shadPS4/src/shader_recompiler/recompiler.h
TheTurtle 9bd588c8f4 shader_recompiler: Implement render target swizzles when no format is available (#739)
* shader_recompiler: Use null image when shader is compiled with unbound sharp

* video_core: Refactor and render target swizzles

* liverpool_to_vk: Add missing swap format from RDR

* video_core: Refactor shader recompiler interface

* Makes it much easier to pass runtime information to the recompiler and have it treated as part of the shader key. Also pulls out most runtime state from Info struct

* shader_recompiler: Avoid some asserts
2024-09-03 14:04:30 +03:00

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// SPDX-FileCopyrightText: Copyright 2024 shadPS4 Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include "common/object_pool.h"
#include "shader_recompiler/ir/basic_block.h"
#include "shader_recompiler/ir/program.h"
namespace Shader {
struct Profile;
struct RuntimeInfo;
struct Pools {
static constexpr u32 InstPoolSize = 8192;
static constexpr u32 BlockPoolSize = 32;
Common::ObjectPool<IR::Inst> inst_pool;
Common::ObjectPool<IR::Block> block_pool;
explicit Pools() : inst_pool{InstPoolSize}, block_pool{BlockPoolSize} {}
void ReleaseContents() {
inst_pool.ReleaseContents();
block_pool.ReleaseContents();
}
};
[[nodiscard]] IR::Program TranslateProgram(std::span<const u32> code, Pools& pools, Info& info,
const RuntimeInfo& runtime_info, const Profile& profile);
} // namespace Shader