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https://github.com/shadps4-emu/shadPS4.git
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4779381eec
* core: Split module code from linker * linker: Properly implement thread local storage * kernel: Fix a few memory functions * kernel: Implement module loading * Now it's easy to do anyway with new module rework
68 lines
1.5 KiB
C++
68 lines
1.5 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <mutex>
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#include <vector>
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#include "core/module.h"
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namespace Core {
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struct DynamicModuleInfo;
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class Linker;
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struct EntryParams {
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int argc;
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u32 padding;
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const char* argv[3];
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};
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using HeapApiFunc = PS4_SYSV_ABI void* (*)(size_t);
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class Linker {
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public:
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explicit Linker();
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~Linker();
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Loader::SymbolsResolver& GetHLESymbols() {
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return m_hle_symbols;
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}
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VAddr GetProcParam() const {
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return m_modules[0]->GetProcParam();
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}
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Module* GetModule(s32 index) const {
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return m_modules.at(index).get();
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}
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void SetHeapApiFunc(void* func) {
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heap_api_func = *reinterpret_cast<HeapApiFunc*>(func);
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}
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void* TlsGetAddr(u64 module_index, u64 offset);
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void InitTlsForThread(bool is_primary = false);
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s32 LoadModule(const std::filesystem::path& elf_name);
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void Relocate(Module* module);
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void Resolve(const std::string& name, Loader::SymbolType type, Module* module,
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Loader::SymbolRecord* return_info);
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void Execute();
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void DebugDump();
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private:
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const Module* FindExportedModule(const ModuleInfo& m, const LibraryInfo& l);
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std::mutex mutex;
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u32 dtv_generation_counter{1};
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size_t static_tls_size{};
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size_t max_tls_index{};
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HeapApiFunc heap_api_func{};
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std::vector<std::unique_ptr<Module>> m_modules;
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Loader::SymbolsResolver m_hle_symbols{};
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};
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} // namespace Core
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