symbols{};
};
} // namespace Core