shadPS4/src/core/linker.h
TheTurtle c4506da0ae
kernel: Rewrite pthread emulation (#1440)
* libkernel: Cleanup some function places

* kernel: Refactor thread functions

* kernel: It builds

* kernel: Fix a bunch of bugs, kernel thread heap

* kernel: File cleanup pt1

* File cleanup pt2

* File cleanup pt3

* File cleanup pt4

* kernel: Add missing funcs

* kernel: Add basic exceptions for linux

* gnmdriver: Add workload functions

* kernel: Fix new pthreads code on macOS. (#1441)

* kernel: Downgrade edeadlk to log

* gnmdriver: Add sceGnmSubmitCommandBuffersForWorkload

* exception: Add context register population for macOS. (#1444)

* kernel: Pthread rewrite touchups for Windows

* kernel: Multiplatform thread implementation

* mutex: Remove spamming log

* pthread_spec: Make assert into a log

* pthread_spec: Zero initialize array

* Attempt to fix non-Windows builds

* hotfix: change incorrect NID for scePthreadAttrSetaffinity

* scePthreadAttrSetaffinity implementation

* Attempt to fix Linux

* windows: Address a bunch of address space problems

* address_space: Fix unmap of region surrounded by placeholders

* libs: Reduce logging

* pthread: Implement condvar with waitable atomics and sleepqueue

* sleepq: Separate and make faster

* time: Remove delay execution

* Causes high cpu usage in Tohou Luna Nights

* kernel: Cleanup files again

* pthread: Add missing include

* semaphore: Use binary_semaphore instead of condvar

* Seems more reliable

* libraries/sysmodule: log module on `sceSysmoduleIsLoaded`

* libraries/kernel: implement `scePthreadSetPrio`

---------

Co-authored-by: squidbus <175574877+squidbus@users.noreply.github.com>
Co-authored-by: Daniel R. <47796739+polybiusproxy@users.noreply.github.com>
2024-11-21 22:59:38 +02:00

155 lines
3.8 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <algorithm>
#include <mutex>
#include <vector>
#include "core/libraries/kernel/threads.h"
#include "core/module.h"
namespace Core {
struct DynamicModuleInfo;
class Linker;
class MemoryManager;
struct OrbisKernelMemParam {
u64 size;
u64* extended_page_table;
u64* flexible_memory_size;
u8* extended_memory_1;
u64* extended_gpu_page_table;
u8* extended_memory_2;
u64* exnteded_cpu_page_table;
};
struct OrbisProcParam {
u64 size;
u32 magic;
u32 entry_count;
u64 sdk_version;
char* process_name;
char* main_thread_name;
u32* main_thread_prio;
u32* main_thread_stack_size;
void* libc_param;
OrbisKernelMemParam* mem_param;
void* fs_param;
u32* process_preload_enable;
u64 unknown1;
};
using ExitFunc = PS4_SYSV_ABI void (*)();
class Linker;
struct EntryParams {
int argc;
u32 padding;
const char* argv[3];
VAddr entry_addr;
};
struct HeapAPI {
PS4_SYSV_ABI void* (*heap_malloc)(size_t);
PS4_SYSV_ABI void (*heap_free)(void*);
PS4_SYSV_ABI void* (*heap_calloc)(size_t, size_t);
PS4_SYSV_ABI void* (*heap_realloc)(void*, size_t);
PS4_SYSV_ABI void* (*heap_memalign)(size_t, size_t);
PS4_SYSV_ABI int (*heap_posix_memalign)(void**, size_t, size_t);
// NOTE: Fields below may be inaccurate
PS4_SYSV_ABI int (*heap_reallocalign)(void);
PS4_SYSV_ABI void (*heap_malloc_stats)(void);
PS4_SYSV_ABI int (*heap_malloc_stats_fast)(void);
PS4_SYSV_ABI size_t (*heap_malloc_usable_size)(void*);
};
using AppHeapAPI = HeapAPI*;
class Linker {
public:
explicit Linker();
~Linker();
Loader::SymbolsResolver& GetHLESymbols() {
return m_hle_symbols;
}
OrbisProcParam* GetProcParam() const {
return m_modules[0]->GetProcParam<OrbisProcParam*>();
}
Module* GetModule(s32 index) const {
return m_modules.at(index).get();
}
u32 MaxTlsIndex() const {
return max_tls_index;
}
u32 GenerationCounter() const {
return dtv_generation_counter;
}
size_t StaticTlsSize() const noexcept {
return static_tls_size;
}
void RelocateAnyImports(Module* m) {
Relocate(m);
for (auto& module : m_modules) {
const auto imports = module->GetImportModules();
if (std::ranges::contains(imports, m->name, &ModuleInfo::name)) {
Relocate(module.get());
}
}
}
void LoadSharedLibraries() {
for (auto& module : m_modules) {
if (module->IsSharedLib()) {
module->Start(0, nullptr, nullptr);
}
}
}
void SetHeapAPI(void* func[]) {
heap_api = reinterpret_cast<AppHeapAPI>(func);
}
void AdvanceGenerationCounter() noexcept {
dtv_generation_counter++;
}
void* TlsGetAddr(u64 module_index, u64 offset);
void* AllocateTlsForThread(bool is_primary);
void FreeTlsForNonPrimaryThread(void* pointer);
s32 LoadModule(const std::filesystem::path& elf_name, bool is_dynamic = false);
Module* FindByAddress(VAddr address);
void Relocate(Module* module);
bool Resolve(const std::string& name, Loader::SymbolType type, Module* module,
Loader::SymbolRecord* return_info);
void Execute();
void DebugDump();
private:
const Module* FindExportedModule(const ModuleInfo& m, const LibraryInfo& l);
MemoryManager* memory;
Libraries::Kernel::Thread main_thread;
std::mutex mutex;
u32 dtv_generation_counter{1};
size_t static_tls_size{};
u32 max_tls_index{};
u32 num_static_modules{};
AppHeapAPI heap_api{};
std::vector<std::unique_ptr<Module>> m_modules;
Loader::SymbolsResolver m_hle_symbols{};
};
} // namespace Core