mirror of
https://github.com/shadps4-emu/shadPS4.git
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82 lines
3.9 KiB
C++
82 lines
3.9 KiB
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include "common/logging/log.h"
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#include "core/loader/elf.h"
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#include "core/loader/symbols_resolver.h"
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template <size_t N>
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struct StringLiteral {
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constexpr StringLiteral(const char (&str)[N]) {
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std::copy_n(str, N, value);
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}
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char value[N];
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};
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template <StringLiteral name, class F, F f>
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struct wrapper_impl;
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template <StringLiteral name, class R, class... Args, PS4_SYSV_ABI R (*f)(Args...)>
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struct wrapper_impl<name, PS4_SYSV_ABI R (*)(Args...), f> {
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static R PS4_SYSV_ABI wrap(Args... args) {
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if (std::string_view(name.value) != "scePthreadEqual" &&
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std::string_view(name.value) != "sceUserServiceGetEvent") {
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// LOG_WARNING(Core_Linker, "Function {} called", name.value);
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}
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if constexpr (std::is_same_v<R, s32> || std::is_same_v<R, u32>) {
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const u32 ret = f(args...);
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if (ret != 0 && std::string_view(name.value) != "scePthreadEqual") {
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LOG_WARNING(Core_Linker, "Function {} returned {:#x}", name.value, ret);
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}
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return ret;
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}
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// stuff
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return f(args...);
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}
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};
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template <StringLiteral name, class F, F f>
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constexpr auto wrapper = wrapper_impl<name, F, f>::wrap;
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// #define W(foo) wrapper<#foo, decltype(&foo), foo>
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#define W(foo) foo
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#define LIB_FUNCTION(nid, lib, libversion, mod, moduleVersionMajor, moduleVersionMinor, function) \
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{ \
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Core::Loader::SymbolResolver sr{}; \
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sr.name = nid; \
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sr.library = lib; \
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sr.library_version = libversion; \
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sr.module = mod; \
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sr.module_version_major = moduleVersionMajor; \
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sr.module_version_minor = moduleVersionMinor; \
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sr.type = Core::Loader::SymbolType::Function; \
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auto func = reinterpret_cast<u64>(W(function)); \
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sym->AddSymbol(sr, func); \
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}
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#define LIB_OBJ(nid, lib, libversion, mod, moduleVersionMajor, moduleVersionMinor, function) \
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{ \
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Core::Loader::SymbolResolver sr{}; \
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sr.name = nid; \
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sr.library = lib; \
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sr.library_version = libversion; \
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sr.module = mod; \
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sr.module_version_major = moduleVersionMajor; \
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sr.module_version_minor = moduleVersionMinor; \
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sr.type = Core::Loader::SymbolType::Object; \
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auto func = reinterpret_cast<u64>(function); \
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sym->AddSymbol(sr, func); \
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}
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namespace Libraries {
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void InitHLELibs(Core::Loader::SymbolsResolver* sym);
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} // namespace Libraries
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