mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-19 04:58:27 +00:00
ca6f582ea8
- Gui: Bug fixes and cleanup. - Gui: Performance improvement (loading, resizing...etc) - Added a simple PKG Viewer(Settings-> Utils -> PKG Viewer), added pkg folders will be saved. - PKG Viewer: Shows game info(name, id, region...etc) - PKG Viewer: Right click -> Install PKG to install/extract a game. Patch installation is also possible. - Added option to dump game list (Settings -> Utils -> Dump Game List), will be dumped to emu folder GameList.txt
65 lines
2.2 KiB
C++
65 lines
2.2 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <string>
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#include <QFuture>
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#include <QPixmap>
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#include <QtConcurrent/QtConcurrent>
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#include "core/file_format/psf.h"
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#include "game_list_utils.h"
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#include "gui_settings.h"
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struct GameInfo {
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std::string path; // root path of game directory (normaly directory that contains eboot.bin)
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std::string icon_path; // path of icon0.png
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std::string pic_path; // path of pic1.png
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QPixmap icon;
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std::string size;
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// variables extracted from param.sfo
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std::string name = "Unknown";
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std::string serial = "Unknown";
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std::string version = "Unknown";
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std::string category = "Unknown";
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std::string fw = "Unknown";
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};
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class GameInfoClass {
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public:
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void GetGameInfo();
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std::shared_ptr<GuiSettings> m_gui_settings = std::make_shared<GuiSettings>();
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QVector<GameInfo> m_games;
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static bool CompareStrings(GameInfo& a, GameInfo& b) {
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return a.name < b.name;
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}
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static GameInfo readGameInfo(const std::string& filePath) {
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GameInfo game;
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GameListUtils game_util;
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game.size = game_util.GetFolderSize(QDir(QString::fromStdString(filePath))).toStdString();
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game.path = filePath;
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PSF psf;
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if (psf.open(game.path + "/sce_sys/param.sfo")) {
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QString iconpath(QString::fromStdString(game.path) + "/sce_sys/icon0.png");
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QString picpath(QString::fromStdString(game.path) + "/sce_sys/pic1.png");
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game.icon_path = iconpath.toStdString();
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game.icon = QPixmap(iconpath);
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game.pic_path = picpath.toStdString();
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game.name = psf.GetString("TITLE");
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game.serial = psf.GetString("TITLE_ID");
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u32 fw_int = psf.GetInteger("SYSTEM_VER");
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QString fw = QString::number(fw_int, 16);
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QString fw_ = fw.length() > 7 ? QString::number(fw_int, 16).left(3).insert(2, '.')
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: fw.left(3).insert(1, '.');
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game.fw = (fw_int == 0) ? "0.00" : fw_.toStdString();
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game.version = psf.GetString("APP_VER");
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game.category = psf.GetString("CATEGORY");
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}
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return game;
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}
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}; |