shadPS4/src/shader_recompiler
psucien 2b31ab1e71 Surface management rework (1/3) (#307)
* amdgpu: proper CB and DB sizes calculation; minor refactoring

* texture_cache: separate file for image_info

* texture_cache: image guest address moved into image info

* texture_cache: surface size calculation

* shader_recompiler: fixed sin/cos

Thanks to red_pring and gandalfthewhite0173

* initial preparations for subresources upload

* review comments
2024-07-20 12:51:21 +03:00
..
backend Surface management rework (1/3) (#307) 2024-07-20 12:51:21 +03:00
frontend shader_recompiler: Normal gathers 2024-07-17 16:49:45 +03:00
ir shader_recompiler: Normal gathers 2024-07-17 16:49:45 +03:00
exception.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
object_pool.h video: Import new shader recompiler + display a triangle (#142) 2024-05-22 01:35:12 +03:00
profile.h shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231) 2024-07-05 00:15:44 +03:00
recompiler.cpp shader: Fix block processing order in dead code elimination pass 2024-06-06 02:46:36 +03:00
recompiler.h video_core: Add image support 2024-05-27 18:25:45 +03:00
runtime_info.h Implemented load_buffer_format_* conversions (#295) 2024-07-16 15:03:07 +03:00