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https://github.com/shadps4-emu/shadPS4.git
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9bd588c8f4
* shader_recompiler: Use null image when shader is compiled with unbound sharp * video_core: Refactor and render target swizzles * liverpool_to_vk: Add missing swap format from RDR * video_core: Refactor shader recompiler interface * Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct * shader_recompiler: Avoid some asserts
34 lines
915 B
C++
34 lines
915 B
C++
// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include "common/object_pool.h"
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#include "shader_recompiler/ir/basic_block.h"
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#include "shader_recompiler/ir/program.h"
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namespace Shader {
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struct Profile;
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struct RuntimeInfo;
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struct Pools {
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static constexpr u32 InstPoolSize = 8192;
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static constexpr u32 BlockPoolSize = 32;
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Common::ObjectPool<IR::Inst> inst_pool;
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Common::ObjectPool<IR::Block> block_pool;
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explicit Pools() : inst_pool{InstPoolSize}, block_pool{BlockPoolSize} {}
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void ReleaseContents() {
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inst_pool.ReleaseContents();
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block_pool.ReleaseContents();
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}
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};
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[[nodiscard]] IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info,
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const RuntimeInfo& runtime_info, const Profile& profile);
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} // namespace Shader
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