shadPS4/src/core/address_space.h
TheTurtle d9873e30bc shader_recompiler: Implement most integer image atomics, workgroup barriers and shared memory load/store (#231)
* shader_recompiler: Add LDEXP

* shader_recompiler: Add most image integer atomic ops

* shader_recompiler: Implement shared memory load/store

* shader_recompiler: More image atomics

* externals: Update sirit

* clang format

* cmake: Add missing files

* shader_recompiler: Fix some atomic bugs

* shader_recompiler: Vs outputs

* shader_recompiler: Shared mem has side-effects, fix format component order

* shader_recompiler: Inline constant buffer impl

* video_core: Fix regressions

* Work

* Fixup a few things
2024-07-05 00:15:44 +03:00

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2.6 KiB
C++

// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include "common/enum.h"
#include "common/types.h"
namespace Core {
enum class MemoryPermission : u32 {
Read = 1 << 0,
Write = 1 << 1,
ReadWrite = Read | Write,
Execute = 1 << 2,
ReadWriteExecute = Read | Write | Execute,
};
DECLARE_ENUM_FLAG_OPERATORS(MemoryPermission)
constexpr VAddr SYSTEM_RESERVED = 0x800000000ULL;
constexpr VAddr CODE_BASE_OFFSET = 0x100000000ULL;
constexpr VAddr SYSTEM_MANAGED_MIN = 0x00000400000ULL;
constexpr VAddr SYSTEM_MANAGED_MAX = 0x07FFFFBFFFULL;
constexpr VAddr USER_MIN = 0x1000000000ULL;
constexpr VAddr USER_MAX = 0xFBFFFFFFFFULL;
// User area size is normally larger than this. However games are unlikely to map to high
// regions of that area, so by default we allocate a smaller virtual address space (about 1/4th).
// to save space on page tables.
static constexpr size_t UserSize = 1ULL << 39;
static constexpr size_t SystemSize = USER_MIN - SYSTEM_MANAGED_MIN;
/**
* Represents the user virtual address space backed by a dmem memory block
*/
class AddressSpace {
public:
explicit AddressSpace();
~AddressSpace();
[[nodiscard]] VAddr VirtualBase() noexcept {
return reinterpret_cast<VAddr>(virtual_base);
}
[[nodiscard]] const u8* VirtualBase() const noexcept {
return virtual_base;
}
[[nodiscard]] size_t VirtualSize() const noexcept {
return virtual_size;
}
/**
* @brief Maps memory to the specified virtual address.
* @param virtual_addr The base address to place the mapping.
* If zero is provided an address in system managed area is picked.
* @param size The size of the area to map.
* @param phys_addr The offset of the backing file handle to map.
* The same backing region may be aliased into different virtual regions.
* If zero is provided the mapping is considered as private.
* @return A pointer to the mapped memory.
*/
void* Map(VAddr virtual_addr, size_t size, u64 alignment = 0, PAddr phys_addr = -1,
bool exec = false);
/// Memory maps a specified file descriptor.
void* MapFile(VAddr virtual_addr, size_t size, size_t offset, uintptr_t fd);
/// Unmaps specified virtual memory area.
void Unmap(VAddr virtual_addr, size_t size, bool has_backing);
void Protect(VAddr virtual_addr, size_t size, MemoryPermission perms);
private:
struct Impl;
std::unique_ptr<Impl> impl;
u8* backing_base{};
u8* virtual_base{};
size_t virtual_size{};
};
} // namespace Core