mirror of
https://github.com/shadps4-emu/shadPS4.git
synced 2025-01-29 01:38:24 +00:00
0f4bcd8c83
* core: Rewrite PSF parser & add encoder add .sfo hex pattern to /scripts * core/fs: allow to mount path as read-only * common: Add CString wrapper to handle native null-terminated strings * SaveData: rewrite to implement full functionality * mock value for SYSTEM_VER * SavaData: backup features * SavaData: SaveDataMemory features * imgui Ref-counted textures - has a background thread to decode textures * imgui: rework gamepad navigation * PSF: fixed psf not using enum class for PSFEntryFmt (was a standard old ugly enum) - Add null check to CString when itself is used in a nullable field * SaveDataDialog implementation - Fix Mounting/Unmounting check of SaveInstance
17 lines
337 B
C++
17 lines
337 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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namespace ImGui {
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class Layer {
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public:
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virtual ~Layer() = default;
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static void AddLayer(Layer* layer);
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static void RemoveLayer(Layer* layer);
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virtual void Draw() = 0;
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};
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} // namespace ImGui
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